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	<title>Comments on: Chatty&#039;s Review: The 4e Dungeon Master&#039;s Guide</title>
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	<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Steve</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50494</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 24 May 2009 01:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50494</guid>
		<description>Thanks for the review ChattyDM. I was looking to pick up this DMG this weekend and you cemented the decision to do just that. Great blog by the way.

&lt;abbr&gt;&lt;em&gt;Steves last blog post..&lt;a href=&quot;http://www.dungeonsdragons.co.cc/2009/05/21/buy-original-dungeons-and-dragons-expert-set-still-sealed-for-sale-24/&quot; rel=&quot;nofollow&quot;&gt;Buy ORIGINAL DUNGEONS AND DRAGONS EXPERT SET (STILL SEALED) For Sale :: $24&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the review ChattyDM. I was looking to pick up this DMG this weekend and you cemented the decision to do just that. Great blog by the way.</p>
<p><abbr><em>Steves last blog post..<a href="http://www.dungeonsdragons.co.cc/2009/05/21/buy-original-dungeons-and-dragons-expert-set-still-sealed-for-sale-24/" rel="nofollow">Buy ORIGINAL DUNGEONS AND DRAGONS EXPERT SET (STILL SEALED) For Sale :: $24</a></em></abbr></p>
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		<title>By: Preview - E1: Death&#8217;s Reach &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50493</link>
		<dc:creator>Preview - E1: Death&#8217;s Reach &#124; Critical Hits</dc:creator>
		<pubDate>Sun, 19 Apr 2009 15:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50493</guid>
		<description>[...] this material is just how badass everything seems at this level of play. Sure, technically your slippery cave fungus is just as hard to walk on at 3rd level as it is at 30th, and the fights are all designed to be [...]</description>
		<content:encoded><![CDATA[<p>[...] this material is just how badass everything seems at this level of play. Sure, technically your slippery cave fungus is just as hard to walk on at 3rd level as it is at 30th, and the fights are all designed to be [...]</p>
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		<title>By: Tyveil</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50492</link>
		<dc:creator>Tyveil</dc:creator>
		<pubDate>Sat, 12 Jul 2008 21:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50492</guid>
		<description>&quot;That is only one of the issues I had with 4E. At 1Lv you brake in to a castle, you chose to climb a wall to get in…10 levels later you get a quest to brake in to the same castle so you chose the same way you took last time, the DC gos up according to your level, regardless if is the same wall you climbed at 1Lv. If you are are higher level you should be bettor at Athletics so there for it should be easier but unless your STR MOD is higher or you took feats to make your Athletics bettor, the same wall is going to be just as hard to climb as when you were 1Lv and a rookie. =/&quot;

That is not at all how scaling terrain is suppose to work.  If the players go back to the &quot;same castle&quot; the wall climbing DC should not scale, it stays the same, the wall hasn&#039;t changed.  The idea is that as players level up they go into places with harder to scale walls, more deadly traps, etc.  The idea makes sense, as the reviewer mentions it&#039;s a good idea to change the descriptions of the challenges as they are getting harder.  It&#039;s not the same stuff the characters are encountering.</description>
		<content:encoded><![CDATA[<p>&#8220;That is only one of the issues I had with 4E. At 1Lv you brake in to a castle, you chose to climb a wall to get in…10 levels later you get a quest to brake in to the same castle so you chose the same way you took last time, the DC gos up according to your level, regardless if is the same wall you climbed at 1Lv. If you are are higher level you should be bettor at Athletics so there for it should be easier but unless your STR MOD is higher or you took feats to make your Athletics bettor, the same wall is going to be just as hard to climb as when you were 1Lv and a rookie. =/&#8221;</p>
<p>That is not at all how scaling terrain is suppose to work.  If the players go back to the &#8220;same castle&#8221; the wall climbing DC should not scale, it stays the same, the wall hasn&#8217;t changed.  The idea is that as players level up they go into places with harder to scale walls, more deadly traps, etc.  The idea makes sense, as the reviewer mentions it&#8217;s a good idea to change the descriptions of the challenges as they are getting harder.  It&#8217;s not the same stuff the characters are encountering.</p>
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		<title>By: Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50491</link>
		<dc:creator>Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Thu, 03 Jul 2008 07:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50491</guid>
		<description>[...] Musings of the Chatty DM: First he did the DMG, and now Chatty has reviewed the D&amp;D 4e PHB. He&#8217;s also got a killer contest going with [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: First he did the DMG, and now Chatty has reviewed the D&#38;D 4e PHB. He&#8217;s also got a killer contest going with [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50490</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 22 Jun 2008 23:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50490</guid>
		<description>I&#039;m confident that the skill challenge will get enough fan/designer attention to become what it needs to be... consider this a bugged feature to be ironed out in a patch (FAQ, Dragon Mag article)</description>
		<content:encoded><![CDATA[<p>I&#8217;m confident that the skill challenge will get enough fan/designer attention to become what it needs to be&#8230; consider this a bugged feature to be ironed out in a patch (FAQ, Dragon Mag article)</p>
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		<title>By: Omnus</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50489</link>
		<dc:creator>Omnus</dc:creator>
		<pubDate>Sun, 22 Jun 2008 17:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50489</guid>
		<description>I have to say, the measure of a good DM&#039;s manual is what it brings to you, the DM, in terms of perspective and utility.  When I first saw the 4th Edition DM&#039;s guide, I laughed at the fact that there was no lists of magical items, and shook my head.  But I&#039;d paid good money for the book, and I sat down and determined to read it cover-to-cover (which I have still never done for the 3.0 and 3.5 DM&#039;s guide, which I found only useful for the tables).  What I read there, even early on, challenged my way of DMing and my perspective on what made a good game good.  True, there are standout tables (page 42, I&#039;m looking at you), and there is a bit of fluff that isn&#039;t as necessary, but for the most part this Guidebook is one of the most solid pieces of gaming literature I have ever read.  I agree with all your praise above.

Regarding the Skill challenge system, I regret that it probably is a system that only works in 4th Edition D&amp;D.  The system itself allows it: you get a bonus to your rolls equal to half your level, and training gives you a flat +5 bonus to rolls means everyone has a viable chance to contribute.  Perhaps not always a great chance, especially if the skill challenge begins to slip away and the penalties begin to accrue, but my experience has always been to bemoan that all games have &quot;skill-haves&quot; and &quot;skill-have-nots&quot; (often the guys who are really good at killing things).  So you have the skill people sitting out on the body-count competition,  and the killers looking on when the time for negotiation or city-time involves more than wenching and drinking.  Part of that is on the players, but part of it is on the systems, too, ever since we took as fact that wizards were scrawny twerps in robes who die from the first touch of a weapon and fighters were laconic idiots whose idea of a conversation is limited to &quot;I like swords!&quot;  I know, this is just stereotyping, but the systems enabled it.  4th Edition is purposefully trying to smooth everything out so no one has to miss out on any aspect of the game.  Ambitious?  Heck yeah!  But it&#039;ll have some flaws until it&#039;s perfected, and the skills challenge section has a few rough spots in what is an incredible idea.</description>
		<content:encoded><![CDATA[<p>I have to say, the measure of a good DM&#8217;s manual is what it brings to you, the DM, in terms of perspective and utility.  When I first saw the 4th Edition DM&#8217;s guide, I laughed at the fact that there was no lists of magical items, and shook my head.  But I&#8217;d paid good money for the book, and I sat down and determined to read it cover-to-cover (which I have still never done for the 3.0 and 3.5 DM&#8217;s guide, which I found only useful for the tables).  What I read there, even early on, challenged my way of DMing and my perspective on what made a good game good.  True, there are standout tables (page 42, I&#8217;m looking at you), and there is a bit of fluff that isn&#8217;t as necessary, but for the most part this Guidebook is one of the most solid pieces of gaming literature I have ever read.  I agree with all your praise above.</p>
<p>Regarding the Skill challenge system, I regret that it probably is a system that only works in 4th Edition D&amp;D.  The system itself allows it: you get a bonus to your rolls equal to half your level, and training gives you a flat +5 bonus to rolls means everyone has a viable chance to contribute.  Perhaps not always a great chance, especially if the skill challenge begins to slip away and the penalties begin to accrue, but my experience has always been to bemoan that all games have &#8220;skill-haves&#8221; and &#8220;skill-have-nots&#8221; (often the guys who are really good at killing things).  So you have the skill people sitting out on the body-count competition,  and the killers looking on when the time for negotiation or city-time involves more than wenching and drinking.  Part of that is on the players, but part of it is on the systems, too, ever since we took as fact that wizards were scrawny twerps in robes who die from the first touch of a weapon and fighters were laconic idiots whose idea of a conversation is limited to &#8220;I like swords!&#8221;  I know, this is just stereotyping, but the systems enabled it.  4th Edition is purposefully trying to smooth everything out so no one has to miss out on any aspect of the game.  Ambitious?  Heck yeah!  But it&#8217;ll have some flaws until it&#8217;s perfected, and the skills challenge section has a few rough spots in what is an incredible idea.</p>
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		<title>By: Weekend Link Round-Up &#171; Jonathan Drain&#39;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50488</link>
		<dc:creator>Weekend Link Round-Up &#171; Jonathan Drain&#39;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Sun, 22 Jun 2008 05:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50488</guid>
		<description>[...] Chatty&#8217;s Review: The 4e Dungeon Master&#8217;s Guide, by Chatty DM A fellow D&amp;D blogger gives his review on the Dungeon Master&#8217;s Guide. Also from Chatty DM is a list of online 4e tools. [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty&#8217;s Review: The 4e Dungeon Master&#8217;s Guide, by Chatty DM A fellow D&#38;D blogger gives his review on the Dungeon Master&#8217;s Guide. Also from Chatty DM is a list of online 4e tools. [...]</p>
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		<title>By: 4e Review: The DMG &#171; King of the Nerds!!!</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50487</link>
		<dc:creator>4e Review: The DMG &#171; King of the Nerds!!!</dc:creator>
		<pubDate>Sat, 21 Jun 2008 15:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50487</guid>
		<description>[...] over at Gnome Stew, and for a decent overiew of the DMG I recommend Chatty&#8217;s review over at Chatty the DM.  I&#8217;m going to cover a lot of the same ground and both those guys are way better at me than [...]</description>
		<content:encoded><![CDATA[<p>[...] over at Gnome Stew, and for a decent overiew of the DMG I recommend Chatty&#8217;s review over at Chatty the DM.  I&#8217;m going to cover a lot of the same ground and both those guys are way better at me than [...]</p>
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		<title>By: Diane Brunner</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50486</link>
		<dc:creator>Diane Brunner</dc:creator>
		<pubDate>Fri, 20 Jun 2008 02:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50486</guid>
		<description>I am currently looking for posts about gamers thoughts on the new 4E of D&amp;D.  Anyone who participates will get credit for their post.   It is just put in a blog carnival format.  If you would like to participate please post your blog here http://blogcarnival.com/bc/cprof_4487.html.

All blogs are due by next Thursday, June 26th by 5 PM EST.

Friday June 27th all the posts will be here http://her-sca-blog.com/</description>
		<content:encoded><![CDATA[<p>I am currently looking for posts about gamers thoughts on the new 4E of D&amp;D.  Anyone who participates will get credit for their post.   It is just put in a blog carnival format.  If you would like to participate please post your blog here <a href="http://blogcarnival.com/bc/cprof_4487.html" rel="nofollow">http://blogcarnival.com/bc/cprof_4487.html</a>.</p>
<p>All blogs are due by next Thursday, June 26th by 5 PM EST.</p>
<p>Friday June 27th all the posts will be here <a href="http://her-sca-blog.com/" rel="nofollow">http://her-sca-blog.com/</a></p>
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		<title>By: Comment on Chatty’s Review: The 4e Dungeon Master’s Guide by &#8230; at 3rd Strike</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50485</link>
		<dc:creator>Comment on Chatty’s Review: The 4e Dungeon Master’s Guide by &#8230; at 3rd Strike</dc:creator>
		<pubDate>Thu, 19 Jun 2008 22:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50485</guid>
		<description>[...] Comment on Chatty’s Review: The 4e Dungeon Master’s Guide by &#8230; [...] DMG review by ChattyDM [...] [...]</description>
		<content:encoded><![CDATA[<p>[...] Comment on Chatty’s Review: The 4e Dungeon Master’s Guide by &#8230; [...] DMG review by ChattyDM [...] [...]</p>
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		<title>By: Elonian Nomad - 3rd Strike &#187; Blog Archive &#187; Dungeons and Dragons 4th Edition Out Last Saturday</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50484</link>
		<dc:creator>Elonian Nomad - 3rd Strike &#187; Blog Archive &#187; Dungeons and Dragons 4th Edition Out Last Saturday</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50484</guid>
		<description>[...] DMG review by ChattyDM [...]</description>
		<content:encoded><![CDATA[<p>[...] DMG review by ChattyDM [...]</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50483</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50483</guid>
		<description>It&#039;s all just a question of presentation and perception.

 I mean if you want to make the DC for the wall climbing stay the same go ahead it won&#039;t brake anything in the system. Just don&#039;t consider it a challenge anymore and award XP for it. Then again their is plenty of way to make it harder and still make it a challenge while keeping the realism. &quot;They knew you&#039;d come they&#039;ve put blade protruding out from the wall and covered it with grease now the DC is X&quot;

This is the back bone system, fluff it up like you want, those number are just their to give you an idea of what is considered a challenge for a level x character.

my 2 cents</description>
		<content:encoded><![CDATA[<p>It&#8217;s all just a question of presentation and perception.</p>
<p> I mean if you want to make the DC for the wall climbing stay the same go ahead it won&#8217;t brake anything in the system. Just don&#8217;t consider it a challenge anymore and award XP for it. Then again their is plenty of way to make it harder and still make it a challenge while keeping the realism. &#8220;They knew you&#8217;d come they&#8217;ve put blade protruding out from the wall and covered it with grease now the DC is X&#8221;</p>
<p>This is the back bone system, fluff it up like you want, those number are just their to give you an idea of what is considered a challenge for a level x character.</p>
<p>my 2 cents</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50482</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50482</guid>
		<description>@Loky: Maybe you&#039;re just crazy?  (Just kidding!)</description>
		<content:encoded><![CDATA[<p>@Loky: Maybe you&#8217;re just crazy?  (Just kidding!)</p>
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		<title>By: LokyCat</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50481</link>
		<dc:creator>LokyCat</dc:creator>
		<pubDate>Wed, 18 Jun 2008 15:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50481</guid>
		<description>Then way do the skills go up if is always going to be challenging?=/
In Star Wars Saga the skills work more or less the same but the game system accounts for the realism that the wall will never change, the PC is the one that changes not the wall or the tight rope.

I guess I&#039;m bitter because I REALLY WANTED to like 4E. I was really looking forward to it and it was a big let down. =*(
I really like Star Wars Saga system. I cant figure out how I can dislike 4E so mush and like Saga so mush when the systems are so alike. =/</description>
		<content:encoded><![CDATA[<p>Then way do the skills go up if is always going to be challenging?=/<br />
In Star Wars Saga the skills work more or less the same but the game system accounts for the realism that the wall will never change, the PC is the one that changes not the wall or the tight rope.</p>
<p>I guess I&#8217;m bitter because I REALLY WANTED to like 4E. I was really looking forward to it and it was a big let down. =*(<br />
I really like Star Wars Saga system. I cant figure out how I can dislike 4E so mush and like Saga so mush when the systems are so alike. =/</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50480</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50480</guid>
		<description>Yes, Loky, in 3.5 there are skill points.

In 4e, however, everyone has a certain base level of competency.  As you get to higher levels, you&#039;ll probably be able to try a wider variety of things, but unless you improve the skill (skill points in 3.5, feats, powers, and ability score raising in 4e) you will still have moderate difficulty walking that tightrope.</description>
		<content:encoded><![CDATA[<p>Yes, Loky, in 3.5 there are skill points.</p>
<p>In 4e, however, everyone has a certain base level of competency.  As you get to higher levels, you&#8217;ll probably be able to try a wider variety of things, but unless you improve the skill (skill points in 3.5, feats, powers, and ability score raising in 4e) you will still have moderate difficulty walking that tightrope.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50479</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50479</guid>
		<description>It really is about the game&#039;s philosophy and how you feel about it Loky.

I have since embraced it.  I&#039;m for the &#039;let&#039;s gauge difficulty as it comes up and according to how hard I perceive a task to be for level X PCs) and I&#039;ll play it from there&#039; approach.

You know what, chances are players will never, ever notice it.

This is Rule of Fun territory.  On the other hand, I will allow players to invoke the Rule of Cool and will give generous bonuses if they wow me with their creative skill use and description.</description>
		<content:encoded><![CDATA[<p>It really is about the game&#8217;s philosophy and how you feel about it Loky.</p>
<p>I have since embraced it.  I&#8217;m for the &#8216;let&#8217;s gauge difficulty as it comes up and according to how hard I perceive a task to be for level X PCs) and I&#8217;ll play it from there&#8217; approach.</p>
<p>You know what, chances are players will never, ever notice it.</p>
<p>This is Rule of Fun territory.  On the other hand, I will allow players to invoke the Rule of Cool and will give generous bonuses if they wow me with their creative skill use and description.</p>
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		<title>By: LokyCat</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50478</link>
		<dc:creator>LokyCat</dc:creator>
		<pubDate>Wed, 18 Jun 2008 14:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50478</guid>
		<description>@Graham:
In 3.5 there were skill points which represent you training at particular skills. In ShadowRun there is skill points that are Dice in metagaming, the dice represent you training in certain skills. In DeadLands there are also points that turn in to dice that represent your training in a skill. StarWars D6 and D20.... StarTreck..... GURPS.... Heroes..... Vampire Mascaraed...... World of Darkness....

Yes, you are right, killing duos not make you bettor at any one thing(not to mention that there are many other ways of gaining XP other then killing, like Skill Challenges which make you use skills), but just because you are higher level duos not mean that wall should be just as hard to climb as when you were 1Lv.

Is a stupid mechanic for GMs that don&#039;t know how to challenge the players. Want to make it harder? Make it winter so if there is not ice there is mold from the rain. Make it the same Athletics DC to climb the wall as before so is a bit easier to climb but give him a surprise when he gets up to the top, like added security.

The PC changes, the wall stays the same.</description>
		<content:encoded><![CDATA[<p>@Graham:<br />
In 3.5 there were skill points which represent you training at particular skills. In ShadowRun there is skill points that are Dice in metagaming, the dice represent you training in certain skills. In DeadLands there are also points that turn in to dice that represent your training in a skill. StarWars D6 and D20&#8230;. StarTreck&#8230;.. GURPS&#8230;. Heroes&#8230;.. Vampire Mascaraed&#8230;&#8230; World of Darkness&#8230;.</p>
<p>Yes, you are right, killing duos not make you bettor at any one thing(not to mention that there are many other ways of gaining XP other then killing, like Skill Challenges which make you use skills), but just because you are higher level duos not mean that wall should be just as hard to climb as when you were 1Lv.</p>
<p>Is a stupid mechanic for GMs that don&#8217;t know how to challenge the players. Want to make it harder? Make it winter so if there is not ice there is mold from the rain. Make it the same Athletics DC to climb the wall as before so is a bit easier to climb but give him a surprise when he gets up to the top, like added security.</p>
<p>The PC changes, the wall stays the same.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50477</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 18 Jun 2008 12:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50477</guid>
		<description>Nice counter analysis Greywulf and I agree with the way to wing it.

It&#039;s not so much as finding fault. It&#039;s more my own flavour of Change Resistance.

But yeah, if true balance exists, I should be stark raving against 4e while you are stating Care Bears (Controllers) and Flying Unicorns (Brutes)

:)</description>
		<content:encoded><![CDATA[<p>Nice counter analysis Greywulf and I agree with the way to wing it.</p>
<p>It&#8217;s not so much as finding fault. It&#8217;s more my own flavour of Change Resistance.</p>
<p>But yeah, if true balance exists, I should be stark raving against 4e while you are stating Care Bears (Controllers) and Flying Unicorns (Brutes)<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50476</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 18 Jun 2008 12:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50476</guid>
		<description>&gt; Do you take the level into account (i.e. Ice is always hard to walk on) or do you judge in regards to the group’s perception of heroic difficulty (i.e walking on ice is easy to trivial at level 30).


I go with the latter, and so, I suspect, does 4e. Something that&#039;s Hard to do at 30th level has to BE hard to do at 30th level. That wall which was a DC30 climb at 1st level is now little more than a descriptive line of prose unless it&#039;s been seriously beefed up. It&#039;s now a Wall of Demonic Souls coated in razorglass shards, covered in everburning oil and is encased in an anti-magic shell.

The examples don&#039;t scale because, by design, they shouldn&#039;t scale as the stuff you&#039;re doing at the different tiers changes. Those wooden doors you had to knock down at the start of your character&#039;s careers are now platinum-iridium force doors designed to inflict insanity on anyone touching them. At least.

The challenge numbers reflect a learning curve in the game too - at lower levels (as per CDM&#039;s own math) there&#039;s a roughly 50/50 chance that a lone character will succeed on a given DC 20 task without aid, equipment or magic. Ramp up the levels and they&#039;ll quickly discover that Aid Another (read:teamwork!) is essential for pretty much any challenge. First and foremost, 4e is a game which rewards teamwork.

If you focus on a handful of skill specialities (your PC#1 example) you&#039;re rewarded by being able to do the Hard stuff pretty regularly, though even the untrained-but-heroic has a chance  of success. Again, Aid Another comes in - that 30th level Climbing expert could manage that DC30 Wall of Demonic Souls reasonably well, then use Aid Another (dropping a rope from the top, say), make a DC10 check in his sleep and help Noggin the Bumbling non-Climber make the ascent (+2 to Aid Another, +2 for braced rope).

I quite like that Hard stays Hard in 4e, but what&#039;s Hard changes. Insert your own viagra joke here. I&#039;m too lazy.

Wow. I&#039;m arguing pro 4e and CDM&#039;s findin&#039; fault. The world&#039;s about to end! Run for the hills! :D

greywulfs last blog post..&lt;a href=&quot;http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/FourIntoThree&quot; rel=&quot;nofollow&quot;&gt;FourIntoThree: Use 4th Edition not as a new game, but a supplement to the old!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&gt; Do you take the level into account (i.e. Ice is always hard to walk on) or do you judge in regards to the group’s perception of heroic difficulty (i.e walking on ice is easy to trivial at level 30).</p>
<p>I go with the latter, and so, I suspect, does 4e. Something that&#8217;s Hard to do at 30th level has to BE hard to do at 30th level. That wall which was a DC30 climb at 1st level is now little more than a descriptive line of prose unless it&#8217;s been seriously beefed up. It&#8217;s now a Wall of Demonic Souls coated in razorglass shards, covered in everburning oil and is encased in an anti-magic shell.</p>
<p>The examples don&#8217;t scale because, by design, they shouldn&#8217;t scale as the stuff you&#8217;re doing at the different tiers changes. Those wooden doors you had to knock down at the start of your character&#8217;s careers are now platinum-iridium force doors designed to inflict insanity on anyone touching them. At least.</p>
<p>The challenge numbers reflect a learning curve in the game too &#8211; at lower levels (as per CDM&#8217;s own math) there&#8217;s a roughly 50/50 chance that a lone character will succeed on a given DC 20 task without aid, equipment or magic. Ramp up the levels and they&#8217;ll quickly discover that Aid Another (read:teamwork!) is essential for pretty much any challenge. First and foremost, 4e is a game which rewards teamwork.</p>
<p>If you focus on a handful of skill specialities (your PC#1 example) you&#8217;re rewarded by being able to do the Hard stuff pretty regularly, though even the untrained-but-heroic has a chance  of success. Again, Aid Another comes in &#8211; that 30th level Climbing expert could manage that DC30 Wall of Demonic Souls reasonably well, then use Aid Another (dropping a rope from the top, say), make a DC10 check in his sleep and help Noggin the Bumbling non-Climber make the ascent (+2 to Aid Another, +2 for braced rope).</p>
<p>I quite like that Hard stays Hard in 4e, but what&#8217;s Hard changes. Insert your own viagra joke here. I&#8217;m too lazy.</p>
<p>Wow. I&#8217;m arguing pro 4e and CDM&#8217;s findin&#8217; fault. The world&#8217;s about to end! Run for the hills! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>greywulfs last blog post..<a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/FourIntoThree" rel="nofollow">FourIntoThree: Use 4th Edition not as a new game, but a supplement to the old!</a></p>
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		<title>By: Chatty’s Review: The 4e Dungeon Master’s Guide at All 4 One</title>
		<link>http://critical-hits.com/2008/06/16/chattys-review-the-4e-dungeon-masters-guide/#comment-50475</link>
		<dc:creator>Chatty’s Review: The 4e Dungeon Master’s Guide at All 4 One</dc:creator>
		<pubDate>Wed, 18 Jun 2008 05:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=642#comment-50475</guid>
		<description>[...] Chatty’s Review: The 4e Dungeon Master’s Guide Everything in the 4th Edition is focused on one thing and it’s DMing. I have to agree with Martin that it is, bar none, the best DMG ever written and it’sa must read for all new or recent DMs. As I was reading, I divided the book in 5 &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty’s Review: The 4e Dungeon Master’s Guide Everything in the 4th Edition is focused on one thing and it’s DMing. I have to agree with Martin that it is, bar none, the best DMG ever written and it’sa must read for all new or recent DMs. As I was reading, I divided the book in 5 &#8230; [...]</p>
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