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	<title>Comments on: How to Compare Birds to Fish</title>
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	<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62765</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 13 Jun 2008 16:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62765</guid>
		<description>Along all these lines, &lt;a href=&quot;http://www.gamasutra.com/view/feature/3693/the_adventurers_guide_to_thievery.php&quot; rel=&quot;nofollow&quot;&gt;interesting article up on Gamasutra today&lt;/a&gt;:

&quot;The D&amp;D designers did a good job of taking ideas from video games that help their game work better without overly diluting the unique feel of their game. Hopefully we can prove as competent at returning those influences as they were.&quot;</description>
		<content:encoded><![CDATA[<p>Along all these lines, <a href="http://www.gamasutra.com/view/feature/3693/the_adventurers_guide_to_thievery.php" rel="nofollow">interesting article up on Gamasutra today</a>:</p>
<p>&#8220;The D&#038;D designers did a good job of taking ideas from video games that help their game work better without overly diluting the unique feel of their game. Hopefully we can prove as competent at returning those influences as they were.&#8221;</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62764</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62764</guid>
		<description>Well, you might not care about balance in your games, but there are plenty of people that do. Exhibit #1 is any D&amp;D messageboard where people complain about broken combos and such.</description>
		<content:encoded><![CDATA[<p>Well, you might not care about balance in your games, but there are plenty of people that do. Exhibit #1 is any D&#038;D messageboard where people complain about broken combos and such.</p>
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		<title>By: Mr.Castle</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62763</link>
		<dc:creator>Mr.Castle</dc:creator>
		<pubDate>Fri, 13 Jun 2008 12:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62763</guid>
		<description>&quot;Good balance doesn’t matter.
Poor balance can ruin games.&quot;

Sure, but the last sentence is only true in games, where you have tons of options for your character (like 3.5).
AD&amp;D 1st isn&#039;t balanced, and I never had a problem with balance - each class has its own style and niche, so they don&#039;t get in the way (maybe with the exeptions of the Barbarian, Monk and the Assassin). And that the MU was far more powerful later on - well, he was supposed to be, because of the world you tried to recreate.
But for games with different goals (3.5 with less archtypal approach to the classes (because of multi-classing), a different world (more movie/comic/manga inspired) and more focus on combat that the previous editions) and more class options this is true.</description>
		<content:encoded><![CDATA[<p>&#8220;Good balance doesn’t matter.<br />
Poor balance can ruin games.&#8221;</p>
<p>Sure, but the last sentence is only true in games, where you have tons of options for your character (like 3.5).<br />
AD&amp;D 1st isn&#8217;t balanced, and I never had a problem with balance &#8211; each class has its own style and niche, so they don&#8217;t get in the way (maybe with the exeptions of the Barbarian, Monk and the Assassin). And that the MU was far more powerful later on &#8211; well, he was supposed to be, because of the world you tried to recreate.<br />
But for games with different goals (3.5 with less archtypal approach to the classes (because of multi-classing), a different world (more movie/comic/manga inspired) and more focus on combat that the previous editions) and more class options this is true.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62762</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 12 Jun 2008 22:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62762</guid>
		<description>I think it&#039;s best summed up as:

Good balance doesn&#039;t matter.
Poor balance can ruin games.

Graham&#039;s last post: &lt;a href=&quot;http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/&quot; rel=&quot;nofollow&quot;&gt;Final thoughts after marathon 4e release day events&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s best summed up as:</p>
<p>Good balance doesn&#8217;t matter.<br />
Poor balance can ruin games.</p>
<p>Graham&#8217;s last post: <a href="http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/" rel="nofollow">Final thoughts after marathon 4e release day events</a></p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62761</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Thu, 12 Jun 2008 19:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62761</guid>
		<description>What Game said...

Also, folks almost never conciously worry about game balance whilst playing a game unless things get ridiculous...the system is usually constructed in a manner where the balance is inlaid...most of us would rather not have to tie a rock to our sword hilt in order to obtain the proper center of gravity, thus the blacksmith forges our sword proper...</description>
		<content:encoded><![CDATA[<p>What Game said&#8230;</p>
<p>Also, folks almost never conciously worry about game balance whilst playing a game unless things get ridiculous&#8230;the system is usually constructed in a manner where the balance is inlaid&#8230;most of us would rather not have to tie a rock to our sword hilt in order to obtain the proper center of gravity, thus the blacksmith forges our sword proper&#8230;</p>
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		<title>By: Sucilaria</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62760</link>
		<dc:creator>Sucilaria</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62760</guid>
		<description>WHOA whoa whoa whoa...

Is that &quot;Krog&quot; as in Emperor Admiral etc. etc., Krog???

Sucilaria&#039;s last post: &lt;a href=&quot;http://sucilaria.livejournal.com/38984.html&quot; rel=&quot;nofollow&quot;&gt;What a difference a few weeks can make.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>WHOA whoa whoa whoa&#8230;</p>
<p>Is that &#8220;Krog&#8221; as in Emperor Admiral etc. etc., Krog???</p>
<p>Sucilaria&#8217;s last post: <a href="http://sucilaria.livejournal.com/38984.html" rel="nofollow">What a difference a few weeks can make.</a></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62759</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 12 Jun 2008 15:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62759</guid>
		<description>Mr. Castle: I &lt;a href=&quot;http://www.critical-hits.com/2008/05/23/precariously-balancing-on-the-edge-of-game-design/&quot; rel=&quot;nofollow&quot;&gt;previously laid out my case for balance in RPGs&lt;/a&gt;, but short answer is that it sucks to have another character completely overshadow you, and/or have to add to the DM&#039;s workload to correct for it.

For what it&#039;s worth, however, there are many that agree with you that balance is not a worthy design goal.</description>
		<content:encoded><![CDATA[<p>Mr. Castle: I <a href="http://www.critical-hits.com/2008/05/23/precariously-balancing-on-the-edge-of-game-design/" rel="nofollow">previously laid out my case for balance in RPGs</a>, but short answer is that it sucks to have another character completely overshadow you, and/or have to add to the DM&#8217;s workload to correct for it.</p>
<p>For what it&#8217;s worth, however, there are many that agree with you that balance is not a worthy design goal.</p>
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		<title>By: Mr.Castle</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62758</link>
		<dc:creator>Mr.Castle</dc:creator>
		<pubDate>Thu, 12 Jun 2008 15:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62758</guid>
		<description>You wrote:

&quot;Design ideas such as class balance and player involvement... can be solved in some elegant and interesting ways when it comes to an RPG... What people are incorrectly focusing on is where the idea has come from, and not the idea itself or how well it functions. ... mean that the concept of having a character party made up of specialist characters who each gets to be uniquely successful at what they do and feel useful at the same time is a bad idea.&quot;

I want to say that you are right. People are often too focused on specific examples and cliches, without looking at the underlying ideas.
However, I wonder why everybody is so crazy about &quot;game/class balance&quot;? I wonder how the game is played where this is such a big deal?(Frankly, I know these games and have to say that, to me it is not roleplaying, at least not what I seek in rpgs.) I can&#039;t remember a game  of AD&amp;D where anyone was concerned about balance...</description>
		<content:encoded><![CDATA[<p>You wrote:</p>
<p>&#8220;Design ideas such as class balance and player involvement&#8230; can be solved in some elegant and interesting ways when it comes to an RPG&#8230; What people are incorrectly focusing on is where the idea has come from, and not the idea itself or how well it functions. &#8230; mean that the concept of having a character party made up of specialist characters who each gets to be uniquely successful at what they do and feel useful at the same time is a bad idea.&#8221;</p>
<p>I want to say that you are right. People are often too focused on specific examples and cliches, without looking at the underlying ideas.<br />
However, I wonder why everybody is so crazy about &#8220;game/class balance&#8221;? I wonder how the game is played where this is such a big deal?(Frankly, I know these games and have to say that, to me it is not roleplaying, at least not what I seek in rpgs.) I can&#8217;t remember a game  of AD&amp;D where anyone was concerned about balance&#8230;</p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62757</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Thu, 12 Jun 2008 01:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62757</guid>
		<description>Man, I haven&#039;t watched &lt;i&gt;that show&lt;/i&gt; in forever...most of my Sunday evenings are spent recovering from D&amp;D...

And yea...Picasso said it...&quot;good artists borrow; great artists steal.&quot;...

It&#039;s why I plan on dealing solely with remaking really crappy movies into good ones...(i.e. Death Curse of Tartu)...</description>
		<content:encoded><![CDATA[<p>Man, I haven&#8217;t watched <i>that show</i> in forever&#8230;most of my Sunday evenings are spent recovering from D&amp;D&#8230;</p>
<p>And yea&#8230;Picasso said it&#8230;&#8221;good artists borrow; great artists steal.&#8221;&#8230;</p>
<p>It&#8217;s why I plan on dealing solely with remaking really crappy movies into good ones&#8230;(i.e. Death Curse of Tartu)&#8230;</p>
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		<title>By: Krog</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62756</link>
		<dc:creator>Krog</dc:creator>
		<pubDate>Thu, 12 Jun 2008 00:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62756</guid>
		<description>Isn&#039;t there a saying that goes, &quot;the good borrow, the great steal&quot;? I&#039;m a computer programmer by trade, and I spend a good portion of my day stealing pieces of code from various sources and then adapting them for my own uses. My colleagues do the same. While not entirely convinced that 4e is good (I&#039;m so firmly on the fence that I have a post set rather uncomfortably...well, I&#039;ll leave it at that).

I&#039;m glad that D&amp;D and WoW &#039;borrow&#039; from each other, and I don&#039;t care who started it. It&#039;s all-around better for gamers everywhere, similar to open source content for programmers. With the general increase in the fantasy genre (thank you Lord of the Rings and Harry Potter, to name the biggest), it&#039;s a good time to capitalize on that.

Would Wizards have been smarter to make their monthly fee non-existant, though? It&#039;s easier to compete with the online crowd if you&#039;re significantly cheaper.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t there a saying that goes, &#8220;the good borrow, the great steal&#8221;? I&#8217;m a computer programmer by trade, and I spend a good portion of my day stealing pieces of code from various sources and then adapting them for my own uses. My colleagues do the same. While not entirely convinced that 4e is good (I&#8217;m so firmly on the fence that I have a post set rather uncomfortably&#8230;well, I&#8217;ll leave it at that).</p>
<p>I&#8217;m glad that D&amp;D and WoW &#8216;borrow&#8217; from each other, and I don&#8217;t care who started it. It&#8217;s all-around better for gamers everywhere, similar to open source content for programmers. With the general increase in the fantasy genre (thank you Lord of the Rings and Harry Potter, to name the biggest), it&#8217;s a good time to capitalize on that.</p>
<p>Would Wizards have been smarter to make their monthly fee non-existant, though? It&#8217;s easier to compete with the online crowd if you&#8217;re significantly cheaper.</p>
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		<title>By: Scypher</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62755</link>
		<dc:creator>Scypher</dc:creator>
		<pubDate>Wed, 11 Jun 2008 20:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62755</guid>
		<description>Frankly I&#039;m a bit &lt;i&gt;glad&lt;/i&gt; that D&amp;D 4E has such obvious parallels to WoW and other fantasy videogames, because now I&#039;m pulling in my gamer friends who have never played D&amp;D before and have long quit WoW out of the empty satisfaction that comes with the endgame monotony. D&amp;D is now the &quot;obvious&quot; next step for these guys -- the same premise and core structure as WoW, but with the added freedom, choices, and just plain social fun.

3.x couldn&#039;t pull in new gamers so easily, from my experience. There were a lot of times the players wondered, &#039;Why are we playing a game with all this extra bookkeeping and busywork? At least in a videogame the computer does all that crap.&#039; In my first game of 4E, I&#039;ve already had a ton of moments where I could smugly chime in and say, &quot;Can you do &lt;i&gt;that&lt;/i&gt; in a videogame?&quot; And that should be the kind of thing that sets D&amp;D and WoW apart. They can&#039;t look like distinctly different games if you don&#039;t start by comparing them in the first place.</description>
		<content:encoded><![CDATA[<p>Frankly I&#8217;m a bit <i>glad</i> that D&amp;D 4E has such obvious parallels to WoW and other fantasy videogames, because now I&#8217;m pulling in my gamer friends who have never played D&amp;D before and have long quit WoW out of the empty satisfaction that comes with the endgame monotony. D&amp;D is now the &#8220;obvious&#8221; next step for these guys &#8212; the same premise and core structure as WoW, but with the added freedom, choices, and just plain social fun.</p>
<p>3.x couldn&#8217;t pull in new gamers so easily, from my experience. There were a lot of times the players wondered, &#8216;Why are we playing a game with all this extra bookkeeping and busywork? At least in a videogame the computer does all that crap.&#8217; In my first game of 4E, I&#8217;ve already had a ton of moments where I could smugly chime in and say, &#8220;Can you do <i>that</i> in a videogame?&#8221; And that should be the kind of thing that sets D&amp;D and WoW apart. They can&#8217;t look like distinctly different games if you don&#8217;t start by comparing them in the first place.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62754</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 11 Jun 2008 20:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62754</guid>
		<description>Doubtful, but awesome!

Huzzah!

Graham&#039;s last post: &lt;a href=&quot;http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/&quot; rel=&quot;nofollow&quot;&gt;Final thoughts after marathon 4e release day events&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Doubtful, but awesome!</p>
<p>Huzzah!</p>
<p>Graham&#8217;s last post: <a href="http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/" rel="nofollow">Final thoughts after marathon 4e release day events</a></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62753</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 11 Jun 2008 20:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62753</guid>
		<description>Graham: I wonder if I&#039;m the only one who read your comment and knows where it comes from :) Glaven!</description>
		<content:encoded><![CDATA[<p>Graham: I wonder if I&#8217;m the only one who read your comment and knows where it comes from <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Glaven!</p>
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		<title>By: Jer</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62752</link>
		<dc:creator>Jer</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62752</guid>
		<description>James Wyatt has his own take on the &quot;OMG D&amp;D IS JUST LIKE WOW!!&quot; comments on his blog at Gleemax:

http://forums.gleemax.com/showthread.php?t=1044100

The bits on top pointing out (humorously) how D&amp;D is actually not much like WOW at all are amusing, but the paragraph at the bottom where he says: &quot;...they&#039;re just examples of things that MMOs have borrowed from D&amp;D and expressed in good ways. No harm in us borrowing them back.&quot; pretty much hits the nail on the head for me.  This is actually how the creative process works - when people say &quot;nothing is original&quot; that&#039;s mostly true.  Ideas feed on themselves and form new ideas.</description>
		<content:encoded><![CDATA[<p>James Wyatt has his own take on the &#8220;OMG D&amp;D IS JUST LIKE WOW!!&#8221; comments on his blog at Gleemax:</p>
<p><a href="http://forums.gleemax.com/showthread.php?t=1044100" rel="nofollow">http://forums.gleemax.com/showthread.php?t=1044100</a></p>
<p>The bits on top pointing out (humorously) how D&amp;D is actually not much like WOW at all are amusing, but the paragraph at the bottom where he says: &#8220;&#8230;they&#8217;re just examples of things that MMOs have borrowed from D&amp;D and expressed in good ways. No harm in us borrowing them back.&#8221; pretty much hits the nail on the head for me.  This is actually how the creative process works &#8211; when people say &#8220;nothing is original&#8221; that&#8217;s mostly true.  Ideas feed on themselves and form new ideas.</p>
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		<title>By: Adrian</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62751</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62751</guid>
		<description>I always wonder at people who take the most obvious distinction about something and conclude that they must be completely different.

My mantra is always see what comparisons can be made at a general level and then takes a look at what makes two things distinct.  If the distinctions are still important then reassess whether the general comparisons are still valid.

I have come to the general conclusion that people are so used to looking at the details of things, that they have trouble stepping back and viewing things from a holistic point of view.

Adrian.</description>
		<content:encoded><![CDATA[<p>I always wonder at people who take the most obvious distinction about something and conclude that they must be completely different.</p>
<p>My mantra is always see what comparisons can be made at a general level and then takes a look at what makes two things distinct.  If the distinctions are still important then reassess whether the general comparisons are still valid.</p>
<p>I have come to the general conclusion that people are so used to looking at the details of things, that they have trouble stepping back and viewing things from a holistic point of view.</p>
<p>Adrian.</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/11/how-to-compare-birds-to-fish/#comment-62750</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 11 Jun 2008 05:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1570#comment-62750</guid>
		<description>Hamburger Earmuffs!

(damn pickle matrix...)

Graham&#039;s last post: &lt;a href=&quot;http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/&quot; rel=&quot;nofollow&quot;&gt;Final thoughts after marathon 4e release day events&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hamburger Earmuffs!</p>
<p>(damn pickle matrix&#8230;)</p>
<p>Graham&#8217;s last post: <a href="http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/" rel="nofollow">Final thoughts after marathon 4e release day events</a></p>
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