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	<title>Comments on: D&amp;D 4e Questions</title>
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		<title>By: Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50237</link>
		<dc:creator>Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</dc:creator>
		<pubDate>Thu, 26 Jun 2008 05:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50237</guid>
		<description>[...] Nine Illusionist spells Warforged update Skill Challenges: Keith Baker, Chris Chinn Heather&#8217;s questions and Chatty DM&#8217;s answers 4e Errata, Compendium, and [...]</description>
		<content:encoded><![CDATA[<p>[...] Nine Illusionist spells Warforged update Skill Challenges: Keith Baker, Chris Chinn Heather&#8217;s questions and Chatty DM&#8217;s answers 4e Errata, Compendium, and [...]</p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50236</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Sat, 14 Jun 2008 18:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50236</guid>
		<description>Michael;

I know. I actually tested if two different-looking kinds of dice were balanced against each other. (They were remarkably so.) The trick is that to spot small differences the number of tests grows large. Also: Maybe the rituals don&#039;t work when testing, but only in actual play when you really, really want them to work (or numerous other explanations).

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/06/04/inconsequential-details/&quot; rel=&quot;nofollow&quot;&gt;Process of play&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Michael;</p>
<p>I know. I actually tested if two different-looking kinds of dice were balanced against each other. (They were remarkably so.) The trick is that to spot small differences the number of tests grows large. Also: Maybe the rituals don&#8217;t work when testing, but only in actual play when you really, really want them to work (or numerous other explanations).</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/06/04/inconsequential-details/" rel="nofollow">Process of play</a></p>
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	<item>
		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50235</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Fri, 13 Jun 2008 16:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50235</guid>
		<description>Michael Phillips,

I agree that there is a difference between being a generalist during the time of the Renaissance and being a generalist in the modern age.  However, I don&#039;t think that the fact that you can&#039;t have same depth (or, more accurately, knowledge to the current professional level) as you could then, the phrase &quot;Renaissance Man&quot; has come to have its own meaning beyond what it would truly mean (as phrases in common use tend to do).

However, I won&#039;t quibble further with your adopted title...  (I always wanted to be a &quot;Freelance Intellectual...  Saw it in a book once, and I really liked it...)</description>
		<content:encoded><![CDATA[<p>Michael Phillips,</p>
<p>I agree that there is a difference between being a generalist during the time of the Renaissance and being a generalist in the modern age.  However, I don&#8217;t think that the fact that you can&#8217;t have same depth (or, more accurately, knowledge to the current professional level) as you could then, the phrase &#8220;Renaissance Man&#8221; has come to have its own meaning beyond what it would truly mean (as phrases in common use tend to do).</p>
<p>However, I won&#8217;t quibble further with your adopted title&#8230;  (I always wanted to be a &#8220;Freelance Intellectual&#8230;  Saw it in a book once, and I really liked it&#8230;)</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50234</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50234</guid>
		<description>Felonius
Well, it sounds nice, but that is really a word for a dead era. That&#039;s why I use synthetic generalist. Take someone like Da Vinci. He knew, not the sum total of western knowledge at the time, but pretty close. When he was doing his work, it was possible to be a specialist in everything at once. These days, single fields have more to study than every technical field combined in his era.  The Renaissance era generalist was a very different beast than a modern generalist. Thus my preference for &quot;synthetic generalist.&quot; It isn&#039;t that I can work in a lot of fields at a professional level, but that I can work with specialists in assorted fields to develop composite works that combine their specialties.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/re-w3c.html&quot; rel=&quot;nofollow&quot;&gt;RE: W3C&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Felonius<br />
Well, it sounds nice, but that is really a word for a dead era. That&#8217;s why I use synthetic generalist. Take someone like Da Vinci. He knew, not the sum total of western knowledge at the time, but pretty close. When he was doing his work, it was possible to be a specialist in everything at once. These days, single fields have more to study than every technical field combined in his era.  The Renaissance era generalist was a very different beast than a modern generalist. Thus my preference for &#8220;synthetic generalist.&#8221; It isn&#8217;t that I can work in a lot of fields at a professional level, but that I can work with specialists in assorted fields to develop composite works that combine their specialties.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/re-w3c.html" rel="nofollow">RE: W3C</a></p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50233</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50233</guid>
		<description>Without starting a giant war about religion (I really don&#039;t think that this is the place for it..), I&#039;m going to mention that there is a website which shows that you can at least prove that prayer doesn&#039;t work.  The simple solution, according to them, is to try praying to a milk jug.  As long as you remain consistent with your &quot;justifications&quot; of when it does it doesn&#039;t work (ie: If you don&#039;t get what you prayed for, &quot;it wasn&#039;t in the milk jugs will.&quot;), you should notice the same level of success...

That&#039;s all I&#039;m going to say on that matter.  Religion and politics are dangerous topics on any web site, and I know that Chatty is trying to keep the jerk factor to a minimum (ie: completely absent).

@Michael Phillips: You should refer to yourself as a &quot;modern Renaissance man&quot; (or modern Michaelangelo...)</description>
		<content:encoded><![CDATA[<p>Without starting a giant war about religion (I really don&#8217;t think that this is the place for it..), I&#8217;m going to mention that there is a website which shows that you can at least prove that prayer doesn&#8217;t work.  The simple solution, according to them, is to try praying to a milk jug.  As long as you remain consistent with your &#8220;justifications&#8221; of when it does it doesn&#8217;t work (ie: If you don&#8217;t get what you prayed for, &#8220;it wasn&#8217;t in the milk jugs will.&#8221;), you should notice the same level of success&#8230;</p>
<p>That&#8217;s all I&#8217;m going to say on that matter.  Religion and politics are dangerous topics on any web site, and I know that Chatty is trying to keep the jerk factor to a minimum (ie: completely absent).</p>
<p>@Michael Phillips: You should refer to yourself as a &#8220;modern Renaissance man&#8221; (or modern Michaelangelo&#8230;)</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50232</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50232</guid>
		<description>Yeah, pretty much.
I like &quot;synthetic generalist&quot; myself, but I&#039;m not going to quibble.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/re-w3c.html&quot; rel=&quot;nofollow&quot;&gt;RE: W3C&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, pretty much.<br />
I like &#8220;synthetic generalist&#8221; myself, but I&#8217;m not going to quibble.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/re-w3c.html" rel="nofollow">RE: W3C</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50231</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50231</guid>
		<description>So you&#039;re basically a real life bard!  Jack of all trades, master of none.</description>
		<content:encoded><![CDATA[<p>So you&#8217;re basically a real life bard!  Jack of all trades, master of none.</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50230</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50230</guid>
		<description>Profession: Writer/Currently Looking for a Job that pays in money on a regular basis/has health care.
Academic background:
BA Biology, minors history, philosophy (focus epistemology), Japanese, most of a Chemistry minor (I realized that I didn&#039;t need the minor and I didn&#039;t want to take a 5 hour lab class at 8am my senior year, and it also conflicted with the last class for my Japanese minor, which I actually enjoyed.)
One year master&#039;s work Multidisciplinary program, forest ecology, minors philosophy and botany at a school where there was a distinct aspect of training in advocacy in the forestry department.

Since then, personal study, seldom in depth, of whatever catches my interest/looks useful for what ever I&#039;m working on writing. Recently that has been social justice/civil liberties/security issues.

Most of my work experience has been in educational venues, tutoring and working as a substitute teacher here and there.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/re-w3c.html&quot; rel=&quot;nofollow&quot;&gt;RE: W3C&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Profession: Writer/Currently Looking for a Job that pays in money on a regular basis/has health care.<br />
Academic background:<br />
BA Biology, minors history, philosophy (focus epistemology), Japanese, most of a Chemistry minor (I realized that I didn&#8217;t need the minor and I didn&#8217;t want to take a 5 hour lab class at 8am my senior year, and it also conflicted with the last class for my Japanese minor, which I actually enjoyed.)<br />
One year master&#8217;s work Multidisciplinary program, forest ecology, minors philosophy and botany at a school where there was a distinct aspect of training in advocacy in the forestry department.</p>
<p>Since then, personal study, seldom in depth, of whatever catches my interest/looks useful for what ever I&#8217;m working on writing. Recently that has been social justice/civil liberties/security issues.</p>
<p>Most of my work experience has been in educational venues, tutoring and working as a substitute teacher here and there.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/re-w3c.html" rel="nofollow">RE: W3C</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50229</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50229</guid>
		<description>I have to ask this Micheal, what is your academic background and current profession?</description>
		<content:encoded><![CDATA[<p>I have to ask this Micheal, what is your academic background and current profession?</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50228</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Fri, 13 Jun 2008 14:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50228</guid>
		<description>Tommi
I think that in the case of dice, it is actually pretty easy to determine the effectiveness or lack thereof of rituals. I mean, you know exactly what the probability curve should be, you can establish a die specific curve in a control situation (eg roll the die a couple tens of thousands of times without any rituals, record the results, do an expected vs actual analysis) and then you repeat using your rituals.  Dice are fairly simple systems vs the sort of thing that you test with a &quot;does prayer work&quot; experiment and your sample time for a given roll is very short. (Tens of thousands  is probably way overkill, but any skew on a given die should pop right out of the noise, and any apparent trend that is actually just probability rearing its ugly head should get buried in the mass of data.)

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/re-w3c.html&quot; rel=&quot;nofollow&quot;&gt;RE: W3C&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Tommi<br />
I think that in the case of dice, it is actually pretty easy to determine the effectiveness or lack thereof of rituals. I mean, you know exactly what the probability curve should be, you can establish a die specific curve in a control situation (eg roll the die a couple tens of thousands of times without any rituals, record the results, do an expected vs actual analysis) and then you repeat using your rituals.  Dice are fairly simple systems vs the sort of thing that you test with a &#8220;does prayer work&#8221; experiment and your sample time for a given roll is very short. (Tens of thousands  is probably way overkill, but any skew on a given die should pop right out of the noise, and any apparent trend that is actually just probability rearing its ugly head should get buried in the mass of data.)</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/re-w3c.html" rel="nofollow">RE: W3C</a></p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50227</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 13 Jun 2008 14:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50227</guid>
		<description>Michael: The similarity is in that it is a bit hard to tell if the rituals improve or degrade the performance of the dice.

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/06/04/inconsequential-details/&quot; rel=&quot;nofollow&quot;&gt;Process of play&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Michael: The similarity is in that it is a bit hard to tell if the rituals improve or degrade the performance of the dice.</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/06/04/inconsequential-details/" rel="nofollow">Process of play</a></p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50226</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Thu, 12 Jun 2008 18:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50226</guid>
		<description>Hum,
The major flaws in the Pascal&#039;s wager family of pro-god arguments are, I think, not particularly transferable to the case of dice animism.  Animism is definitely a binary proposition, while gods are not. (That and there are ethical side arguments based on the value of belief to forestall punishment that don&#039;t really apply for dice.)

Hum, also, in a general sense, there is a great deal of harm that can come from an animistic approach to non-animistic situations. It will tend to skew your (already bad just because you are a human) sense of likelihood, which if constrained to the game table (and possibly the craps table) won&#039;t do too much harm, but if it expands to cover other instances of chance in your daily life, it could be exceptionally bad.

I direct you here: http://cectic.com/137.html as a specific case of the general problem with &quot;if ~x, how does the belief x cause harm&quot;

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/re-w3c.html&quot; rel=&quot;nofollow&quot;&gt;RE: W3C&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hum,<br />
The major flaws in the Pascal&#8217;s wager family of pro-god arguments are, I think, not particularly transferable to the case of dice animism.  Animism is definitely a binary proposition, while gods are not. (That and there are ethical side arguments based on the value of belief to forestall punishment that don&#8217;t really apply for dice.)</p>
<p>Hum, also, in a general sense, there is a great deal of harm that can come from an animistic approach to non-animistic situations. It will tend to skew your (already bad just because you are a human) sense of likelihood, which if constrained to the game table (and possibly the craps table) won&#8217;t do too much harm, but if it expands to cover other instances of chance in your daily life, it could be exceptionally bad.</p>
<p>I direct you here: <a href="http://cectic.com/137.html" rel="nofollow">http://cectic.com/137.html</a> as a specific case of the general problem with &#8220;if ~x, how does the belief x cause harm&#8221;</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/re-w3c.html" rel="nofollow">RE: W3C</a></p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50225</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 12 Jun 2008 18:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50225</guid>
		<description>About random rolls: I prefer randomness that is voluntary and does not lead to significant balance issues. That way the players who don&#039;t have a clear character concept ready can just roll and see if that inspires something, yet not be horribly subpar (or at all, depending on how the system is designed).

About randomness; If dice animism works, one should do it, and if it doesn&#039;t there&#039;s no harm in doing it. Proving that dice animism does not work is next to impossible. Hence one should practice it. (Refuting this argument is left as an exercise for the reader. See also the similar argument about believing in God.)

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/06/04/inconsequential-details/&quot; rel=&quot;nofollow&quot;&gt;Process of play&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>About random rolls: I prefer randomness that is voluntary and does not lead to significant balance issues. That way the players who don&#8217;t have a clear character concept ready can just roll and see if that inspires something, yet not be horribly subpar (or at all, depending on how the system is designed).</p>
<p>About randomness; If dice animism works, one should do it, and if it doesn&#8217;t there&#8217;s no harm in doing it. Proving that dice animism does not work is next to impossible. Hence one should practice it. (Refuting this argument is left as an exercise for the reader. See also the similar argument about believing in God.)</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/06/04/inconsequential-details/" rel="nofollow">Process of play</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50224</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 11 Jun 2008 14:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50224</guid>
		<description>Liar!  I reject your so called facts and substitute them with the far more confortable fantasy construct that run my life!

Begone foul fiend of stats and science!

Were I the Evil Overlord, I&#039;d incinerate you on the spot!  Of course, not that you passed the Minion test... that gives you free clone coverage.</description>
		<content:encoded><![CDATA[<p>Liar!  I reject your so called facts and substitute them with the far more confortable fantasy construct that run my life!</p>
<p>Begone foul fiend of stats and science!</p>
<p>Were I the Evil Overlord, I&#8217;d incinerate you on the spot!  Of course, not that you passed the Minion test&#8230; that gives you free clone coverage.</p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50223</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50223</guid>
		<description>Oh I will be the first to admit that most game dice aren&#039;t random, but it has nothing to do with observer effects (which don&#039;t work on macro scales) or mystical dice luck storage principles. It is due to poor tolerances in the construction of the dice and it will be specific to a given die.

&lt;i&gt;Whenever my dice falls off the table and someone shouts ‘no good’ it always rolls in the upper range! &lt;/i&gt;
Oh there&#039;s an observer effect going on here, but not the one that you are thinking of. It is, instead, the result of the incredibly bad job our brains do of sealing with statistical occurences. We are really bad at determining if something is likely or not, and we tend to filter out events that don&#039;t match with our (already skewed) preconceptions, so the half of the time that the dice off the table landed on 1 - 10, well, those are the ones you aren&#039;t remembering.

And I like Seattle.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/firefoxing.html&quot; rel=&quot;nofollow&quot;&gt;Firefoxing&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Oh I will be the first to admit that most game dice aren&#8217;t random, but it has nothing to do with observer effects (which don&#8217;t work on macro scales) or mystical dice luck storage principles. It is due to poor tolerances in the construction of the dice and it will be specific to a given die.</p>
<p><i>Whenever my dice falls off the table and someone shouts ‘no good’ it always rolls in the upper range! </i><br />
Oh there&#8217;s an observer effect going on here, but not the one that you are thinking of. It is, instead, the result of the incredibly bad job our brains do of sealing with statistical occurences. We are really bad at determining if something is likely or not, and we tend to filter out events that don&#8217;t match with our (already skewed) preconceptions, so the half of the time that the dice off the table landed on 1 &#8211; 10, well, those are the ones you aren&#8217;t remembering.</p>
<p>And I like Seattle.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/firefoxing.html" rel="nofollow">Firefoxing</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50222</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50222</guid>
		<description>@ Yan, Mike Phillips and all unbelievers

If electrons change their behaviors when observed why not dice?  Anyone that believes that dice are truly random deserve to be deported to a dreary land where it rains all the time.

Whenever my dice falls off the table and someone shouts &#039;no good&#039; it always rolls in the upper range!

Statistics... pfa!  It&#039;s just clever lying!

:)</description>
		<content:encoded><![CDATA[<p>@ Yan, Mike Phillips and all unbelievers</p>
<p>If electrons change their behaviors when observed why not dice?  Anyone that believes that dice are truly random deserve to be deported to a dreary land where it rains all the time.</p>
<p>Whenever my dice falls off the table and someone shouts &#8216;no good&#8217; it always rolls in the upper range!</p>
<p>Statistics&#8230; pfa!  It&#8217;s just clever lying!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50221</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50221</guid>
		<description>Yan-
Gods above.
Gamers are, as a species, very very bad at statistics, and rather quite full of magical thinking about dice. I DMed a quasi-public game at my FLGS for about 6 months, and the longer term players were almost all astonished that I didn&#039;t switch dice whenever I got a run of low values.

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/firefoxing.html&quot; rel=&quot;nofollow&quot;&gt;Firefoxing&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yan-<br />
Gods above.<br />
Gamers are, as a species, very very bad at statistics, and rather quite full of magical thinking about dice. I DMed a quasi-public game at my FLGS for about 6 months, and the longer term players were almost all astonished that I didn&#8217;t switch dice whenever I got a run of low values.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/firefoxing.html" rel="nofollow">Firefoxing</a></p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50220</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50220</guid>
		<description>Heh, I&#039;d let my players roll if they want to because they are going to average about 4 tenths of a point lower than the standard array&#039;s average (12.24 vs 12.67)
Graham has it on the button by the way. Players like it because it is fun. (not everything in the game is about optimal)

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/firefoxing.html&quot; rel=&quot;nofollow&quot;&gt;Firefoxing&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;d let my players roll if they want to because they are going to average about 4 tenths of a point lower than the standard array&#8217;s average (12.24 vs 12.67)<br />
Graham has it on the button by the way. Players like it because it is fun. (not everything in the game is about optimal)</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/firefoxing.html" rel="nofollow">Firefoxing</a></p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50219</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50219</guid>
		<description>In my point of view it depends a lot on the kind of game you&#039;re running.

You&#039;re running a silly game with high mortality rate: rolling is fun because you know this character will probably die anyway might as well enhance the silliness with some truly random stats.

You&#039;re running a year long campaign: Rolling your stats loses a lot of its appeal since you&#039;ll be stuck with whatever you rolled for a long time.

Then again some people are mystical about dice rolling and truly believe they have a control over the statistical randomness of a die.

Ask anyone about their D20 results and you&#039;ll see. ;)</description>
		<content:encoded><![CDATA[<p>In my point of view it depends a lot on the kind of game you&#8217;re running.</p>
<p>You&#8217;re running a silly game with high mortality rate: rolling is fun because you know this character will probably die anyway might as well enhance the silliness with some truly random stats.</p>
<p>You&#8217;re running a year long campaign: Rolling your stats loses a lot of its appeal since you&#8217;ll be stuck with whatever you rolled for a long time.</p>
<p>Then again some people are mystical about dice rolling and truly believe they have a control over the statistical randomness of a die.</p>
<p>Ask anyone about their D20 results and you&#8217;ll see. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/06/09/dd-4e-questions/#comment-50218</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=626#comment-50218</guid>
		<description>@Gazza:

&quot;Firstly, there are no more stat boosting magical items, which means that Rogue 2 can’t hope to get a few +2s to bring his 8s up to more respectable 10s.&quot;  How many of *your* players use stat-boosting items to boost their lowest stats?  I know my players prefer to bump up their already high stats, rather than worry about their lows (despite the law of diminishing returns).  I&#039;m assuming that this is based on the fact that their currently high stats are high &quot;for a reason&quot;, and they&#039;ve already decided that their low stats are not as important.

&quot;(they take pains to point out that such characters are not RPGA legal, for example)&quot; They do this because RPGA requires a higher level of inherent balance.  If a player comes to the table at an RPGA event and has all 18&#039;s, it&#039;s suspect, and now you need a reason to say &quot;I&#039;m sorry, that&#039;s allowed.&quot;  Point buy, as I pointed out, is inherently balanced.  For something like RPGA, this is a must.  For something like a table game, this is an option.  Illegal in RPGA has nothing to do with it being an &quot;outdated system&quot;.</description>
		<content:encoded><![CDATA[<p>@Gazza:</p>
<p>&#8220;Firstly, there are no more stat boosting magical items, which means that Rogue 2 can’t hope to get a few +2s to bring his 8s up to more respectable 10s.&#8221;  How many of *your* players use stat-boosting items to boost their lowest stats?  I know my players prefer to bump up their already high stats, rather than worry about their lows (despite the law of diminishing returns).  I&#8217;m assuming that this is based on the fact that their currently high stats are high &#8220;for a reason&#8221;, and they&#8217;ve already decided that their low stats are not as important.</p>
<p>&#8220;(they take pains to point out that such characters are not RPGA legal, for example)&#8221; They do this because RPGA requires a higher level of inherent balance.  If a player comes to the table at an RPGA event and has all 18&#8242;s, it&#8217;s suspect, and now you need a reason to say &#8220;I&#8217;m sorry, that&#8217;s allowed.&#8221;  Point buy, as I pointed out, is inherently balanced.  For something like RPGA, this is a must.  For something like a table game, this is an option.  Illegal in RPGA has nothing to do with it being an &#8220;outdated system&#8221;.</p>
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