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	<title>Comments on: Playing 4e: Initial Thoughts</title>
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	<description>The Journal of Gamer Culture</description>
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		<title>By: hack/ &#187; Blog Archive &#187; D&#38;D 4th Edition Reviews</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50146</link>
		<dc:creator>hack/ &#187; Blog Archive &#187; D&#38;D 4th Edition Reviews</dc:creator>
		<pubDate>Thu, 24 Jul 2008 12:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50146</guid>
		<description>[...] Playing 4e: Initial Thoughts [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing 4e: Initial Thoughts [...]</p>
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	<item>
		<title>By: hack/ &#187; Blog Archive &#187; D&#38;D 4th Edition Reviews</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50304</link>
		<dc:creator>hack/ &#187; Blog Archive &#187; D&#38;D 4th Edition Reviews</dc:creator>
		<pubDate>Thu, 24 Jul 2008 12:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50304</guid>
		<description>[...] Playing 4e: Initial Thoughts [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing 4e: Initial Thoughts [...]</p>
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		<title>By: Monday Night Adventurers &#187; Dungeons and Dragons</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50145</link>
		<dc:creator>Monday Night Adventurers &#187; Dungeons and Dragons</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50145</guid>
		<description>[...] Some thoughts from the Chatty DM based on play [...]</description>
		<content:encoded><![CDATA[<p>[...] Some thoughts from the Chatty DM based on play [...]</p>
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		<title>By: Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50144</link>
		<dc:creator>Scott&#8217;s Corner &#187; Blog Archive &#187; 4e Month One: Links n Stuff organized</dc:creator>
		<pubDate>Thu, 26 Jun 2008 15:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50144</guid>
		<description>[...] Play Chatty DM: initial thoughts, Into the Shadowhaunt (spoilers!) Fred Hicks enjoys it. Rob Donoghue preps 4e: 1, 2, 3, and Plays. [...]</description>
		<content:encoded><![CDATA[<p>[...] Play Chatty DM: initial thoughts, Into the Shadowhaunt (spoilers!) Fred Hicks enjoys it. Rob Donoghue preps 4e: 1, 2, 3, and Plays. [...]</p>
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		<title>By: Elonian Nomad - 3rd Strike &#187; Blog Archive &#187; Dungeons and Dragons 4th Edition Out Last Saturday</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50143</link>
		<dc:creator>Elonian Nomad - 3rd Strike &#187; Blog Archive &#187; Dungeons and Dragons 4th Edition Out Last Saturday</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50143</guid>
		<description>[...] review by ChattyDM [...]</description>
		<content:encoded><![CDATA[<p>[...] review by ChattyDM [...]</p>
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		<title>By: Fourth Edition: Reviewed &#171; Jonathan Drain&#39;s D20 Source: Dungeons &#38; Dragons Blog</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50142</link>
		<dc:creator>Fourth Edition: Reviewed &#171; Jonathan Drain&#39;s D20 Source: Dungeons &#38; Dragons Blog</dc:creator>
		<pubDate>Sun, 15 Jun 2008 08:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50142</guid>
		<description>[...] Chatty DM goes over the good and the bad [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty DM goes over the good and the bad [...]</p>
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		<title>By: Gnome Rodeo: Lust for Links - Gnome Stew, the Game Mastering Blog</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50141</link>
		<dc:creator>Gnome Rodeo: Lust for Links - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 13 Jun 2008 07:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50141</guid>
		<description>[...] Musings of the Chatty DM: Phil shares his initial impressions of D&amp;D 4e based on actual play and starts an interesting discussion of how far GMs should go with house rules, especially when [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: Phil shares his initial impressions of D&#38;D 4e based on actual play and starts an interesting discussion of how far GMs should go with house rules, especially when [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50140</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 09 Jun 2008 14:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50140</guid>
		<description>See how people can create their own fluff at the drop of a hat.  That&#039;s why I personally prefer light/vague fluff in a game... so that players get to feel free to fit the game to their universe...

I already imagine a city captain of the guard thumbing his dog eared copy of &#039;Dealing with Fey Criminals&#039; ...

..Cuz the printing press will exist in my version of D&amp;D :)  I&#039;ll even have a Rituals Best Sellers list up in the weekly newspaper!</description>
		<content:encoded><![CDATA[<p>See how people can create their own fluff at the drop of a hat.  That&#8217;s why I personally prefer light/vague fluff in a game&#8230; so that players get to feel free to fit the game to their universe&#8230;</p>
<p>I already imagine a city captain of the guard thumbing his dog eared copy of &#8216;Dealing with Fey Criminals&#8217; &#8230;</p>
<p>..Cuz the printing press will exist in my version of D&#038;D <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;ll even have a Rituals Best Sellers list up in the weekly newspaper!</p>
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		<title>By: James McMurray</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50139</link>
		<dc:creator>James McMurray</dc:creator>
		<pubDate>Mon, 09 Jun 2008 14:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50139</guid>
		<description>Prison guards with darkvision and a &quot;no light sources allowed&quot; rule should become pretty popular. Kobolds, demons, undead, or golems can act as prison guards in complete darkness. For those unlucky fey who happen to be imprisoned and able to create light at will, blinding or repetitive beatings every time they cast Light are always options.</description>
		<content:encoded><![CDATA[<p>Prison guards with darkvision and a &#8220;no light sources allowed&#8221; rule should become pretty popular. Kobolds, demons, undead, or golems can act as prison guards in complete darkness. For those unlucky fey who happen to be imprisoned and able to create light at will, blinding or repetitive beatings every time they cast Light are always options.</p>
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		<title>By: of Dice and Dragons &#187; What? No 4e Post?</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50138</link>
		<dc:creator>of Dice and Dragons &#187; What? No 4e Post?</dc:creator>
		<pubDate>Mon, 09 Jun 2008 13:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50138</guid>
		<description>[...] So how come I didn&#8217;t post about it? Well, first off there are a lot of other bloggers out there that did post about it and I would recommend checking out (if you haven&#8217;t already) Gnome Stew&#8217;s A GM&#8217;s First Impressions of D&amp;D 4e:Looks like Fun as well as Chatty DM&#8217;s Game Day post Playing 4e: Initial Thoughts. [...]</description>
		<content:encoded><![CDATA[<p>[...] So how come I didn&#8217;t post about it? Well, first off there are a lot of other bloggers out there that did post about it and I would recommend checking out (if you haven&#8217;t already) Gnome Stew&#8217;s A GM&#8217;s First Impressions of D&#38;D 4e:Looks like Fun as well as Chatty DM&#8217;s Game Day post Playing 4e: Initial Thoughts. [...]</p>
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		<title>By: Summer is here! (summer 08 preview and the links) - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50137</link>
		<dc:creator>Summer is here! (summer 08 preview and the links) - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Mon, 09 Jun 2008 05:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50137</guid>
		<description>[...] Chatty&#8217;s playing 4e already [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty&#8217;s playing 4e already [...]</p>
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		<title>By: Heather</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50136</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Sun, 08 Jun 2008 13:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50136</guid>
		<description>The second DM was playing that natural 1s equal you being basically out of the action for a round and also potentially hitting yourself. I rolled quite a few of those suckers but thankfully only actually nailed myself once.

Heathers last blog post..&lt;a href=&quot;http://thethingstheystillcarry.blogspot.com/2008/06/dimble-bumblepants.html&quot; rel=&quot;nofollow&quot;&gt;Dimble Bumblepants&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>The second DM was playing that natural 1s equal you being basically out of the action for a round and also potentially hitting yourself. I rolled quite a few of those suckers but thankfully only actually nailed myself once.</p>
<p>Heathers last blog post..<a href="http://thethingstheystillcarry.blogspot.com/2008/06/dimble-bumblepants.html" rel="nofollow">Dimble Bumblepants</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50135</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 08 Jun 2008 10:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50135</guid>
		<description>@Felonious: Ack, you got what I feared to have!  A loudmouthed jerk!  I&#039;m still glad it went reasonably well.  I too failed to convert three crusty 3.5 guys... even though you could see the thrill in their face.  Thier argument was that they spent too much money on 3.5 to switch now.

There are no disarm rules because monsters more often than not don&#039;t have secondary attacks.

I&#039;d play disarm as a Str/Dex vs the best of Reflex or Fortitude attack if the disarm was made with weapons or by grabbing.

Since Mage Hand can only handle 20 lbs... that basically makes it as strong as a 6-7 year old so I&#039;d say that it can&#039;t rip something from someone&#039;s hands unless that someone is surprised/distracted.

@Michael: Agreed on all accounts.

@Heather: How did you hit yourself? D&amp;D 4e has no fumble or shoot your friends rules whatsoever... apart from getting caught in an area effect.  A DM over at my store used Fumbles and but I disagree about those... monsters are challenging enough not to add fumbling!</description>
		<content:encoded><![CDATA[<p>@Felonious: Ack, you got what I feared to have!  A loudmouthed jerk!  I&#8217;m still glad it went reasonably well.  I too failed to convert three crusty 3.5 guys&#8230; even though you could see the thrill in their face.  Thier argument was that they spent too much money on 3.5 to switch now.</p>
<p>There are no disarm rules because monsters more often than not don&#8217;t have secondary attacks.</p>
<p>I&#8217;d play disarm as a Str/Dex vs the best of Reflex or Fortitude attack if the disarm was made with weapons or by grabbing.</p>
<p>Since Mage Hand can only handle 20 lbs&#8230; that basically makes it as strong as a 6-7 year old so I&#8217;d say that it can&#8217;t rip something from someone&#8217;s hands unless that someone is surprised/distracted.</p>
<p>@Michael: Agreed on all accounts.</p>
<p>@Heather: How did you hit yourself? D&#038;D 4e has no fumble or shoot your friends rules whatsoever&#8230; apart from getting caught in an area effect.  A DM over at my store used Fumbles and but I disagree about those&#8230; monsters are challenging enough not to add fumbling!</p>
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		<title>By: Heather</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50134</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Sun, 08 Jun 2008 07:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50134</guid>
		<description>PS - I ran the thing through 2x with different people and DMs and both times we somehow ended up with the boss man and cronies and the mobs in the other room all at the same time. No suicide but boy was it dicey.

Heathers last blog post..&lt;a href=&quot;http://thethingstheystillcarry.blogspot.com/2008/06/enter-sandman.html&quot; rel=&quot;nofollow&quot;&gt;Enter Sandman&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>PS &#8211; I ran the thing through 2x with different people and DMs and both times we somehow ended up with the boss man and cronies and the mobs in the other room all at the same time. No suicide but boy was it dicey.</p>
<p>Heathers last blog post..<a href="http://thethingstheystillcarry.blogspot.com/2008/06/enter-sandman.html" rel="nofollow">Enter Sandman</a></p>
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		<title>By: Michael Phillips</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50133</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Sun, 08 Jun 2008 05:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50133</guid>
		<description>Brian
&quot;&lt;i&gt;It means bridge and cage and ledge puzzles are right out. You can break into any castle with ease by teleporting to the top of the wall&lt;/i&gt;&quot;
Um, I&#039;m not sure that follows.
It means that any bridge, cage, or ledge puzzle that doesn&#039;t take into account a 25 foot line of sight teleportation power is right out, and that any wall that isn&#039;t 26 feet from the base to the crenallations isn&#039;t going to hold well against them, but in a fantasy setting where castle designs already needed to account for flying and incorporeal troops, I don&#039;t see 26&#039; walls being an egregious issue.

Chatty-
eh, it wouldn&#039;t be too hard to design an anti-eladrin jail cell. an old west cell with a tiny window and bars on the door wouldn&#039;t work, but an underground cell with a slot on the door that locks from the outside with at least 30 feet of corridor between it and the door as well as a posted guard or two would do just fine.

Depending on how much you dislike your prisoner, there&#039;s always a hot iron brand to the eyes. If they are blind, they won&#039;t be able to use line of sight powers. (Bind their hands and cover their eyes for the same effect but a little less reliable. Keep them in total darkness.)

This particular movement power doesn&#039;t make encounter and trap design any harder than it was for 3-7th level characters previously (depending on the specific trap that covers levitation through dimension door)

Michael Phillipss last blog post..&lt;a href=&quot;http://roninkakuhito.blogspot.com/2008/06/firefoxing.html&quot; rel=&quot;nofollow&quot;&gt;Firefoxing&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Brian<br />
&#8220;<i>It means bridge and cage and ledge puzzles are right out. You can break into any castle with ease by teleporting to the top of the wall</i>&#8221;<br />
Um, I&#8217;m not sure that follows.<br />
It means that any bridge, cage, or ledge puzzle that doesn&#8217;t take into account a 25 foot line of sight teleportation power is right out, and that any wall that isn&#8217;t 26 feet from the base to the crenallations isn&#8217;t going to hold well against them, but in a fantasy setting where castle designs already needed to account for flying and incorporeal troops, I don&#8217;t see 26&#8242; walls being an egregious issue.</p>
<p>Chatty-<br />
eh, it wouldn&#8217;t be too hard to design an anti-eladrin jail cell. an old west cell with a tiny window and bars on the door wouldn&#8217;t work, but an underground cell with a slot on the door that locks from the outside with at least 30 feet of corridor between it and the door as well as a posted guard or two would do just fine.</p>
<p>Depending on how much you dislike your prisoner, there&#8217;s always a hot iron brand to the eyes. If they are blind, they won&#8217;t be able to use line of sight powers. (Bind their hands and cover their eyes for the same effect but a little less reliable. Keep them in total darkness.)</p>
<p>This particular movement power doesn&#8217;t make encounter and trap design any harder than it was for 3-7th level characters previously (depending on the specific trap that covers levitation through dimension door)</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/06/firefoxing.html" rel="nofollow">Firefoxing</a></p>
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		<title>By: Heather</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50132</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Sun, 08 Jun 2008 03:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50132</guid>
		<description>There was some general bitching and moaning from veterans regarding how &quot;unbalanced&quot; things were but in general I had a great time. I have a lot of questions on matters that were confusing to me but I&#039;ll get to that later. I had several instances where I kept hitting myself (dwarven fighters are bad luck for me) but followed it up by sucessfully stabilizing my 3 down PC friends and critting the pants off the enemies.

Heathers last blog post..&lt;a href=&quot;http://thethingstheystillcarry.blogspot.com/2008/06/enter-sandman.html&quot; rel=&quot;nofollow&quot;&gt;Enter Sandman&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>There was some general bitching and moaning from veterans regarding how &#8220;unbalanced&#8221; things were but in general I had a great time. I have a lot of questions on matters that were confusing to me but I&#8217;ll get to that later. I had several instances where I kept hitting myself (dwarven fighters are bad luck for me) but followed it up by sucessfully stabilizing my 3 down PC friends and critting the pants off the enemies.</p>
<p>Heathers last blog post..<a href="http://thethingstheystillcarry.blogspot.com/2008/06/enter-sandman.html" rel="nofollow">Enter Sandman</a></p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50131</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Sun, 08 Jun 2008 03:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50131</guid>
		<description>I ran a table at the WWDDGD.  For the most part, it went really well.  Strangely enough, it was the 4e Fan-Boy who was the biggest problem at the table.  He spent a lot of time trying to tell other people what they were supposed to be doing (without actually paying attention to what they were doing.  For example: The cleric was about to try &quot;turn undead&quot;, and the whole time FanBoy is yelling at him to &quot;Turn Undead, already&quot;), and then he would forget about his abilities until three turns later.

Even though I read through the adventure before-hand, I still found myself missing a lot of the creature&#039;s abilities.  For example, I missed the &quot;Kick him when he&#039;s down&quot; ability of the Statues until a few opportunities had passed.  The players had a pretty decent amount of success, but still each fight at least bloodied (though the human fighter was a major thorn and hardly ever got hit).

Probably my biggest annoyance was presence of FanBoy.  Not just because he was there, but because I think he annoyed everyone else, and wasn&#039;t a very effective 4e spokesperson.  I had one player who started out relatively open-minded, but still anti-4e.  At the end, he was &quot;on the fence&quot;.  I really think 4e could have nabbed him if we&#039;d removed some of the less desirable influences that day.

All told, everyone I&#039;ve spoken to from our run of it had a good time.  How many converts there&#039;ll be, I couldn&#039;t say.

On a side note: Are there disarm rules, and I&#039;m missing them?  Or did they migrate to a power?  I didn&#039;t notice until later in the session when the wizard was going to try  to use Mage Hand to grab the book from the end guy (I told him that it wouldn&#039;t work because Mage Hand wasn&#039;t really strong enough, and didn&#039;t have the precision, to actually pull something out of someone&#039;s hands (as much as I hate telling players &quot;no&quot;, it seemed a reasonable conclusion)).</description>
		<content:encoded><![CDATA[<p>I ran a table at the WWDDGD.  For the most part, it went really well.  Strangely enough, it was the 4e Fan-Boy who was the biggest problem at the table.  He spent a lot of time trying to tell other people what they were supposed to be doing (without actually paying attention to what they were doing.  For example: The cleric was about to try &#8220;turn undead&#8221;, and the whole time FanBoy is yelling at him to &#8220;Turn Undead, already&#8221;), and then he would forget about his abilities until three turns later.</p>
<p>Even though I read through the adventure before-hand, I still found myself missing a lot of the creature&#8217;s abilities.  For example, I missed the &#8220;Kick him when he&#8217;s down&#8221; ability of the Statues until a few opportunities had passed.  The players had a pretty decent amount of success, but still each fight at least bloodied (though the human fighter was a major thorn and hardly ever got hit).</p>
<p>Probably my biggest annoyance was presence of FanBoy.  Not just because he was there, but because I think he annoyed everyone else, and wasn&#8217;t a very effective 4e spokesperson.  I had one player who started out relatively open-minded, but still anti-4e.  At the end, he was &#8220;on the fence&#8221;.  I really think 4e could have nabbed him if we&#8217;d removed some of the less desirable influences that day.</p>
<p>All told, everyone I&#8217;ve spoken to from our run of it had a good time.  How many converts there&#8217;ll be, I couldn&#8217;t say.</p>
<p>On a side note: Are there disarm rules, and I&#8217;m missing them?  Or did they migrate to a power?  I didn&#8217;t notice until later in the session when the wizard was going to try  to use Mage Hand to grab the book from the end guy (I told him that it wouldn&#8217;t work because Mage Hand wasn&#8217;t really strong enough, and didn&#8217;t have the precision, to actually pull something out of someone&#8217;s hands (as much as I hate telling players &#8220;no&#8221;, it seemed a reasonable conclusion)).</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50130</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 08 Jun 2008 00:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50130</guid>
		<description>@ Jeffx: Ugh!  Bad DM indeed.  I hope the adventure gets released for you.

@Daniel: Welcome on the Blog. I refrained from following up attacks on KOed characters to give players a chance to experiment with the various healing/dying rules.

Also, for the &#039;keep down&#039; attack, I applied the DMG&#039;s suggestion to never spring &quot;Gotcha!&quot; attacks without warning PCs so I told them that the statues seemed ready to spring something unpleasant if the PC got up... that forced players to play it safe and crawl away or play dead...

I still managed to kill 4 out of 5 PCs, but that&#039;s the next post.

@Brian: I really am more of the type to embrace the challenge of the crunch and the fluff of Eladrin TP.  This basically means that the Fey can&#039;t be imprisoned for long except in dimensional anchor prisons and plays in my perception of Fey petty thieves.

As for adventure design, you may be right, but I would actually make puzzles where teleportation is needed/helps a lot instead of making some that get completely destroyed by it...

Since a lot of people on the net have their panties in a bunch about this I&#039;m sure it will be at the forefront of concerns when we write future adventures...</description>
		<content:encoded><![CDATA[<p>@ Jeffx: Ugh!  Bad DM indeed.  I hope the adventure gets released for you.</p>
<p>@Daniel: Welcome on the Blog. I refrained from following up attacks on KOed characters to give players a chance to experiment with the various healing/dying rules.</p>
<p>Also, for the &#8216;keep down&#8217; attack, I applied the DMG&#8217;s suggestion to never spring &#8220;Gotcha!&#8221; attacks without warning PCs so I told them that the statues seemed ready to spring something unpleasant if the PC got up&#8230; that forced players to play it safe and crawl away or play dead&#8230;</p>
<p>I still managed to kill 4 out of 5 PCs, but that&#8217;s the next post.</p>
<p>@Brian: I really am more of the type to embrace the challenge of the crunch and the fluff of Eladrin TP.  This basically means that the Fey can&#8217;t be imprisoned for long except in dimensional anchor prisons and plays in my perception of Fey petty thieves.</p>
<p>As for adventure design, you may be right, but I would actually make puzzles where teleportation is needed/helps a lot instead of making some that get completely destroyed by it&#8230;</p>
<p>Since a lot of people on the net have their panties in a bunch about this I&#8217;m sure it will be at the forefront of concerns when we write future adventures&#8230;</p>
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		<title>By: Brian</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50129</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sat, 07 Jun 2008 23:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50129</guid>
		<description>Being able to teleport 25&#039; along line-of-sight every five minutes is a huge deal.  It means bridge and cage and ledge puzzles are right out.  You can break into any castle with ease by teleporting to the top of the wall, and any house that has a window.  The implications for the world are huge.

I expect those implications to be ignored.

I also expect WotC to release at least one module with a puzzle or the like which is rendered less than a speed bump by having an eladrin in the party.  ;)

Brians last blog post..&lt;a href=&quot;http://trollsmyth.blogspot.com/2008/06/jilted-gnome-still-full-of-love.html&quot; rel=&quot;nofollow&quot;&gt;Jilted Gnome Still Full of Love&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Being able to teleport 25&#8242; along line-of-sight every five minutes is a huge deal.  It means bridge and cage and ledge puzzles are right out.  You can break into any castle with ease by teleporting to the top of the wall, and any house that has a window.  The implications for the world are huge.</p>
<p>I expect those implications to be ignored.</p>
<p>I also expect WotC to release at least one module with a puzzle or the like which is rendered less than a speed bump by having an eladrin in the party.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Brians last blog post..<a href="http://trollsmyth.blogspot.com/2008/06/jilted-gnome-still-full-of-love.html" rel="nofollow">Jilted Gnome Still Full of Love</a></p>
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		<title>By: Daniel Page</title>
		<link>http://critical-hits.com/2008/06/07/playing-4e-initial-thoughts/#comment-50128</link>
		<dc:creator>Daniel Page</dc:creator>
		<pubDate>Sat, 07 Jun 2008 23:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=623#comment-50128</guid>
		<description>I went to our local Game Day... and guess what, that damned Construct is evil! Tons of HP, and the Prone, Kick when down, and opportunity attack when standing did me in when I was at full health! (I was playing the pre-made cleric). It sucked (especially since this was my first time playing D&amp;D), but I understand that some monsters are just that powerful. Had a lot more fun next round against the Ice Dragon, which we Intimidated into giving up and won the encounter! So, while I didn&#039;t appreciate the ass-kicking, it was still alot of fun.</description>
		<content:encoded><![CDATA[<p>I went to our local Game Day&#8230; and guess what, that damned Construct is evil! Tons of HP, and the Prone, Kick when down, and opportunity attack when standing did me in when I was at full health! (I was playing the pre-made cleric). It sucked (especially since this was my first time playing D&amp;D), but I understand that some monsters are just that powerful. Had a lot more fun next round against the Ice Dragon, which we Intimidated into giving up and won the encounter! So, while I didn&#8217;t appreciate the ass-kicking, it was still alot of fun.</p>
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