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	<title>Comments on: 4th Edition Round Table: Classes and Other Topics</title>
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	<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: PHB2 Roundtable: Classes &#124; Critical Hits</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62715</link>
		<dc:creator>PHB2 Roundtable: Classes &#124; Critical Hits</dc:creator>
		<pubDate>Mon, 16 Mar 2009 23:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62715</guid>
		<description>[...] the 4e PHB launched, we held a roundtable discussion of the different classes in the book. Well, now that PHB2 is about to be released tomorrow, we wanted to take a look at those races in a [...]</description>
		<content:encoded><![CDATA[<p>[...] the 4e PHB launched, we held a roundtable discussion of the different classes in the book. Well, now that PHB2 is about to be released tomorrow, we wanted to take a look at those races in a [...]</p>
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		<title>By: James</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62714</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62714</guid>
		<description>Our party has alot of non optimized characters,  I am playing a Dragonborn Cleric, non mele type for the most part but he isn&#039;t afriad to mix it up to get in close, with having Divine Glow and Dragon Breath he gets a good shot a clearing out minions and mixing it up in mele as well. We have a Elven Wizard, we all know that an Eldarin would have been a better stat pick for the class but it is the flavor he was going for.

Bottom line, chosing none optimized races seems to change your role somewhat because you tend to be good a multiple things and not as specalized.  I constantly feel like I am part defender and part controller with my powers because with a 16 con I have the highest healing surge value and can heal myself better then even our fighter.</description>
		<content:encoded><![CDATA[<p>Our party has alot of non optimized characters,  I am playing a Dragonborn Cleric, non mele type for the most part but he isn&#8217;t afriad to mix it up to get in close, with having Divine Glow and Dragon Breath he gets a good shot a clearing out minions and mixing it up in mele as well. We have a Elven Wizard, we all know that an Eldarin would have been a better stat pick for the class but it is the flavor he was going for.</p>
<p>Bottom line, chosing none optimized races seems to change your role somewhat because you tend to be good a multiple things and not as specalized.  I constantly feel like I am part defender and part controller with my powers because with a 16 con I have the highest healing surge value and can heal myself better then even our fighter.</p>
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		<title>By: Satin</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62713</link>
		<dc:creator>Satin</dc:creator>
		<pubDate>Tue, 26 Aug 2008 12:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62713</guid>
		<description>It was interesting seeing the Warlock get 4 Hits from you guys.

I&#039;ve just started playing a first-level warlock and have yet to get the hang of playing this class properly. So far she is the weakest contributor to the party, but hopefully that should change once I get more familiar with warlock tactics!</description>
		<content:encoded><![CDATA[<p>It was interesting seeing the Warlock get 4 Hits from you guys.</p>
<p>I&#8217;ve just started playing a first-level warlock and have yet to get the hang of playing this class properly. So far she is the weakest contributor to the party, but hopefully that should change once I get more familiar with warlock tactics!</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62712</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62712</guid>
		<description>&quot;One thing I forgot to add was that the build options favor Bart’s argument.&quot;

Damn right, it&#039;s peanut butter jelly time!!!</description>
		<content:encoded><![CDATA[<p>&#8220;One thing I forgot to add was that the build options favor Bart’s argument.&#8221;</p>
<p>Damn right, it&#8217;s peanut butter jelly time!!!</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62711</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62711</guid>
		<description>@Doug -

The Warlord is a hell of a good time to play, especially if you&#039;re tactically-minded.  We had 2 different ones being played in 2 games on Friday, and they both were tons of fun.

And the Cleric has lots of non-melee options.  Almost half of the Cleric powers are non-melee.  Seriously, I&#039;m not sure where you&#039;re coming from here.

Grahams last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/&quot; rel=&quot;nofollow&quot;&gt;Final thoughts after marathon 4e release day events&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@Doug -</p>
<p>The Warlord is a hell of a good time to play, especially if you&#8217;re tactically-minded.  We had 2 different ones being played in 2 games on Friday, and they both were tons of fun.</p>
<p>And the Cleric has lots of non-melee options.  Almost half of the Cleric powers are non-melee.  Seriously, I&#8217;m not sure where you&#8217;re coming from here.</p>
<p>Grahams last blog post..<a href="http://feeds.feedburner.com/~r/criticalanklebites/~3/307041982/" rel="nofollow">Final thoughts after marathon 4e release day events</a></p>
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		<title>By: Kameron</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62710</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Mon, 09 Jun 2008 18:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62710</guid>
		<description>One thing I forgot to add was that the build options favor Bart&#039;s argument. A halfling rogue is better as the trickster rogue, while another race excels as the brute build. (I don&#039;t have the books in front of me, so I&#039;m guessing.)

Kamerons last blog post..&lt;a href=&quot;http://www.kameronmf.com/2008/06/05/maiden-of-pain-goes-out-of-print/&quot; rel=&quot;nofollow&quot;&gt;Maiden of Pain goes out of print&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>One thing I forgot to add was that the build options favor Bart&#8217;s argument. A halfling rogue is better as the trickster rogue, while another race excels as the brute build. (I don&#8217;t have the books in front of me, so I&#8217;m guessing.)</p>
<p>Kamerons last blog post..<a href="http://www.kameronmf.com/2008/06/05/maiden-of-pain-goes-out-of-print/" rel="nofollow">Maiden of Pain goes out of print</a></p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62709</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Mon, 09 Jun 2008 16:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62709</guid>
		<description>&lt;blockquote&gt;The real question, though, is whether the optimization was a deliberate design decision or happy coincidence?&lt;/blockquote&gt;

Or the optimization is an &lt;a href=&quot;http://www.critical-hits.com/2007/03/09/random-game-thoughts-but-not-thoughts-about-random-in-games/&quot; rel=&quot;nofollow&quot;&gt;emergent property&lt;/a&gt; of the ruleset, which is somewhere between the two options.</description>
		<content:encoded><![CDATA[<blockquote><p>The real question, though, is whether the optimization was a deliberate design decision or happy coincidence?</p></blockquote>
<p>Or the optimization is an <a href="http://www.critical-hits.com/2007/03/09/random-game-thoughts-but-not-thoughts-about-random-in-games/" rel="nofollow">emergent property</a> of the ruleset, which is somewhere between the two options.</p>
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		<title>By: Kameron</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62708</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Mon, 09 Jun 2008 16:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62708</guid>
		<description>Perhaps the Bard will be the Arcane Leader class in the PHB2. ;)

@Bart: I&#039;ll have to go back and do a deeper analysis, but even with the 2-3 suggested combos that they included in both the Races and Classes descriptions, I got the feeling that there was definitely one combo that had more synergy than the other two. However, of those &quot;most optimized&quot; race/class combos, some fit better than others.

The real question, though, is whether the optimization was a deliberate design decision or happy coincidence? Only the designers can answer that.</description>
		<content:encoded><![CDATA[<p>Perhaps the Bard will be the Arcane Leader class in the PHB2. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>@Bart: I&#8217;ll have to go back and do a deeper analysis, but even with the 2-3 suggested combos that they included in both the Races and Classes descriptions, I got the feeling that there was definitely one combo that had more synergy than the other two. However, of those &#8220;most optimized&#8221; race/class combos, some fit better than others.</p>
<p>The real question, though, is whether the optimization was a deliberate design decision or happy coincidence? Only the designers can answer that.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62707</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 09 Jun 2008 12:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62707</guid>
		<description>Kameron:  &quot;Isn’t that just semantics? The fact that the one of the “you’d like to play X race” bullet points included 3 class suggestions points toward the designers having built races to favor certain classes over others: Dragonborn make the best paladins, elves excel as rangers, etc.&quot;

You definitely have a good point with that part of the Race blocks in the PHB.  However, my argument was not simply one of semantics, it could have a deep effect on how Races are designed if they consider the classes beforehand.  Say they game Tieflings a bonus to Dex and Cha becauase they figured most people who played them would be rogues, and they wanted to optimize that option.  The may have done this, but they did it with 2-3 classes (as you mentioned) and that greatly reduces the issue.  I was talking specifically towards a single class, ie - if Dragonborn were only good as Paladins, and were designed as such.  They might make excellent paladins, but I wouldn&#039;t go so far to say that they are ONLY good as Paladins or that the only good Paladins have to be Dragonborn.

Hopefully that clarifies the difference, and how it&#039;s not entirely semantics.

Doug:  I love the Warlord, I feel that a lot of the initial dislike by people is that it is very different from the typical D&amp;D class and from most of the others.  I think that will go away as people play them.  They are the Bards of 4E.</description>
		<content:encoded><![CDATA[<p>Kameron:  &#8220;Isn’t that just semantics? The fact that the one of the “you’d like to play X race” bullet points included 3 class suggestions points toward the designers having built races to favor certain classes over others: Dragonborn make the best paladins, elves excel as rangers, etc.&#8221;</p>
<p>You definitely have a good point with that part of the Race blocks in the PHB.  However, my argument was not simply one of semantics, it could have a deep effect on how Races are designed if they consider the classes beforehand.  Say they game Tieflings a bonus to Dex and Cha becauase they figured most people who played them would be rogues, and they wanted to optimize that option.  The may have done this, but they did it with 2-3 classes (as you mentioned) and that greatly reduces the issue.  I was talking specifically towards a single class, ie &#8211; if Dragonborn were only good as Paladins, and were designed as such.  They might make excellent paladins, but I wouldn&#8217;t go so far to say that they are ONLY good as Paladins or that the only good Paladins have to be Dragonborn.</p>
<p>Hopefully that clarifies the difference, and how it&#8217;s not entirely semantics.</p>
<p>Doug:  I love the Warlord, I feel that a lot of the initial dislike by people is that it is very different from the typical D&#038;D class and from most of the others.  I think that will go away as people play them.  They are the Bards of 4E.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62706</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Sun, 08 Jun 2008 15:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62706</guid>
		<description>We had some good experiences playing the pre-gen Warlord in Keep on the Shadowfell, especially in concert with the Rogue. I think it&#039;ll be a while since we know how any of the classes do in the long-term, though. I didn&#039;t see a lack of power in the Warlord, and they definitely passed the &quot;fun test&quot; to me, so that&#039;s why I gave them a Hit.</description>
		<content:encoded><![CDATA[<p>We had some good experiences playing the pre-gen Warlord in Keep on the Shadowfell, especially in concert with the Rogue. I think it&#8217;ll be a while since we know how any of the classes do in the long-term, though. I didn&#8217;t see a lack of power in the Warlord, and they definitely passed the &#8220;fun test&#8221; to me, so that&#8217;s why I gave them a Hit.</p>
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		<title>By: Doug</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62705</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Sun, 08 Jun 2008 03:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62705</guid>
		<description>I&#039;m glad someone brought out the race/ability bonus issue.  I guess I&#039;m the sort of person who will play non-optimized race-class combinations because I think they&#039;re more interesting a lot of the time.

I&#039;m also surprised that you guys gave the Warlord four &quot;Hit!&quot;s.  I would give that class a resounding &quot;Miss!&quot;.  I thought it had mild potential based on information available before the release.  Reading the PhB I expected it to be a crappy class.  Seeing one in action on Worldwide D&amp;D Day, and talking to a couple other players who have one in their game seems to have reinforced my early suspicion.  Its possible that they&#039;ll suck less at higher levels, and I&#039;ll just have to wait and see if someone in my group plays one to find out.  As it is, though, I&#039;d say they&#039;re by far my least favorite class.

I also really lament the loss of the Cleric option of standing back and casting (anything but Lance of Faith that is).  With Clerics and Fighters and Warlords all using At-Will powers that are rooted in hitting in melee combat, I&#039;ve really seen a kind of traffic-jam effect in play.  We&#039;ll see if becoming savvier 4E players will help mitigate this.

Dougs last blog post..&lt;a href=&quot;http://robosnake.blogspot.com/2008/06/4th-edition-d-reviews-tell-me-what-you.html&quot; rel=&quot;nofollow&quot;&gt;4th Edition D&amp;D - Reviews - Tell Me What You Think&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad someone brought out the race/ability bonus issue.  I guess I&#8217;m the sort of person who will play non-optimized race-class combinations because I think they&#8217;re more interesting a lot of the time.</p>
<p>I&#8217;m also surprised that you guys gave the Warlord four &#8220;Hit!&#8221;s.  I would give that class a resounding &#8220;Miss!&#8221;.  I thought it had mild potential based on information available before the release.  Reading the PhB I expected it to be a crappy class.  Seeing one in action on Worldwide D&amp;D Day, and talking to a couple other players who have one in their game seems to have reinforced my early suspicion.  Its possible that they&#8217;ll suck less at higher levels, and I&#8217;ll just have to wait and see if someone in my group plays one to find out.  As it is, though, I&#8217;d say they&#8217;re by far my least favorite class.</p>
<p>I also really lament the loss of the Cleric option of standing back and casting (anything but Lance of Faith that is).  With Clerics and Fighters and Warlords all using At-Will powers that are rooted in hitting in melee combat, I&#8217;ve really seen a kind of traffic-jam effect in play.  We&#8217;ll see if becoming savvier 4E players will help mitigate this.</p>
<p>Dougs last blog post..<a href="http://robosnake.blogspot.com/2008/06/4th-edition-d-reviews-tell-me-what-you.html" rel="nofollow">4th Edition D&amp;D &#8211; Reviews &#8211; Tell Me What You Think</a></p>
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		<title>By: Kameron</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62704</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62704</guid>
		<description>&quot;I don’t much mind with the idea of a CLASS being designed to work well with one specific RACE - ie: illusionists being designed to take advantage of what Gnomes are good at. But the idea of the races being designed for one specific class is what urks me terribly.&quot;

Isn&#039;t that just semantics? The fact that the one of the &quot;you&#039;d like to play X race&quot; bullet points included 3 class suggestions points toward the designers having built races to favor certain classes over others: Dragonborn make the best paladins, elves excel as rangers, etc.</description>
		<content:encoded><![CDATA[<p>&#8220;I don’t much mind with the idea of a CLASS being designed to work well with one specific RACE &#8211; ie: illusionists being designed to take advantage of what Gnomes are good at. But the idea of the races being designed for one specific class is what urks me terribly.&#8221;</p>
<p>Isn&#8217;t that just semantics? The fact that the one of the &#8220;you&#8217;d like to play X race&#8221; bullet points included 3 class suggestions points toward the designers having built races to favor certain classes over others: Dragonborn make the best paladins, elves excel as rangers, etc.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62703</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Fri, 06 Jun 2008 14:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62703</guid>
		<description>It&#039;s interesting to me that the Wizard inspired our first combination of one person rating a Hit! and another person rating a Miss! on the same thing.  I&#039;m also very happy to see several classes recieved all Hits from us.

I suppose with the Cleric blasting issue it&#039;s the feeling that a power is automatically more useful than just a basic attack, which discourages the Cleric from ever melee attacking but may not really be true.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to me that the Wizard inspired our first combination of one person rating a Hit! and another person rating a Miss! on the same thing.  I&#8217;m also very happy to see several classes recieved all Hits from us.</p>
<p>I suppose with the Cleric blasting issue it&#8217;s the feeling that a power is automatically more useful than just a basic attack, which discourages the Cleric from ever melee attacking but may not really be true.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62702</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Fri, 06 Jun 2008 14:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62702</guid>
		<description>Yeah, there&#039;s some precedent for the blasty, but I still dislike it being a primary at-will power (all the pre-gens have started with it.)</description>
		<content:encoded><![CDATA[<p>Yeah, there&#8217;s some precedent for the blasty, but I still dislike it being a primary at-will power (all the pre-gens have started with it.)</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/06/06/4th-edition-round-table-classes-and-other-topics/#comment-62701</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 06 Jun 2008 05:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1558#comment-62701</guid>
		<description>&lt;i&gt;Why was Cleric associated with blasting? Just seemed to come from nowhere.&lt;/i&gt;

I had this discussion elsewhere, recently.  Lance of Faith is essentially the 4e version of Searing Light.  Flame Strike, as well, was the classic blasting cleric spell.  The elemental domains added more, too.</description>
		<content:encoded><![CDATA[<p><i>Why was Cleric associated with blasting? Just seemed to come from nowhere.</i></p>
<p>I had this discussion elsewhere, recently.  Lance of Faith is essentially the 4e version of Searing Light.  Flame Strike, as well, was the classic blasting cleric spell.  The elemental domains added more, too.</p>
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