Critical Hits

The Journal of Gamer Culture

While I was gone…

Three pretty important things happened in the gaming world while I was sequestered away at Origins:

  • Reiner Knizia has won his first Spiel Des Jahres award for the boardgame Keltis. And he won the best kids game award too!
  • I’m sure I’m one of the last bloggers to report on this, but Diablo 3 is coming. There’s both a cinematic trailer and gameplay trailer up to drool over.
  • Finally, some sad news: Michael Turner passed away at the age of 37. One of the most sought-after comic cover illustrators out there and creator of the series Fathom, his talent and popularity cannot be denied. He will be missed.

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Inq. of the Week: Types of Games

Origins AwardsLast week we held the poll to determine the winner of our Gaming Quote Contest, the results are in and the winner is:

Player: “What did you say about foreplay and fornication?”
DM: “I said it was FULL PLATE of FORTIFICATION.”

Congratulations Happy Turtle! We will be in touch shortly. Thanks to everyone who contributed and voted!

This week we return to Inquisitions as normal, and with our D&D games starting back up now, I’ve realized that I haven’t gotten together with friends in a while to play some good old board games!  After discussing briefly with Joshx0rfz, he expressed the concern that he doesn’t enjoy playing board games anymore.

I know that we’ve done a poll like this one before, but it’s good to update it every now and then to see what types of games our audience likes the most, and which they don’t really play.

Which types of games do you like to play the most?

  • Computer Video Games (20%, 52 Votes)
  • Console Video Games (15%, 39 Votes)
  • Tabletop Miniatures Games (9%, 24 Votes)
  • Card Games (10%, 25 Votes)
  • Tabletop Roleplaying Games (30%, 78 Votes)
  • Board Games (15%, 38 Votes)
  • Other (explain in comments) (1%, 3 Votes)

Total Voters: 259

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Mike Mearls: "Everything you Wanted to Know About Fourth Edition"

On Saturday of Origins, I peeled myself out of bed after a long night hanging out and gaming to attend the panel run by Mike Mearls. It was nearly all questions and answers, and even ran a half an hour past when it was supposed to let out.

Mike started with introducing himself, saying that he joined Wizards in September of 2005. When he first got there, he did not know fourth edition was in the works, but had his suspicions. Then one day he was called into an office (where he thought he was going to get into trouble for something) but instead was let in on ORCUS, the codename for 4e.

After a few more discussions about working at Wizards, the floor was opened to any and all questions. (Both the questions and answers are paraphrased.)

Q: Why is there a limit of 1 action point per encounter?
A: It happened because of play testing. If the players found out that they had to kill a dragon at the end of a dungeon, they’d save up all their action points (and even get into additional fights) to unload on the dragon. Then every player’s turn went: “daily, action point, encounter power.” If you think of a game of D&D like a movie, this would look ridiculous. Mearls cited the Luke vs. Vader fight as an example of a fight that wouldn’t work like that. Same with fighting Sauron. [Read the rest of this article]

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Random Thoughts: Story Telling Dungeon Crawling Kids in Diablo's Caves to Crit Mearls

(Told you I would not last a week)

I was supposed to be at work, getting ready for the arrival of a new colleague in my team but my 6 year old son has developed a case of Chicken Pox.

I’m therefore at home, playing some Raving Rabbits 2 with him and drawing some Manga out of a Christopher Hart How-to book with my 5 year old daughter. I pencil and she inks… I think we would make a good comic Team…

I’m taking a few minutes to drop in and say hi! Gen Con work progresses. I’m sending letters out to publishers tonight to get some GM-centric material to showcase at our GM-Fu Seminar (and then offer it as prizes).

Here’s a few random thoughts not worth making a full post but subject to fire discussions a bit.

Say yes or face the dungeon (Through lame mage production by way of Tommi’s shared RSS feeds)

Ben I know you’ll love this. This one is for you.

In a story telling game where players get to dictate what happens and how, GMs now have a way to insert Dungeon crawls, in the spirit of the classic ’say yes or roll the dice’, !

If players want to accomplish something in your ongoing story that the GM considers too hard to just allow without having the players work for it, he can present a dungeon and tell the players to beat it to get what they want.

The trick? The players and the GM get to decide together how the crawl would fit in the story. Once agreement is reached, the crawl starts.

For example, players are trying to negotiate a peace treaty with ultra conservative dwarves who refuse to acknowledge that non-dwarves are sentient. The players come up with the idea that they could get to a dwarven Book of Law, find a non-refutable proof that a non-dwarf can be considered sentient and worth discussing to a dwarf.

The DM thinks it’s a great idea, but not an automatic success. He then says, ‘I’ve got this kobolds occupied dungeon, with a few traps and a nasty surprise Boss, if you beat it, you convince the dwarves to organize a conclave to discuss peace.

So now the players and DM discuss how the crawl could fit in the story. One players says that the lost original of the Dwarven Codex of Law sits in that dungeon, forgotten by all except for a vague reference that one players heard about earlier in her career.

Said Codex could possibly show that non-dwarves are worthy beings and that later copies were corrupted because of linguistic shifts (or malicious intent by older dwarven leaders).

I don’t know about you, but I absolutely love this.

On playing D&D 4e with children

Truly, as mentioned here, D&D 4e is a snap to teach to children. They ‘get’ the concept of powers instinctively. I’ve been playing a few mini sessions with my son and here are thoughts for those who’d like to try it with their own little minions. I’ll post more structured thoughts later (making a tips article out of it) but here’s a few:

  • If your children are literate, just give them the power cards and keep the PC sheets on your side.
  • If not, describe (or draw) each power they have
  • Role playing comes naturally to children. It’s perfect practice to work at your improv skils , doing voices and changing things on the fly
  • Hit Points are only a suggestion, when children start fidgeting with the dice and the chairs, it’s time for those monsters to become all minions.
  • Children will say out loud what they expect like “Ohhh I bet this door is stuck and I’ll need to force it open with my great axe!’ … well make it so!
  • Children like to make friends in dungeons… drop friendly NPCs that can help… however…
  • Keep NPC on NPC action to a minimum it’s okay for NPCs to help, it’s not okay to have them spend 5 minutes attacking everything that moves with an area effect. Give the child control of the friendly NPC
  • Make then roll all dice!
  • Keep sessions short… After one fight, take a break and do something else…
  • Yes, you can now do stuff in 30 minutes in D&D… with children, fight go faster because they don’t overthink things… and they still manage to beat the crap out of stuff (hint hint to you planner/cautious types here)

Diablo III’s demo is oddly familiar:

PM, Yan and myself were watching the play demo of Diablo III yesterday.

Throughout the series of nerdgasms and making us Blizzard’s Bitches for life, I kept saying, but that’s what D&D 4e is about! Cool powers, bringing down the scenery on monsters, exploding minions… it’s all in 4e!

So guys, D&D 4e is not ripping off MMORPGs, it’s a Diablo Clone, without Cain and with added Role Playing elements. :D

Critical Hit scored at Origins

Dave is just back from Origins and scored quite a few interview in the form of Podcasts, including one with Mike Mearls. I’ve been told that he mentions me in it! (Hurrah for minions!) and Dave told me that after the interview Mike mentionned a post of mine he read and liked…

Woot! My fragile attention whorish ego just leveled up!

See you later!

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Critical Hits Podcast #6: Interview with Mike Mearls

Me and Mike Mearls

On the final day of Origins 2008, I sit down for a short interview with Mike Mearls, lead developer of 4e D&D. We talk about the game’s release, some DMing tips, older adventures, and much more.

Critical Hits Podcast #6

(Quick note: I ended up moving the voice recorder at the beginning of the interview, so it sounds like crap to start. If anyone out there is good with cleaning up audio and wants to help, lemme know.)

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