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	<title>Comments on: Review: PMOG, the Passively Multiplayer Online Game</title>
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	<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/#comment-62651</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 29 May 2008 20:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1521#comment-62651</guid>
		<description>Dammit, CypherEX is someone I know too, curse him!

Agreed with branching paths. I think I was most intrigued by a pic from the old BoingBoing preview I linked where the different sites you went to changed your character, like you gained more charisma from going to Flickr. Then the quests could also have more in-game effects since they guide you to sites with certain qualities, instead of raw data points.</description>
		<content:encoded><![CDATA[<p>Dammit, CypherEX is someone I know too, curse him!</p>
<p>Agreed with branching paths. I think I was most intrigued by a pic from the old BoingBoing preview I linked where the different sites you went to changed your character, like you gained more charisma from going to Flickr. Then the quests could also have more in-game effects since they guide you to sites with certain qualities, instead of raw data points.</p>
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		<title>By: amber</title>
		<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/#comment-62650</link>
		<dc:creator>amber</dc:creator>
		<pubDate>Thu, 29 May 2008 15:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1521#comment-62650</guid>
		<description>Great...cipherex mined your story.  So yeah...why exactly would I turn my armor off?

And great review, spot on.  In fact, to add a ton more variety all they&#039;d have to do to is put a mechanism on the missions that let you choose a non-linear path.  That should be easy (just throw in another link), and it could simulate those &quot;Choose your own adventures&quot; roleplaying books.  Hopefully something like that is in the works.</description>
		<content:encoded><![CDATA[<p>Great&#8230;cipherex mined your story.  So yeah&#8230;why exactly would I turn my armor off?</p>
<p>And great review, spot on.  In fact, to add a ton more variety all they&#8217;d have to do to is put a mechanism on the missions that let you choose a non-linear path.  That should be easy (just throw in another link), and it could simulate those &#8220;Choose your own adventures&#8221; roleplaying books.  Hopefully something like that is in the works.</p>
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	<item>
		<title>By: Amber Night &#187; Blog Archive &#187; Pretty Sure They Made This Game For Me</title>
		<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/#comment-62649</link>
		<dc:creator>Amber Night &#187; Blog Archive &#187; Pretty Sure They Made This Game For Me</dc:creator>
		<pubDate>Thu, 29 May 2008 15:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1521#comment-62649</guid>
		<description>[...] Dave&#8217;s review is up, and it&#8217;s a great synopsis of PMOG. Go read [...]</description>
		<content:encoded><![CDATA[<p>[...] Dave&#8217;s review is up, and it&#8217;s a great synopsis of PMOG. Go read [...]</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/#comment-62648</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Thu, 29 May 2008 14:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1521#comment-62648</guid>
		<description>Good point, I&#039;ll have to do so when I get home. I did, however, place a few portals that bring people here...</description>
		<content:encoded><![CDATA[<p>Good point, I&#8217;ll have to do so when I get home. I did, however, place a few portals that bring people here&#8230;</p>
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		<title>By: Marcel Beaudoin</title>
		<link>http://critical-hits.com/2008/05/28/review-pmog-the-passively-multiplayer-online-game/#comment-62647</link>
		<dc:creator>Marcel Beaudoin</dc:creator>
		<pubDate>Thu, 29 May 2008 03:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1521#comment-62647</guid>
		<description>And you haven&#039;t even left a crate on your own page! How sad.</description>
		<content:encoded><![CDATA[<p>And you haven&#8217;t even left a crate on your own page! How sad.</p>
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