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	<title>Comments on: D&amp;D 4e: A Whole New World</title>
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	<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/</link>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62380</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 15 May 2008 11:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62380</guid>
		<description>Plus, I&#039;m now super excited after reading about the Archmage Epic Destiny (for Wizards) where at level 30 you can retire to your personal sanctum sanctorum tower that floats through the elemental chaos.  BADASS!</description>
		<content:encoded><![CDATA[<p>Plus, I&#8217;m now super excited after reading about the Archmage Epic Destiny (for Wizards) where at level 30 you can retire to your personal sanctum sanctorum tower that floats through the elemental chaos.  BADASS!</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62379</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 14 May 2008 13:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62379</guid>
		<description>Wherever you want it to.

Unless they release a 4e Planescape setting, it&#039;s doubtful that they will detail Sigil.  They may reference it in the upcoming Manual of the Planes, but even if they don&#039;t, with the new structure of the Astral Sea, it&#039;s easy enough to insert wherever it feels right.

I can imagine the 4e version being a port city in the astral sea, possibly in its own astral domain.  Access to all the other astral location is available using astral schooners, or whatever they name them.

And, of course, it would have bunches of hidden portals all around, too. :)</description>
		<content:encoded><![CDATA[<p>Wherever you want it to.</p>
<p>Unless they release a 4e Planescape setting, it&#8217;s doubtful that they will detail Sigil.  They may reference it in the upcoming Manual of the Planes, but even if they don&#8217;t, with the new structure of the Astral Sea, it&#8217;s easy enough to insert wherever it feels right.</p>
<p>I can imagine the 4e version being a port city in the astral sea, possibly in its own astral domain.  Access to all the other astral location is available using astral schooners, or whatever they name them.</p>
<p>And, of course, it would have bunches of hidden portals all around, too. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Darvin</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62378</link>
		<dc:creator>Darvin</dc:creator>
		<pubDate>Wed, 14 May 2008 13:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62378</guid>
		<description>Wonder where Sigil will exist?</description>
		<content:encoded><![CDATA[<p>Wonder where Sigil will exist?</p>
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		<title>By: The Pain of Campaigning IV: Put a Little Politics in it : Critical Hits</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62377</link>
		<dc:creator>The Pain of Campaigning IV: Put a Little Politics in it : Critical Hits</dc:creator>
		<pubDate>Wed, 14 May 2008 04:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62377</guid>
		<description>[...] Just because 4E is coming up with Points of Light, don’t think this isn’t applicable. Sure, heroic characters are rare, but the PCs could easily [...]</description>
		<content:encoded><![CDATA[<p>[...] Just because 4E is coming up with Points of Light, don’t think this isn’t applicable. Sure, heroic characters are rare, but the PCs could easily [...]</p>
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		<title>By: Dungeons and Dragons 4E Cosmology and Core World</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62376</link>
		<dc:creator>Dungeons and Dragons 4E Cosmology and Core World</dc:creator>
		<pubDate>Tue, 13 May 2008 11:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62376</guid>
		<description>[...] For some other thoughts about these changes, check out this article at Critical Hits: D&amp;D 4e: A Whole New World. [...]</description>
		<content:encoded><![CDATA[<p>[...] For some other thoughts about these changes, check out this article at Critical Hits: D&amp;D 4e: A Whole New World. [...]</p>
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		<title>By: Rauthik</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62375</link>
		<dc:creator>Rauthik</dc:creator>
		<pubDate>Thu, 08 May 2008 14:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62375</guid>
		<description>I have to say that I, for one, am kinda psyched about these changes.  In my adventures there have been near zero plane traveling because of the ridiculousness of some of the planes and the means needed to move a party from one plane to another.  Expedition to the Demonweb Pits had some plane hopping action that worked well, but other than basing a group in Sigil, traveling the planes for my group was not considered.
Now, they will have such as an easy time and they can even accidently stumble into the Fey Wild or Shadowfell!  (I&#039;m reminded of the module Castle Amber... adventure hooks are forming in my head already).  I think this set up will greatly enhance the scope of adventures and will fit nicely into the whole epic tier concept.
In regards to the 4e cosmology (and as a young adult librarian I am obligated to recommend it) the book &quot;Poison&quot; by Chris Wooding (actually, any Chris Wooding book is worth reading but I digress).  In the story the girl&#039;s baby sister is stolen by faerries and she must travel to the fey realm to get her back.  The story is structered and flows like a classic fairy tale, but dark and twisted.  In order to cross over to the other realm she has to enter the Bone Witch&#039;s house and exit after midnight.</description>
		<content:encoded><![CDATA[<p>I have to say that I, for one, am kinda psyched about these changes.  In my adventures there have been near zero plane traveling because of the ridiculousness of some of the planes and the means needed to move a party from one plane to another.  Expedition to the Demonweb Pits had some plane hopping action that worked well, but other than basing a group in Sigil, traveling the planes for my group was not considered.<br />
Now, they will have such as an easy time and they can even accidently stumble into the Fey Wild or Shadowfell!  (I&#8217;m reminded of the module Castle Amber&#8230; adventure hooks are forming in my head already).  I think this set up will greatly enhance the scope of adventures and will fit nicely into the whole epic tier concept.<br />
In regards to the 4e cosmology (and as a young adult librarian I am obligated to recommend it) the book &#8220;Poison&#8221; by Chris Wooding (actually, any Chris Wooding book is worth reading but I digress).  In the story the girl&#8217;s baby sister is stolen by faerries and she must travel to the fey realm to get her back.  The story is structered and flows like a classic fairy tale, but dark and twisted.  In order to cross over to the other realm she has to enter the Bone Witch&#8217;s house and exit after midnight.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62374</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 08 May 2008 11:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62374</guid>
		<description>Yea Graham, I definitely think the sense of familiarity with these ideas will help 4th Ed. games a great deal.  It should also help prevent new players from becoming easily confused.

I am very curious to read the Manual of Planes when it does come out, to see what they&#039;re keeping and what&#039;s new.</description>
		<content:encoded><![CDATA[<p>Yea Graham, I definitely think the sense of familiarity with these ideas will help 4th Ed. games a great deal.  It should also help prevent new players from becoming easily confused.</p>
<p>I am very curious to read the Manual of Planes when it does come out, to see what they&#8217;re keeping and what&#8217;s new.</p>
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		<title>By: OriginalSultan</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62373</link>
		<dc:creator>OriginalSultan</dc:creator>
		<pubDate>Thu, 08 May 2008 01:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62373</guid>
		<description>Different planes that the PCs can actually travel to and not die instantly?  Insanity!</description>
		<content:encoded><![CDATA[<p>Different planes that the PCs can actually travel to and not die instantly?  Insanity!</p>
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	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62372</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 08 May 2008 00:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62372</guid>
		<description>Oh, and the elemental plane of Cheese can still be a subset of the Elemental Chaos, likely in the Abyss.  Or it could become the Astral Dominion of Cheese.</description>
		<content:encoded><![CDATA[<p>Oh, and the elemental plane of Cheese can still be a subset of the Elemental Chaos, likely in the Abyss.  Or it could become the Astral Dominion of Cheese.</p>
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	<item>
		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/05/07/dd-4e-a-whole-new-world/#comment-62371</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 07 May 2008 23:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1487#comment-62371</guid>
		<description>Yay, go me!

I think that one point needs to be made, and that is that &quot;Points of Light&quot; isn&#039;t a setting.  It is instead a base set of assumptions about the D&amp;D world.  The difference is in the level of detail that will be included (ie: very little).

On the planes, I agree they are very... familiar and even comforting in a way.  The Shadowfell reminds me of the Dark World in Zelda: Ocarina of Time or the world of American McGee&#039;s Alice.  The Feywild has a number of sources, not the least of which is old Celtic and Norse mythologies, but I keep coming back to Pan&#039;s Labyrinth.

And the Astral Sea just screams Spelljamming to me.</description>
		<content:encoded><![CDATA[<p>Yay, go me!</p>
<p>I think that one point needs to be made, and that is that &#8220;Points of Light&#8221; isn&#8217;t a setting.  It is instead a base set of assumptions about the D&amp;D world.  The difference is in the level of detail that will be included (ie: very little).</p>
<p>On the planes, I agree they are very&#8230; familiar and even comforting in a way.  The Shadowfell reminds me of the Dark World in Zelda: Ocarina of Time or the world of American McGee&#8217;s Alice.  The Feywild has a number of sources, not the least of which is old Celtic and Norse mythologies, but I keep coming back to Pan&#8217;s Labyrinth.</p>
<p>And the Astral Sea just screams Spelljamming to me.</p>
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