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	<title>Comments on: Chatty&#039;s Debates: Paizo vs WotC</title>
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	<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Deadshot</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49616</link>
		<dc:creator>Deadshot</dc:creator>
		<pubDate>Sat, 10 May 2008 11:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49616</guid>
		<description>Graham,

I can see where you are coming from.  I guess I was focusing on the open source aspect of it rather than the holes.  I would humbly submit that 4e is not an upgrade but switching to another system since many of the things that make D&amp;D, D&amp;D are gone.  I just feels like a video game crunch system with none of the soul to me. I don&#039;t think Paizo&#039;s Pathfinder will fill the bill completely either.  I think I am going to end up make some sort of Frankenstein edition. 3.54 or something like that. :)

Deadshots last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/DemolitionInk/~3/278575017/&quot; rel=&quot;nofollow&quot;&gt;The Discipline of Blogging&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Graham,</p>
<p>I can see where you are coming from.  I guess I was focusing on the open source aspect of it rather than the holes.  I would humbly submit that 4e is not an upgrade but switching to another system since many of the things that make D&amp;D, D&amp;D are gone.  I just feels like a video game crunch system with none of the soul to me. I don&#8217;t think Paizo&#8217;s Pathfinder will fill the bill completely either.  I think I am going to end up make some sort of Frankenstein edition. 3.54 or something like that. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Deadshots last blog post..<a href="http://feeds.feedburner.com/~r/DemolitionInk/~3/278575017/" rel="nofollow">The Discipline of Blogging</a></p>
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	<item>
		<title>By: D&#38;D: Still Kicking Ass After Forty Years</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49615</link>
		<dc:creator>D&#38;D: Still Kicking Ass After Forty Years</dc:creator>
		<pubDate>Sat, 10 May 2008 01:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49615</guid>
		<description>[...] But, others think it will be the best game ever.  I get that some folks think of WotC as the Evil Microsoft of the gaming world, with Paizo set to take over once 4E fails.  Some people even worry that 4E is somehow less real [...]</description>
		<content:encoded><![CDATA[<p>[...] But, others think it will be the best game ever.  I get that some folks think of WotC as the Evil Microsoft of the gaming world, with Paizo set to take over once 4E fails.  Some people even worry that 4E is somehow less real [...]</p>
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	<item>
		<title>By: D&#38;D: Still Kicking Ass After Forty Years</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-50299</link>
		<dc:creator>D&#38;D: Still Kicking Ass After Forty Years</dc:creator>
		<pubDate>Sat, 10 May 2008 01:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-50299</guid>
		<description>[...] But, others think it will be the best game ever.  I get that some folks think of WotC as the Evil Microsoft of the gaming world, with Paizo set to take over once 4E fails.  Some people even worry that 4E is somehow less real [...]</description>
		<content:encoded><![CDATA[<p>[...] But, others think it will be the best game ever.  I get that some folks think of WotC as the Evil Microsoft of the gaming world, with Paizo set to take over once 4E fails.  Some people even worry that 4E is somehow less real [...]</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49614</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Fri, 09 May 2008 21:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49614</guid>
		<description>Deadshot:

I can&#039;t help but feel your analogy is backwards... or else breaks down quickly.  IE is the one that is riddles with holes and exploits, yet refuses to change significantly.  IE7 is a step to seal some of those holes, while still trying to keep the same broken core yet trying to give the impression of &quot;newness&quot; by wrapping it in a somewhat-new-looking facade

Honestly, that sounds like the Pathfinder RPG to me. :P</description>
		<content:encoded><![CDATA[<p>Deadshot:</p>
<p>I can&#8217;t help but feel your analogy is backwards&#8230; or else breaks down quickly.  IE is the one that is riddles with holes and exploits, yet refuses to change significantly.  IE7 is a step to seal some of those holes, while still trying to keep the same broken core yet trying to give the impression of &#8220;newness&#8221; by wrapping it in a somewhat-new-looking facade</p>
<p>Honestly, that sounds like the Pathfinder RPG to me. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Deadshot</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49613</link>
		<dc:creator>Deadshot</dc:creator>
		<pubDate>Fri, 09 May 2008 18:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49613</guid>
		<description>As I think about this situation more I feel the XP vs. Vista argument is not quite right.  Maybe a better analogy would be Firefox vs. Internet Explorer.  Firefox is open source and very customizable whereas IE is perceived as the entry level browser that the average person uses because it works well enough for them an it came with the computer.  D&amp;D is IE.  Those who want more seek out something different.  Those who don&#039;t stick with D&amp;D.  Can Paizo become the smaller but significant player in the field?  I think it can if it wants to be.  I see it becoming the flag bearer for 3.5 for sure.  However, there are many other systems out there that will continue to get support.  True20 could be Opera! ;)</description>
		<content:encoded><![CDATA[<p>As I think about this situation more I feel the XP vs. Vista argument is not quite right.  Maybe a better analogy would be Firefox vs. Internet Explorer.  Firefox is open source and very customizable whereas IE is perceived as the entry level browser that the average person uses because it works well enough for them an it came with the computer.  D&amp;D is IE.  Those who want more seek out something different.  Those who don&#8217;t stick with D&amp;D.  Can Paizo become the smaller but significant player in the field?  I think it can if it wants to be.  I see it becoming the flag bearer for 3.5 for sure.  However, there are many other systems out there that will continue to get support.  True20 could be Opera! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49612</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 09 May 2008 09:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49612</guid>
		<description>@Cayzle: Hey glad to hear from you!  I&#039;ll go and have a look at your things later today!  Sorry to see that 4e doesn&#039;t seem to do it for you... Going and making your own is the perfect gamer response to it.

If you have the time, I&#039;d be interested as to why you are unhappy with 4e.

@Felonius:  Those players are called Outliers, people who set themselves up for failure... Since players get full control of character design since 3e with the point buy system of attributes and can make unworkable characters in any system, I would very much prefer that 4e does NOT actually make it a design philosophy to factor in for those...  The Outlier will make it a personal quest to find the lamest possible character combo in 4e regardless of how hard WotC tries to make all character as useful in combat.

My 2 cents here.</description>
		<content:encoded><![CDATA[<p>@Cayzle: Hey glad to hear from you!  I&#8217;ll go and have a look at your things later today!  Sorry to see that 4e doesn&#8217;t seem to do it for you&#8230; Going and making your own is the perfect gamer response to it.</p>
<p>If you have the time, I&#8217;d be interested as to why you are unhappy with 4e.</p>
<p>@Felonius:  Those players are called Outliers, people who set themselves up for failure&#8230; Since players get full control of character design since 3e with the point buy system of attributes and can make unworkable characters in any system, I would very much prefer that 4e does NOT actually make it a design philosophy to factor in for those&#8230;  The Outlier will make it a personal quest to find the lamest possible character combo in 4e regardless of how hard WotC tries to make all character as useful in combat.</p>
<p>My 2 cents here.</p>
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		<title>By: Cayzle</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49611</link>
		<dc:creator>Cayzle</dc:creator>
		<pubDate>Fri, 09 May 2008 05:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49611</guid>
		<description>LOL! Thanks, Felonius, for the comment. The later links are &quot;broken&quot; because I have not written those screeds yet! I just put the links there for later reference. I should mention that!

Yes, Paizo chose to allow all the old splat book content, and just beefed up the Core classes so that things balanced better by virtue of general power inflation. That&#039;s a marketing decision. See, people who buy splat books are a key customer for the publishers, since these are people who actually buy product ... lots of product. So when WotC says to the legions of splat book owners, &quot;Throw away all your books,&quot; Paizo says, &quot;Keep them! They&#039;re fine!&quot; That&#039;s Paizo&#039;s market -- diehard d20ers. And I can&#039;t fault them for that.

But me, I&#039;ve never held any truck with the splat books, and in my revision of D&amp;D, I am happy to keep power levels low -- at least on par with core 3.5.

Anyway, yes I agree that some people will choose sub-optimal characters because they want a challenge or want to play against type or want to make a particular character. More power to them. But the issue here is that some players want to make character multi-class combos that are on par with straight-up single class PCs, power-wise. We should be able to create a system that retains the near-infinite flexibility of 3E and yet also creates balanced characters easily.</description>
		<content:encoded><![CDATA[<p>LOL! Thanks, Felonius, for the comment. The later links are &#8220;broken&#8221; because I have not written those screeds yet! I just put the links there for later reference. I should mention that!</p>
<p>Yes, Paizo chose to allow all the old splat book content, and just beefed up the Core classes so that things balanced better by virtue of general power inflation. That&#8217;s a marketing decision. See, people who buy splat books are a key customer for the publishers, since these are people who actually buy product &#8230; lots of product. So when WotC says to the legions of splat book owners, &#8220;Throw away all your books,&#8221; Paizo says, &#8220;Keep them! They&#8217;re fine!&#8221; That&#8217;s Paizo&#8217;s market &#8212; diehard d20ers. And I can&#8217;t fault them for that.</p>
<p>But me, I&#8217;ve never held any truck with the splat books, and in my revision of D&amp;D, I am happy to keep power levels low &#8212; at least on par with core 3.5.</p>
<p>Anyway, yes I agree that some people will choose sub-optimal characters because they want a challenge or want to play against type or want to make a particular character. More power to them. But the issue here is that some players want to make character multi-class combos that are on par with straight-up single class PCs, power-wise. We should be able to create a system that retains the near-infinite flexibility of 3E and yet also creates balanced characters easily.</p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49610</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Fri, 09 May 2008 03:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49610</guid>
		<description>@Barbican &quot;However, since Pathfinder RPG ports in all of the 3.5 splat books the late edition balance issues are still there.&quot;
I think one of the biggest balance problems from 3.5 that Paizo isn&#039;t addressing is the so called &quot;class dipping&quot;...  Is the 4e route the best way to go?  Maybe not.  I think Paizo&#039;s solution is to make all the classes more interesting in-and-of themselves...  Is that the best route?  Doubtful.

Honestly, balance issues, especially when I comes to &quot;splat&quot; books is more the DM&#039;s purview...  There&#039;s nothing in the rules (especially for 3.5) which will prevent players from abusing them....  Which is why class levels for monsters can be a lot of fun...  Barbarian Trolls?  heck yes.  Half Dragon Barbarian Trolls?  Hmmm...  Suddenly it&#039;s immune to fire, and has a breath weapon...  Makes for a great solo encounter, without even being *too* crazy, that will mess with the players...

I think what Paizo is really trying to do is make the game more fun.  And, from I&#039;ve seen for the Pathfinder RPG, they&#039;re actually doing a pretty good job...  Wizards don&#039;t run out of stuff to do after 2 encounters?  Check.  Combat Maneuvers simplified?  Check.  Races are more inherently interesting? Check.  Skills even seem to be handled in a better fashion (It&#039;s not the 4e route, it&#039;s not the 3.5 route...  It&#039;s somewhere in between.  If I recall correctly, it&#039;s 1 skill point buys one rank, period.  Skill bonuses are Ranks + Modifier + 3 if it&#039;s a class skill for any of your classes...)  Is Pathfinder RPG perfect?  doubtful.  Will the community be happy with it?  The ones sticking to 3.5 will most likely find it to be (after all, they get some input into the process...  They&#039;ve already changed the combat maneuvers and skills due to community input).

@Cayzle

I would love to look over your rules, but some of the links, or something, seems to be broken...  I did, however, look over some of the philosophies...  and...  Well...  I don&#039;t know if I agree with all of them...  Some people will choose to play sub-optimal characters because they want a sub-optimal character...  They want a bard with 8 charisma...  They like the challenge inherent (I&#039;m not fully up on my Robin&#039;s Laws...  What&#039;s this type of player?).  Is that one of the design philosophies in 4e?  It seems that way, but it&#039;s not a requirement that you take powers that fit your strengths (They posted most of what a rogue can do...  You could always play a brutish rogue with a low strength, and take all the str related powers...).

Not all characters are created equally.  Of course, that&#039;s no reason to &quot;nerf&quot; a Wizard just because he decided to take 3 levels of fighter to fit a non-nerfed concept...

I think I lost my train of thought...  If you see it, get it to a switching station and send it back to me...</description>
		<content:encoded><![CDATA[<p>@Barbican &#8220;However, since Pathfinder RPG ports in all of the 3.5 splat books the late edition balance issues are still there.&#8221;<br />
I think one of the biggest balance problems from 3.5 that Paizo isn&#8217;t addressing is the so called &#8220;class dipping&#8221;&#8230;  Is the 4e route the best way to go?  Maybe not.  I think Paizo&#8217;s solution is to make all the classes more interesting in-and-of themselves&#8230;  Is that the best route?  Doubtful.</p>
<p>Honestly, balance issues, especially when I comes to &#8220;splat&#8221; books is more the DM&#8217;s purview&#8230;  There&#8217;s nothing in the rules (especially for 3.5) which will prevent players from abusing them&#8230;.  Which is why class levels for monsters can be a lot of fun&#8230;  Barbarian Trolls?  heck yes.  Half Dragon Barbarian Trolls?  Hmmm&#8230;  Suddenly it&#8217;s immune to fire, and has a breath weapon&#8230;  Makes for a great solo encounter, without even being *too* crazy, that will mess with the players&#8230;</p>
<p>I think what Paizo is really trying to do is make the game more fun.  And, from I&#8217;ve seen for the Pathfinder RPG, they&#8217;re actually doing a pretty good job&#8230;  Wizards don&#8217;t run out of stuff to do after 2 encounters?  Check.  Combat Maneuvers simplified?  Check.  Races are more inherently interesting? Check.  Skills even seem to be handled in a better fashion (It&#8217;s not the 4e route, it&#8217;s not the 3.5 route&#8230;  It&#8217;s somewhere in between.  If I recall correctly, it&#8217;s 1 skill point buys one rank, period.  Skill bonuses are Ranks + Modifier + 3 if it&#8217;s a class skill for any of your classes&#8230;)  Is Pathfinder RPG perfect?  doubtful.  Will the community be happy with it?  The ones sticking to 3.5 will most likely find it to be (after all, they get some input into the process&#8230;  They&#8217;ve already changed the combat maneuvers and skills due to community input).</p>
<p>@Cayzle</p>
<p>I would love to look over your rules, but some of the links, or something, seems to be broken&#8230;  I did, however, look over some of the philosophies&#8230;  and&#8230;  Well&#8230;  I don&#8217;t know if I agree with all of them&#8230;  Some people will choose to play sub-optimal characters because they want a sub-optimal character&#8230;  They want a bard with 8 charisma&#8230;  They like the challenge inherent (I&#8217;m not fully up on my Robin&#8217;s Laws&#8230;  What&#8217;s this type of player?).  Is that one of the design philosophies in 4e?  It seems that way, but it&#8217;s not a requirement that you take powers that fit your strengths (They posted most of what a rogue can do&#8230;  You could always play a brutish rogue with a low strength, and take all the str related powers&#8230;).</p>
<p>Not all characters are created equally.  Of course, that&#8217;s no reason to &#8220;nerf&#8221; a Wizard just because he decided to take 3 levels of fighter to fit a non-nerfed concept&#8230;</p>
<p>I think I lost my train of thought&#8230;  If you see it, get it to a switching station and send it back to me&#8230;</p>
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		<title>By: Cayzle</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49609</link>
		<dc:creator>Cayzle</dc:creator>
		<pubDate>Thu, 08 May 2008 21:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49609</guid>
		<description>&quot;Splintering is the word, all right! Let me splinter it some more (just a little splinter). Personally, I&#039;m very unhappy with the 4E stuff I&#039;m reading, and frankly Paizo&#039;s alpha release is not rocking my world either. Both embrace PC power inflation and run with it, for one thing. It has inspired me to ask myself, &quot;well, smarty-pants, what would YOU do if you were making Fourth Edition D&amp;D?&quot;

And I&#039;ve started to answer that question -- by creating my own set of 4E rules! I&#039;ve started with a philosophy of design, by looking at how 3E was such a huge leap ahead of earlier versions. Among those innovations:

 - Elegance, ease of use, simplicity of mechanics.
 - Transition from arbitrary rules and one-off creations to a unified design philosophy that applies to a wide range of simulations.
 - Flexibility and player empowerment, especially in terms of character creation beyond first level.
 - Balance among classes and multclass combos.

If you are interested, my first post on the topic is up:

http://www.cayzle.com/screeds/book067.html</description>
		<content:encoded><![CDATA[<p>&#8220;Splintering is the word, all right! Let me splinter it some more (just a little splinter). Personally, I&#8217;m very unhappy with the 4E stuff I&#8217;m reading, and frankly Paizo&#8217;s alpha release is not rocking my world either. Both embrace PC power inflation and run with it, for one thing. It has inspired me to ask myself, &#8220;well, smarty-pants, what would YOU do if you were making Fourth Edition D&amp;D?&#8221;</p>
<p>And I&#8217;ve started to answer that question &#8212; by creating my own set of 4E rules! I&#8217;ve started with a philosophy of design, by looking at how 3E was such a huge leap ahead of earlier versions. Among those innovations:</p>
<p> &#8211; Elegance, ease of use, simplicity of mechanics.<br />
 &#8211; Transition from arbitrary rules and one-off creations to a unified design philosophy that applies to a wide range of simulations.<br />
 &#8211; Flexibility and player empowerment, especially in terms of character creation beyond first level.<br />
 &#8211; Balance among classes and multclass combos.</p>
<p>If you are interested, my first post on the topic is up:</p>
<p><a href="http://www.cayzle.com/screeds/book067.html" rel="nofollow">http://www.cayzle.com/screeds/book067.html</a></p>
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		<title>By: Barbican</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49608</link>
		<dc:creator>Barbican</dc:creator>
		<pubDate>Thu, 08 May 2008 20:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49608</guid>
		<description>I am not mad at Paizo for making the decision they made.  Waiting until June to develop new gaming products that are printed in China and shipped to the US would be economic suicide.  I do take offense at their comment that 4E did not provide the tools they needed to tell the stories they wanted to tell.  That is just silly.

Almost all of the changes to 3.5 are things that WotC is changing in 4E.  However, since Pathfinder RPG ports in all of the 3.5 splat books the late edition balance issues are still there.  Pathfinder RPG is a half measure that will attract the people who want to treat the change of editions as some kind of betrayal by WotC.</description>
		<content:encoded><![CDATA[<p>I am not mad at Paizo for making the decision they made.  Waiting until June to develop new gaming products that are printed in China and shipped to the US would be economic suicide.  I do take offense at their comment that 4E did not provide the tools they needed to tell the stories they wanted to tell.  That is just silly.</p>
<p>Almost all of the changes to 3.5 are things that WotC is changing in 4E.  However, since Pathfinder RPG ports in all of the 3.5 splat books the late edition balance issues are still there.  Pathfinder RPG is a half measure that will attract the people who want to treat the change of editions as some kind of betrayal by WotC.</p>
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		<title>By: Yax</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49607</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Thu, 08 May 2008 18:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49607</guid>
		<description>I think that WotC will eat Paizo - and so many other independant publishers - alive.  Is it a good business model?  I don&#039;t think so.  Will it be lucrative?  Probably, but it&#039;s probably pennies compared to MTG and other cash cows.

Yaxs last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/DungeonMastering/~3/285857037/your-inner-dragon&quot; rel=&quot;nofollow&quot;&gt;Your inner dragon&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I think that WotC will eat Paizo &#8211; and so many other independant publishers &#8211; alive.  Is it a good business model?  I don&#8217;t think so.  Will it be lucrative?  Probably, but it&#8217;s probably pennies compared to MTG and other cash cows.</p>
<p>Yaxs last blog post..<a href="http://feeds.feedburner.com/~r/DungeonMastering/~3/285857037/your-inner-dragon" rel="nofollow">Your inner dragon</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49606</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 08 May 2008 17:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49606</guid>
		<description>@Felonius: I agree with your &#039;late to the party&#039; analogy.  I think that the Gaming Licence snafu (for lack of a more precise word) &#039;forced&#039; Paizo to go for an alternative business plan.

I don&#039;t think that maintaining only vanilla 3.5 products would have been viable and they just couldn&#039;t close shop until 3rd parties were allowed to publish 4e stuff.

At least with Pathfinder RPG they create a &#039;need&#039; and by being all open about it, the maintain the necessary buzz to keep interest in the product while surfing on the &#039;I won&#039;t go the 4e way&#039; undercurrent.

I think that the months of June-July will be critical for that decision as the true reaction to 4e based on actual facts will be plastered all over the place... this blog included.

I believe Paizo will need a bucketload of bells and whistles to be heard over through the noise during that time...

But I&#039;d love to be proven wrong!</description>
		<content:encoded><![CDATA[<p>@Felonius: I agree with your &#8216;late to the party&#8217; analogy.  I think that the Gaming Licence snafu (for lack of a more precise word) &#8216;forced&#8217; Paizo to go for an alternative business plan.</p>
<p>I don&#8217;t think that maintaining only vanilla 3.5 products would have been viable and they just couldn&#8217;t close shop until 3rd parties were allowed to publish 4e stuff.</p>
<p>At least with Pathfinder RPG they create a &#8216;need&#8217; and by being all open about it, the maintain the necessary buzz to keep interest in the product while surfing on the &#8216;I won&#8217;t go the 4e way&#8217; undercurrent.</p>
<p>I think that the months of June-July will be critical for that decision as the true reaction to 4e based on actual facts will be plastered all over the place&#8230; this blog included.</p>
<p>I believe Paizo will need a bucketload of bells and whistles to be heard over through the noise during that time&#8230;</p>
<p>But I&#8217;d love to be proven wrong!</p>
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		<title>By: Felonius</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49605</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Thu, 08 May 2008 17:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49605</guid>
		<description>It&#039;s worth noting that Pathfinder did, in fact, go back to a &quot;skill point&quot; based skill system (heavily modified, slightly simplified).

A lot of the complaints about 3.5 are valid:  grapple (to name just one of the problem combat maneuvers) is overly complicated; casters (especially wizards) are prone to &quot;run out&quot; of stuff to do.  I&#039;m sure the list could be longer, that&#039;s just the first two that come to mind for me.

Paizo is actually doing a decent job of fixing those issues (the latest alpha is starting to look pretty good).  Will it introduce other issues?  Of course.  Will they be resolved before release?  Hard to say.  The problem with a community effort in the gaming community is that there&#039;s a lot of opinions out there, and they don&#039;t all agree.

All that being said, and going back to the debate issue at hand...  I think there are a couple things working against Paizo.  I think the project is great idea.  I think, however, that they started too late.  They should have started work on this when 4e was first announce (or shortly after), for a release within a short period of time after 4e release.  I think that there&#039;ll be a window in there where 4e is trying to gain traction which would have been the best time for a &quot;3.75&quot; or whatever you decide to call it.  With the large body of work for 3.5 material, anything that is &quot;100% compatible&quot; with it has a solid body to work from, especially with the delay in 3rd party support 4e (WotC&#039;s own fault, really).

If Paizo could have released a &quot;better&quot; 3.5 during that first 6 months to a year, they would have had something there.  All the people who wanted 3.5 fixed, but not replaced.  With a release of August 2009, I think they&#039;re just going to come to the party a little late.  People who wanted 3.5++ will either just keep using 3.5, or switch to another 3.5 system that currently exists, or switch to 4e once the quantity of 3.5 material starts to dwindle. (There&#039;ll always be the stuff that exists already, but how many times can you play the same module?)

That&#039;s just my 2 pennies, though.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that Pathfinder did, in fact, go back to a &#8220;skill point&#8221; based skill system (heavily modified, slightly simplified).</p>
<p>A lot of the complaints about 3.5 are valid:  grapple (to name just one of the problem combat maneuvers) is overly complicated; casters (especially wizards) are prone to &#8220;run out&#8221; of stuff to do.  I&#8217;m sure the list could be longer, that&#8217;s just the first two that come to mind for me.</p>
<p>Paizo is actually doing a decent job of fixing those issues (the latest alpha is starting to look pretty good).  Will it introduce other issues?  Of course.  Will they be resolved before release?  Hard to say.  The problem with a community effort in the gaming community is that there&#8217;s a lot of opinions out there, and they don&#8217;t all agree.</p>
<p>All that being said, and going back to the debate issue at hand&#8230;  I think there are a couple things working against Paizo.  I think the project is great idea.  I think, however, that they started too late.  They should have started work on this when 4e was first announce (or shortly after), for a release within a short period of time after 4e release.  I think that there&#8217;ll be a window in there where 4e is trying to gain traction which would have been the best time for a &#8220;3.75&#8243; or whatever you decide to call it.  With the large body of work for 3.5 material, anything that is &#8220;100% compatible&#8221; with it has a solid body to work from, especially with the delay in 3rd party support 4e (WotC&#8217;s own fault, really).</p>
<p>If Paizo could have released a &#8220;better&#8221; 3.5 during that first 6 months to a year, they would have had something there.  All the people who wanted 3.5 fixed, but not replaced.  With a release of August 2009, I think they&#8217;re just going to come to the party a little late.  People who wanted 3.5++ will either just keep using 3.5, or switch to another 3.5 system that currently exists, or switch to 4e once the quantity of 3.5 material starts to dwindle. (There&#8217;ll always be the stuff that exists already, but how many times can you play the same module?)</p>
<p>That&#8217;s just my 2 pennies, though.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49604</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 08 May 2008 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49604</guid>
		<description>Good point Noumenon.  At least the Branding has started establishing itself.  The question remains, will you spend money to buy the Pathfinder RPG?

@all: Thanks for participating.  I couldn&#039;t keep up with individual comments but I do read them all!</description>
		<content:encoded><![CDATA[<p>Good point Noumenon.  At least the Branding has started establishing itself.  The question remains, will you spend money to buy the Pathfinder RPG?</p>
<p>@all: Thanks for participating.  I couldn&#8217;t keep up with individual comments but I do read them all!</p>
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		<title>By: Noumenon</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49603</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Thu, 08 May 2008 11:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49603</guid>
		<description>I will say this for Paizo&#039;s decision.  I had never heard of the company until they decided to break off and stick with 3.5.  Now they have mental real estate as &quot;the 3.5 company.&quot; Since Wizards has switched and I&#039;m not going to, if I ever decide I want to buy some source material I will go look at Paizo.  So that is good publicity.</description>
		<content:encoded><![CDATA[<p>I will say this for Paizo&#8217;s decision.  I had never heard of the company until they decided to break off and stick with 3.5.  Now they have mental real estate as &#8220;the 3.5 company.&#8221; Since Wizards has switched and I&#8217;m not going to, if I ever decide I want to buy some source material I will go look at Paizo.  So that is good publicity.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49602</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 08 May 2008 10:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49602</guid>
		<description>I had to do exactly that Lanir.  I opened a Google Group&#039;s account just for keeping our House Rule straight!

Keeping this huge list played a role in us yearning for a new edition.  (Altough some of the fixes of  the Rules Compendium killed a few of them).</description>
		<content:encoded><![CDATA[<p>I had to do exactly that Lanir.  I opened a Google Group&#8217;s account just for keeping our House Rule straight!</p>
<p>Keeping this huge list played a role in us yearning for a new edition.  (Altough some of the fixes of  the Rules Compendium killed a few of them).</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49601</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Thu, 08 May 2008 09:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49601</guid>
		<description>Gazza:

It&#039;s cool that your group is comfortable making the games fit their style. I can&#039;t recall a game printed in the last decade or so that hasn&#039;t explicitly mentioned that everyone should be doing that. And the only reason the earlier games didn&#039;t mention the topic is because they were so certain it would happen that it wasn&#039;t worth mentioning.

The point I was trying to make with the statement you quoted is that there is a point where if you mod the rules past it, you really should stop and compile all your changes. Since numerous people have made an open source software comparison here I&#039;ll use one such project as an example since I&#039;m reasonably familiar with the topic.

Normal open source software practice is a bug is found and fixed or a feature is desired and someone not on the core team sends a patch in. The patch would be looked over and if the people maintaining the source code thought it was worth adding, it would become part of the code. There was a project called qmail that was open source and could be patched but the author released it under a special license that said only he could actually add things into the code. You couldn&#039;t release a patched version of the qmail source. You had to send out the base qmail source code plus your patches which someone else would have to apply. After awhile the author stopped adding patches to the code, deciding it was perfect as it was. Many people disagreed and made patches to add all manner of functionality to it.

Eventually qmail got to be much less popular because it didn&#039;t adapt and having to patch the code yourself was clunky. The patches didn&#039;t all play nice with each other either.

The analogy works pretty well here. If you have enough patches and have to continue to refer to them, at some point the only way to really make it clear how things work is to write up a document that has the base rules you use, including some unmodified information from (in this case) the player&#039;s handbook. Where that point is can differ depending on the individual but at some point you are spending more time trying to correlate data from different sources than you would by making one document that defines your game.</description>
		<content:encoded><![CDATA[<p>Gazza:</p>
<p>It&#8217;s cool that your group is comfortable making the games fit their style. I can&#8217;t recall a game printed in the last decade or so that hasn&#8217;t explicitly mentioned that everyone should be doing that. And the only reason the earlier games didn&#8217;t mention the topic is because they were so certain it would happen that it wasn&#8217;t worth mentioning.</p>
<p>The point I was trying to make with the statement you quoted is that there is a point where if you mod the rules past it, you really should stop and compile all your changes. Since numerous people have made an open source software comparison here I&#8217;ll use one such project as an example since I&#8217;m reasonably familiar with the topic.</p>
<p>Normal open source software practice is a bug is found and fixed or a feature is desired and someone not on the core team sends a patch in. The patch would be looked over and if the people maintaining the source code thought it was worth adding, it would become part of the code. There was a project called qmail that was open source and could be patched but the author released it under a special license that said only he could actually add things into the code. You couldn&#8217;t release a patched version of the qmail source. You had to send out the base qmail source code plus your patches which someone else would have to apply. After awhile the author stopped adding patches to the code, deciding it was perfect as it was. Many people disagreed and made patches to add all manner of functionality to it.</p>
<p>Eventually qmail got to be much less popular because it didn&#8217;t adapt and having to patch the code yourself was clunky. The patches didn&#8217;t all play nice with each other either.</p>
<p>The analogy works pretty well here. If you have enough patches and have to continue to refer to them, at some point the only way to really make it clear how things work is to write up a document that has the base rules you use, including some unmodified information from (in this case) the player&#8217;s handbook. Where that point is can differ depending on the individual but at some point you are spending more time trying to correlate data from different sources than you would by making one document that defines your game.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49600</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 08 May 2008 09:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49600</guid>
		<description>While I have said that WotC&#039;s online performance in the past was bad, it doesn&#039;t mean that it will be in the future.

If enough people do pay to get digital articles, the online supplements to books and buy some of the compilation in PDF, the money generated should foster a loop of continuous improvement.

It&#039;s quite possible that the DIgital initiative is WotC&#039;s kneejerk reflex to fix that historical weakness.

Regardless, much like you didn&#039;t &#039;miss out&#039; by not buying the Dungeon or Dragon Magazines, D&amp;D insider will remain entirely optional.</description>
		<content:encoded><![CDATA[<p>While I have said that WotC&#8217;s online performance in the past was bad, it doesn&#8217;t mean that it will be in the future.</p>
<p>If enough people do pay to get digital articles, the online supplements to books and buy some of the compilation in PDF, the money generated should foster a loop of continuous improvement.</p>
<p>It&#8217;s quite possible that the DIgital initiative is WotC&#8217;s kneejerk reflex to fix that historical weakness.</p>
<p>Regardless, much like you didn&#8217;t &#8216;miss out&#8217; by not buying the Dungeon or Dragon Magazines, D&#038;D insider will remain entirely optional.</p>
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		<title>By: Trask</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49599</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Thu, 08 May 2008 04:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49599</guid>
		<description>I will use whatever rules set is the most fun to play. Period.

That said, I think that WOTC is shooting itself in the foot with trying to focus on the online/long-tail component too much.  I know what they are trying to do and get every gamer paying $15.00 per month, but it is doomed. WOTC makes bad web sites. They cannot even get the RPGA site to work correctly and that is vastly simpler than the DnD online stuff they are pitching.

I will play 4th ed, but I have faith that WOTC&#039;s online component will exceed my lowest expectation.

Trask, The Last Tyromancer

Trasks last blog post..&lt;a href=&quot;http://www.livingdice.com/index.php?option=com_myblog&amp;show=How-To-Recruit-a-New-Player.html&amp;Itemid=0&quot; rel=&quot;nofollow&quot;&gt;How To Recruit a New Player&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I will use whatever rules set is the most fun to play. Period.</p>
<p>That said, I think that WOTC is shooting itself in the foot with trying to focus on the online/long-tail component too much.  I know what they are trying to do and get every gamer paying $15.00 per month, but it is doomed. WOTC makes bad web sites. They cannot even get the RPGA site to work correctly and that is vastly simpler than the DnD online stuff they are pitching.</p>
<p>I will play 4th ed, but I have faith that WOTC&#8217;s online component will exceed my lowest expectation.</p>
<p>Trask, The Last Tyromancer</p>
<p>Trasks last blog post..<a href="http://www.livingdice.com/index.php?option=com_myblog&amp;show=How-To-Recruit-a-New-Player.html&amp;Itemid=0" rel="nofollow">How To Recruit a New Player</a></p>
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		<title>By: Doug</title>
		<link>http://critical-hits.com/2008/05/07/chattys-debates-paizo-vs-wotc/#comment-49598</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 07 May 2008 23:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=564#comment-49598</guid>
		<description>I&#039;m completely in favor of both Paizo and WotC doing what they want to do.  I don&#039;t think that gamers get wedded that closely to games - I have loads of games on my shelves and I don&#039;t play just one all the time.  I&#039;m going to keep up with Paizo&#039;s 3.57 and with WotC&#039;s 4th Ed and will probably play some of both at some point.  I think Paizo has a point - that there is a built-in community that is still happy with 3.x and that it is a viable system that they can use under the old OGL.  I also think WotC has a point, that it is perhaps time for a new edition.  I don&#039;t love everything either company is doing, and from what I&#039;ve seen Paizo is going to edge WotC out in quality (at least thus far), but I think they are both doing a good thing - getting a quality, supported game out there for us to play.

Dougs last blog post..&lt;a href=&quot;http://robosnake.blogspot.com/2008/05/little-parsec-update.html&quot; rel=&quot;nofollow&quot;&gt;A Little Parsec Update&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m completely in favor of both Paizo and WotC doing what they want to do.  I don&#8217;t think that gamers get wedded that closely to games &#8211; I have loads of games on my shelves and I don&#8217;t play just one all the time.  I&#8217;m going to keep up with Paizo&#8217;s 3.57 and with WotC&#8217;s 4th Ed and will probably play some of both at some point.  I think Paizo has a point &#8211; that there is a built-in community that is still happy with 3.x and that it is a viable system that they can use under the old OGL.  I also think WotC has a point, that it is perhaps time for a new edition.  I don&#8217;t love everything either company is doing, and from what I&#8217;ve seen Paizo is going to edge WotC out in quality (at least thus far), but I think they are both doing a good thing &#8211; getting a quality, supported game out there for us to play.</p>
<p>Dougs last blog post..<a href="http://robosnake.blogspot.com/2008/05/little-parsec-update.html" rel="nofollow">A Little Parsec Update</a></p>
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