Critical Hits

The Journal of Gamer Culture

Penny Arcade (and PvP) Continue Gaming Domination

So, Wizards got Gabe and Tycho from Penny Arcade and Scott Kurtz from PvP to sit down at a table to play 4th edition. Gabe announces it on the Penny Arcade news for today, and gives it a generally positive impression. The best part though? They recorded the whole thing for a podcast. (And added some comics to boot.)

I’m only about 10 minutes into the first podcast, but I’ve already LOL’d several times (which doesn’t often when listening to podcasts.) I recommend it thus far, especially if you’re a fan of either/both comics, or heck, even a fan of listening to actual play sessions of 4e.

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Going all Wiki on Game Design

The friendly neighborhood Propangandroid over at The Gamer Dome has just launched a wiki for his new project: a way for all the amateur game designers to collaborate on their projects. Unlike the board game designers forum, this has a broader aim: to not only help those who want to design from scratch, but for all those house-rulers out there who want to change the games they play or develop more materials for them. It also covers both board games and RPGs (my two favorite fields!)

Oh, and if that’s all not enough… he’s giving away prizes to those who sign up. Details here, but the prizes are pretty hot: a copy of Talisman (the good version) and the d20 Game of Thrones Book. Both of those alone are reasons to go get involved, even if you just turn around and sell them on Ebay. (Or just give them to the guy who told you about it in the first place. Just saying.)

Anyway, when you’re tired of hearing me talk about game design, and head on over there and talk amongst yourselves. I look forward to seeing what emerges.

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"Alone in the Dark" Preview Trailers

We’re going to be sent a review copy of the new game Alone in the Dark to be dissected by our crack team of video game experts one guy in a basement who can kick my ass in any FPS. Most of us hadn’t heard much about the game, so I checked out the trailers (embedded after the jump) to learn more about it. The idea of horror in Central Park is a good one (do you think crime would go up or down?) and some of the item tricks look pretty cool. Hopefully it plays as well as it looks! [Read the rest of this article]

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4e a Bestseller, the Leak and Community Service for Naughty Geeks

Well well, D&D 4e is already such a huge success that WotC have re-sent the books to the printers before the release!

I truly am happy about that since I was worried that the appearance of the pre-press printer files of the Core books on the net would cause a dent in demand.

It’s now not much of a secret that any lucky or enterprising geek (or anyone with such friend) as had the Core Book in one form or since the last 48 hours or so.

I’m not going to comment much on the leak only to say that I’m astounded at the speed those files have been spreading!  I’m starting to believe that we’ll all need to rethink how we perceive and protect intellectual property because the Net is making things far to easy. And I don’t think that policing and barriers are the way to go.

I’m not qualified to give out solutions, suffice it to say that in the realm of Role Playing rules book, I’m in no way ready to use PDFs at the game table, I want physical books… and Hardcovers trumps printed PDFs!

So here’s what I propose all naughty geeks do to atone for this anticipation-fueled indiscretion:

Why don’t you call your FLGS and ask if they need help with D&D Games Day that is scheduled for Saturday June 7?

If you are a DM (full or part time) go and offer to be a DM for the day. Chances are they will accept.

Plus as an added bonus, you’ll get to read and play an exclusive adventure written for that day!

If you have liked what you saw in the Core Books, it’s time to share the enthusiasm and show how awesome that game can be to others who aren’t so sure yet!

I just called my FLGS (Librairie Donjon in Montréal) and I asked the manager if he wanted me to DM for Games Day and he was very happy I offered. So If you live in the Montreal Region and want to have a game DMed by the Chatty one, call Frederick Alexandre at Donjon (514-387-8510) to subscribe to my game!

I know Graham is doing it in Winnipeg. Are there others that have already signed up or that are considering it?

I strongly believe that if you got to see the books early, you owe it to yourself to become an herald of the new game :)

Have a great weekend people. I can’t wait to start designing Solo monsters and Elite NPCs!

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Review: PMOG, the Passively Multiplayer Online Game

Tired of spending countless hours raiding and clicking to level up your Paladin? Wish you could gain powers and abilities while checking your email and going through your RSS feeds? Then do I have the game for you.

PMOG- the Passively Multiplayer Online Game- is designed to be the game you play while going about your normal web surfing. Installation is easy: you sign up for an account on their site, then install a Firefox extension (you are using Firefox, right?) that places a tool bar on the bottom of your browser.

The toolbar tells you some basic stats about you, along with the items that mostly drive the game. The items do various things to the sites you visit, and give a little pop-up option to other players who happen to visit the same site. This is the decidedly non-passive part of the game, and the reason I haven’t installed the toolbar at work. [Read the rest of this article]

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Brief Review: "Indiana Jones and the Kingdom of the Crystal Skull"

Surprisingly, no one else stepped up to review the latest (and last?) Indiana Jones flick. Here’s my SPOILER-FILLED thoughts for those who have seen it.

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The Overlord Welcomes 4e! Crunch Wins!

Please take this post with the necessary grain of salt. See my comment below the post.

Ahhh it’s been a long time now has it?

What? You don’t know who I am?

I am the dark power behind Chatty’s feverish prose. I’m his id, his darkest desires made thoughts!

While he tries real hard to be balanced, fair and open to such ridiculous concepts as ‘Shared-narrative’ ‘stories’ and other RPGs than D&D, I’m the honest one here.

It’s always been about mechanics, die rolls, power accumulation and so on. All in the name of ” The Rule of Cool” (Pfaa!)

For I am the Crunch Overlord, and I’m here to say that I won!

Mwa HA HA HA!

With the inevitable advent of D&D 4e, I can finally come out of the obscurity and announce that my plan was a rousing success. Crunch wins and fluff lost.

Even my Nemesis is, as we speak, working at a 4e adventure!

I mean, Chatty’s little Characterizations tips contest isn’t garnering much participation now is it? He offers a 50$ prize (you know you can sell it on Ebay if you don’t need it, right?) and it got a mere 8 entries after 4 days!

You want proof that Crunch won?

Here’s an example from the most overlordy of Cleric spells: Command!

In the 1st edition of the game (taken from the Old School Reference & Index Compilation)

Command:

By speaking a single word of command with the force of divine power behind it, the cleric may force a creature to obey the order. The creature must be able to hear the cleric and understand the language in which he utters the command. The command may be only one word and must be completely unambiguous. “Halt,” “Flee,” and “Sleep” are typical commands, but many others arepossible.

The command “Die” has the same effect as the command to “Sleep”.

Creatures with intelligence of 13+ and/or hit dice of 6+ gain a saving throw against the spell’s influence.

Bla bla bla!

Now in 3.x (From the d20 SRD):

Command:

You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall:On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can’t carry out your command on its next turn, the spell automatically fails.

Can you feel the restraints of game mechanics choking the flexibility out of the description?

Now in 4e (*):

Command:

Attack: Wisdom vs. Will
Hit: The target is dazed until the end of your next turn. In addition, you can choose to knock the target prone or slide the target a number of squares equal to 3 + your Charisma modifier.

Isn’t this the most beautiful, concise, description possible for this spell? And let’s face it, it’s what people have been doing with this spell for 30 years with the possible exception of forcing a monster from dropping it’s hand held weapon.

Any DM worth his salt could have argued that drop is vague enough as a one command word to be interpreted at least 2 ways (i.e. Fall down or Drop what’s in your hand).

So there you have it. Almost all of the PCs powers are for combat use and are explained with minimalist but oh so crunchy prose.

My Fluff-inclined minions (that I keep nearby to better watch my ennemies) have pointed out that there is flavour text for all of 4e’s powers, but seriously, who reads those?

In fact, D&D finally embraces it’s role as a Combat Roleplaying Game and that makes me so happy!

I’ve won dear Mr. Baur! See you at 5th edition’s launch in 8-10 years.

* Yes I’ve seen the Core Books, don’t ask me how because I won’t tell. I’m perfectly aware of how thin the ice I’m skating on is, I will assume the consequences if any. Buy the books!

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Campaign Post Mortem: Part 1, Highlights and links

I was taught in Project Management classes (I did 6 months of them) that it’s good practice and useful to go over a completed project and do what is called a Post-Mortem analysis.

Well my last D&D 3.5 campaign has been completed for more than 2 weeks and I thought, while I await for my new 4e Core Books, that now is a perfect time to do so.

I won’t get into the actual analysis tonight, but I’ll post the campaign’s Elevator Pitch and the highlights so that late readers can follow without reading the thousands and thousands of words I wrote on this game.

Campaign Elevator Pitch:

Four survivors of the Sphere-wars converge on Ptolus, teaming up with a local noble with a mysterious past. They are determined to end the threat of the Yugoloth Shadowlords who scheme over the destruction of this ravaged world.

The Sphere-Wars were alignment-based interplannar conflicts centered around our homegrown gameworld,. It was the focus of a previous campaign.

Campaign Highlights:

Four Characters were brought together, united in their fight against the Neutral Evil Fiends trying to take over the ravaged world. A fifth character, a super-human warrior escaped from a Prison world joined them in Ptolus.

Arc 1: Getting severely beaten by an incursion of Fiends, the characters retreated, regrouped, made new allies and vanquished the expeditionary force.

Arc 2: Investigating a new Drug appearing on the streets of Ptolus, the PCs uncover the existence of an alien entity that mutates humanoids into plant-like bipedal extension of it’s consciousnesses. Entity is vanquished, but not before it transforms a human Dragon Shaman into a 1/2 Dragon Barbarian!

Arc 3: PCs uncover a Xanathos Roulette plot to take over the world by the Neutral Evil Fiends, The Drow Spider Goddess and a Demon Prince. World is saved from absorption into the Abyss. However, it is being destroyed while the Great Planar Wheel collapses. It is saved by fusing with the Beastlands and linking with the Realm of Shadow, creating a tri-plannar world.

As a reference please find the combined links to my whole campaign:

The Adventure Prepping Posts

The Campaign Log Posts

Up Next:

In the next post, I’ll review the big decisions that drove this campaign (and their consequences). Also, using my usual lists, I’ll go over what I feel my players liked and disliked most about the campaign. I’ll try to quiz them on it too. I’ll finish up with my campaign-wide lessons learned.

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For a lucky few, 4dventure begins

Looks like a certain online seller shipped out at least some of its copies of the 4th edition D&D core books almost two weeks before the street date when they were supposed to start selling it. Of course, several threads have popped up to start tossing out scoops left and right.

While there is a certain amount of jealousy that has kicked in (both for wanting the exclusive for journalistic reasons, and just plain wanting the darn things), it’s a bit sad to see. Not only is it a complicated issue in the distribution chain process for Wizards employees to have to deal with (at least it wasn’t Wal-Mart… they break street dates all the time because there’s nothing you can do to them), but it’s really bad for your Friendly Local Game Store. The distribution chain from Wizards to Alliance to the local stores takes a while, and the earlier online retailers release the books, the less likely it is that game stores will be able to capitalize on the feeling that “I must have it now!”

One interesting non-rules fact released so far is that the books were printed in the USA. Printing is usually cheaper overseas, but it’s harder to keep control over quality. I wonder if Keep on the Shadowfell was done at the same place. If so, it would mean that WotC’s attempt to keep work here in the states resulting both in a more expensive product and a low quality print job. (Usually, you deal with one or the other.)

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YouTube of the Week: Death to Mario! Edition

Just a few ways that Mario could die, but doesn’t, the first few classic ones being the best.

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