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	<title>Comments on: When Funny Becomes Story</title>
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	<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/</link>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48961</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 26 Apr 2008 18:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48961</guid>
		<description>LOL!

Welcome to the Blog Ed.  That&#039;s a great story...  HAd you been an Evil vindicative DM, that fall on the Barbarian&#039;s head could have made him &#039;funny&#039; and turn evil... replacing your BBEG!

:)</description>
		<content:encoded><![CDATA[<p>LOL!</p>
<p>Welcome to the Blog Ed.  That&#8217;s a great story&#8230;  HAd you been an Evil vindicative DM, that fall on the Barbarian&#8217;s head could have made him &#8216;funny&#8217; and turn evil&#8230; replacing your BBEG!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ed</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48960</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Sat, 26 Apr 2008 17:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48960</guid>
		<description>In the first game I ran for my old group, I&#039;d set them in the middle of a big war where they&#039;d been hired on as elite mercenaries.  Their first mission was to seize an old watchtower the invaders had captured and fortified as a storehouse.  With their bard leading the way, they bluffed their way through a series of security checkpoints and all the way up to the roof of the tower, where the garrison commander, an interesting fella who&#039;d trained with the elves and would provide a reoccuring foe throughout the adventure, waited to meet them, perched dramatically on the ramparts.  The door opened; he turned to them, a smug and knowing smile on his sharp face.

The barbarian charged and bull rushed him over the edge.

Well, I sort of &lt;i&gt;needed&lt;/i&gt; this guy for the plot, so I figured a little railroading wouldn&#039;t hurt.  He landed on a soft patch of grass and mud, battered but still alive, while the entire tower went into a hornet-like frenzy.  I figured that&#039;d keep them busy enough for my villain to retreat.

Then the barbarian leapt off the tower, helmet spike first, hit against a ton of penalties, and impaled him through the chest.

$@&amp;%ing barbarian.</description>
		<content:encoded><![CDATA[<p>In the first game I ran for my old group, I&#8217;d set them in the middle of a big war where they&#8217;d been hired on as elite mercenaries.  Their first mission was to seize an old watchtower the invaders had captured and fortified as a storehouse.  With their bard leading the way, they bluffed their way through a series of security checkpoints and all the way up to the roof of the tower, where the garrison commander, an interesting fella who&#8217;d trained with the elves and would provide a reoccuring foe throughout the adventure, waited to meet them, perched dramatically on the ramparts.  The door opened; he turned to them, a smug and knowing smile on his sharp face.</p>
<p>The barbarian charged and bull rushed him over the edge.</p>
<p>Well, I sort of <i>needed</i> this guy for the plot, so I figured a little railroading wouldn&#8217;t hurt.  He landed on a soft patch of grass and mud, battered but still alive, while the entire tower went into a hornet-like frenzy.  I figured that&#8217;d keep them busy enough for my villain to retreat.</p>
<p>Then the barbarian leapt off the tower, helmet spike first, hit against a ton of penalties, and impaled him through the chest.</p>
<p>$@&#038;%ing barbarian.</p>
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		<title>By: John</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48959</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48959</guid>
		<description>I would just have a cumulative effect happen.

Call it a 20 foot cone.
1st round 1d6 (feel warm)
2nd round 3d6 (feel hot)
3rd round 6d6 (feel very hot, metal starts to spark)
4th round 10d6 (boiling from the inside.)

etc...</description>
		<content:encoded><![CDATA[<p>I would just have a cumulative effect happen.</p>
<p>Call it a 20 foot cone.<br />
1st round 1d6 (feel warm)<br />
2nd round 3d6 (feel hot)<br />
3rd round 6d6 (feel very hot, metal starts to spark)<br />
4th round 10d6 (boiling from the inside.)</p>
<p>etc&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48958</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Apr 2008 17:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48958</guid>
		<description>Woot, I&#039;m now number one on Google for Microwave Ogre... how&#039;s that for Search Engine Optimization!

:)</description>
		<content:encoded><![CDATA[<p>Woot, I&#8217;m now number one on Google for Microwave Ogre&#8230; how&#8217;s that for Search Engine Optimization!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48957</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Apr 2008 15:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48957</guid>
		<description>Aie!  I&#039;m behind in comments!

@Jason: That&#039;ll teach him... I hate boasters that can&#039;t back their claims. Excellent &#039;riposte&#039;!

@Dave: Join me in the Real life intrudes on the fun stuff crowd!  Asterix is pure gold namewise... I&#039;m not sure I could top it... While I have a way with words, i&#039;m more of the smartass/clever response type than the pun maker... and when I do, the whole place tends to crumble in groans.

@Bart: Thanks man!  Drop by Gtalk anytime!

@Lanir: I pegged Glitterdust as the perfect Spark effect! Thanks for the suggestions.

http://www.d20srd.org/srd/spells/glitterdust.htm

@Dean: We too have a lot of insiders... most of them I can&#039;t write here and expect my grandmother to approve.  But there is this one quote from Clerks where Randal discusses the merits of Hermaphrodite erotica that comes up whenever my plot becomes too complex.</description>
		<content:encoded><![CDATA[<p>Aie!  I&#8217;m behind in comments!</p>
<p>@Jason: That&#8217;ll teach him&#8230; I hate boasters that can&#8217;t back their claims. Excellent &#8216;riposte&#8217;!</p>
<p>@Dave: Join me in the Real life intrudes on the fun stuff crowd!  Asterix is pure gold namewise&#8230; I&#8217;m not sure I could top it&#8230; While I have a way with words, i&#8217;m more of the smartass/clever response type than the pun maker&#8230; and when I do, the whole place tends to crumble in groans.</p>
<p>@Bart: Thanks man!  Drop by Gtalk anytime!</p>
<p>@Lanir: I pegged Glitterdust as the perfect Spark effect! Thanks for the suggestions.</p>
<p><a href="http://www.d20srd.org/srd/spells/glitterdust.htm" rel="nofollow">http://www.d20srd.org/srd/spells/glitterdust.htm</a></p>
<p>@Dean: We too have a lot of insiders&#8230; most of them I can&#8217;t write here and expect my grandmother to approve.  But there is this one quote from Clerks where Randal discusses the merits of Hermaphrodite erotica that comes up whenever my plot becomes too complex.</p>
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		<title>By: Dean</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48956</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Wed, 23 Apr 2008 13:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48956</guid>
		<description>In one of our college campaigns, the party was subject to bunches of things &quot;randomly,&quot; like getting hit by the person emptying the chamber pot on the second story and that sort of thing.  The GM (Rolemaster) would ask us for a &quot;luck&quot; roll and the person who lost would be the one subjected to the attack/environment/effect.  One of my friends, we&#039;ll call him Greg, would normally be the one affected.  It came to pass that the GM started asking just Greg to roll his luck roll.

Eventually, &quot;Greg... Luck roll&quot; made its way into our real life conversation, and persists over a decade later in our interactions.</description>
		<content:encoded><![CDATA[<p>In one of our college campaigns, the party was subject to bunches of things &#8220;randomly,&#8221; like getting hit by the person emptying the chamber pot on the second story and that sort of thing.  The GM (Rolemaster) would ask us for a &#8220;luck&#8221; roll and the person who lost would be the one subjected to the attack/environment/effect.  One of my friends, we&#8217;ll call him Greg, would normally be the one affected.  It came to pass that the GM started asking just Greg to roll his luck roll.</p>
<p>Eventually, &#8220;Greg&#8230; Luck roll&#8221; made its way into our real life conversation, and persists over a decade later in our interactions.</p>
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		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48955</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Wed, 23 Apr 2008 04:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48955</guid>
		<description>I&#039;m not a very crunchy type but if I were going for an effect like this... Yeah my first thought was something based off of heat metal. Pick your radius, probably 20-30 feet. Ignore rounds 6 &amp; 7 and just keep applying 2d4 per round if people insist on being cooked. Honestly these ogres should carry large sized turkey basters in case someone is so foolish. Think of it as a marinade special attack.

I was kind of figuring the sparking effect would be a constant faerie fire on anyone using metal weapons or armor that dissipates as they leave range. If you want to be really mean you could assign a -1 per d4 of damage they&#039;re taking at the time to offense (metal weapons) and/or defense (metal armor). I think this ability on it&#039;s own would probably add 1-2 CR to the critter but who knows. I sometimes think CR is assigned based on recommendations by the magic 8 ball.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a very crunchy type but if I were going for an effect like this&#8230; Yeah my first thought was something based off of heat metal. Pick your radius, probably 20-30 feet. Ignore rounds 6 &amp; 7 and just keep applying 2d4 per round if people insist on being cooked. Honestly these ogres should carry large sized turkey basters in case someone is so foolish. Think of it as a marinade special attack.</p>
<p>I was kind of figuring the sparking effect would be a constant faerie fire on anyone using metal weapons or armor that dissipates as they leave range. If you want to be really mean you could assign a -1 per d4 of damage they&#8217;re taking at the time to offense (metal weapons) and/or defense (metal armor). I think this ability on it&#8217;s own would probably add 1-2 CR to the critter but who knows. I sometimes think CR is assigned based on recommendations by the magic 8 ball.</p>
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		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48954</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Wed, 23 Apr 2008 03:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48954</guid>
		<description>Yan: The translators are just awesome and made localized puns for every language they made it in. As a wee one, I never thought that the books had been translated from another language because they were so darn funny.</description>
		<content:encoded><![CDATA[<p>Yan: The translators are just awesome and made localized puns for every language they made it in. As a wee one, I never thought that the books had been translated from another language because they were so darn funny.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48953</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48953</guid>
		<description>Wow, glad I inspired such great sharing of stories!

Bartoneuss last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/&quot; rel=&quot;nofollow&quot;&gt;YouTube of the Week: Betraying Warthog Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow, glad I inspired such great sharing of stories!</p>
<p>Bartoneuss last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/" rel="nofollow">YouTube of the Week: Betraying Warthog Edition</a></p>
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		<title>By: Graham&#124;ve4grm</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48952</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48952</guid>
		<description>Yan -
http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters

Cacofonix is the english version of the bard.  (A play on cacophony, or loud, usually unpleasant noise.)</description>
		<content:encoded><![CDATA[<p>Yan -<br />
<a href="http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters" rel="nofollow">http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters</a></p>
<p>Cacofonix is the english version of the bard.  (A play on cacophony, or loud, usually unpleasant noise.)</p>
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		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48951</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48951</guid>
		<description>Dave your comment made me think that Asterix is one of those comic that as been translate in most languages yet the very name of the character in it are all puns. How the Hell did they translate it? I&#039;ve never seen an other version then the french ones. I would assume that the name have change to some extent.

In the french book the bard is named Assurancetourix, which sounds like &quot;assurance tout risque&quot; basically meaning full coverage insurance. Great pun since is singing is the worst. ;)</description>
		<content:encoded><![CDATA[<p>Dave your comment made me think that Asterix is one of those comic that as been translate in most languages yet the very name of the character in it are all puns. How the Hell did they translate it? I&#8217;ve never seen an other version then the french ones. I would assume that the name have change to some extent.</p>
<p>In the french book the bard is named Assurancetourix, which sounds like &#8220;assurance tout risque&#8221; basically meaning full coverage insurance. Great pun since is singing is the worst. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48950</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Tue, 22 Apr 2008 21:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48950</guid>
		<description>Yeah, I&#039;ve been way busy, a condition I&#039;m sure you&#039;re familiar with (and is unlikely to go away for at least another month.)

I&#039;ve actually tried to move away from some of those references, though my first campaign (as a middle schooler) was by far over the top. Deities included &quot;Lute Skywriter&quot; and &quot;Dort Invader&quot;, and very few of the PCs had original concepts (mostly taken from Final Fantasy.) Check out the other campaign on my Obsidian Portal site if you want a bigger taste. I&#039;m happy to talk about using references whenever you like. (Still haven&#039;t made my GenCon plans, gah...)

Hey, you could do an authentic Asterix the Gaul game in French! That&#039;s something that wouldn&#039;t work here.

Dave T. Games last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/&quot; rel=&quot;nofollow&quot;&gt;YouTube of the Week: Betraying Warthog Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve been way busy, a condition I&#8217;m sure you&#8217;re familiar with (and is unlikely to go away for at least another month.)</p>
<p>I&#8217;ve actually tried to move away from some of those references, though my first campaign (as a middle schooler) was by far over the top. Deities included &#8220;Lute Skywriter&#8221; and &#8220;Dort Invader&#8221;, and very few of the PCs had original concepts (mostly taken from Final Fantasy.) Check out the other campaign on my Obsidian Portal site if you want a bigger taste. I&#8217;m happy to talk about using references whenever you like. (Still haven&#8217;t made my GenCon plans, gah&#8230;)</p>
<p>Hey, you could do an authentic Asterix the Gaul game in French! That&#8217;s something that wouldn&#8217;t work here.</p>
<p>Dave T. Games last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/" rel="nofollow">YouTube of the Week: Betraying Warthog Edition</a></p>
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		<title>By: jason</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48949</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48949</guid>
		<description>lol no it had nothing to do with a rules argument. Our old DM had a habit of making boasts about things he really knew nothing about. Turns out he definitely didn&#039;t know how to defend against two armed opponents. I believe my exact words as soon as he got stabbed (It was only a flesh wound! HAH!) were. &quot;That, my friends, is why you get a +2 bonus for flanking.&quot;</description>
		<content:encoded><![CDATA[<p>lol no it had nothing to do with a rules argument. Our old DM had a habit of making boasts about things he really knew nothing about. Turns out he definitely didn&#8217;t know how to defend against two armed opponents. I believe my exact words as soon as he got stabbed (It was only a flesh wound! HAH!) were. &#8220;That, my friends, is why you get a +2 bonus for flanking.&#8221;</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48948</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48948</guid>
		<description>@ Tommi: Wee Paranoia! I&#039;m reading through the XP version... still not sure if it&#039;s supposed to be playable or it&#039;s a sick joke the designers made (you can basically play the whole game without ever playing dice, full GM fiat, as long as you are &#039;fair&#039;.... whatever that means).

I take it the mushroom were of the recreational kind... :)

@Khorboth: Way cool.  I appreciate you taking a stab at this.  My pal Graham has cooked something a CR 13 critter based on the Ember Guard in MM V that is very promising!  I&#039;ll let you know how it went as soon as I try it.  I really like all the meltastic stuff you cooked up!

@Jason: Why do I picture your gaming group drawing steel during a rules argument?  :)</description>
		<content:encoded><![CDATA[<p>@ Tommi: Wee Paranoia! I&#8217;m reading through the XP version&#8230; still not sure if it&#8217;s supposed to be playable or it&#8217;s a sick joke the designers made (you can basically play the whole game without ever playing dice, full GM fiat, as long as you are &#8216;fair&#8217;&#8230;. whatever that means).</p>
<p>I take it the mushroom were of the recreational kind&#8230; <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Khorboth: Way cool.  I appreciate you taking a stab at this.  My pal Graham has cooked something a CR 13 critter based on the Ember Guard in MM V that is very promising!  I&#8217;ll let you know how it went as soon as I try it.  I really like all the meltastic stuff you cooked up!</p>
<p>@Jason: Why do I picture your gaming group drawing steel during a rules argument?  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: jason</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48947</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48947</guid>
		<description>My old group had a real world lesson in flanking when the DM got stabbed in the arm with a sword while fighting two other players. Guess that&#039;s what he got for boasting about being a fencer.</description>
		<content:encoded><![CDATA[<p>My old group had a real world lesson in flanking when the DM got stabbed in the arm with a sword while fighting two other players. Guess that&#8217;s what he got for boasting about being a fencer.</p>
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		<title>By: Khorboth</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48946</link>
		<dc:creator>Khorboth</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48946</guid>
		<description>Thanks for the welcome.  Since you asked, I&#039;ve been lurking for a little while.  I got pointed to the top 50 list at DungeonMastering.com from Shamus Young&#039;s blog.  From there, I picked up a few sites and have been reading irregularly for a few months with nothing too useful to add.  Then you called for a rules-monkey, so I figured I&#039;d see what I could come up with.

One of the reasons I&#039;d go with the Heat Metal application (possibly with an area of effect?) is so that you can hit them with part 1 before they see the bad guy  (dramatic reveal and all that).  They won&#039;t take enough damage to be detrimental, and you can make sure you give them the full effect.  If this is mostly a gimmick encounter, I&#039;d make it pretty easy.  Also, nobody expects it; it&#039;s a very underused spell.

Other possibilities:
Cone-shaped heat attack.  Doesn&#039;t need to mimic a spell.
Disintegrate effect widened to a cone.  Say...  DC10 with 5D6 electric on a failure?  Scale to your party, of course.
You could go with whatshisname&#039;s acid breath.  Good meltyness there.
The sparks are illusion?
Or...   Ranged grapple with effects like the Mind Flayer?

And, I didn&#039;t think of this earlier, but you should probably also do a fear aura like dragons have.  that&#039;ll account for a not-so-nasty ogre with a very nasty reputation.  Or, if you&#039;re feeling mean, give the ogre levels of Blackguard.</description>
		<content:encoded><![CDATA[<p>Thanks for the welcome.  Since you asked, I&#8217;ve been lurking for a little while.  I got pointed to the top 50 list at DungeonMastering.com from Shamus Young&#8217;s blog.  From there, I picked up a few sites and have been reading irregularly for a few months with nothing too useful to add.  Then you called for a rules-monkey, so I figured I&#8217;d see what I could come up with.</p>
<p>One of the reasons I&#8217;d go with the Heat Metal application (possibly with an area of effect?) is so that you can hit them with part 1 before they see the bad guy  (dramatic reveal and all that).  They won&#8217;t take enough damage to be detrimental, and you can make sure you give them the full effect.  If this is mostly a gimmick encounter, I&#8217;d make it pretty easy.  Also, nobody expects it; it&#8217;s a very underused spell.</p>
<p>Other possibilities:<br />
Cone-shaped heat attack.  Doesn&#8217;t need to mimic a spell.<br />
Disintegrate effect widened to a cone.  Say&#8230;  DC10 with 5D6 electric on a failure?  Scale to your party, of course.<br />
You could go with whatshisname&#8217;s acid breath.  Good meltyness there.<br />
The sparks are illusion?<br />
Or&#8230;   Ranged grapple with effects like the Mind Flayer?</p>
<p>And, I didn&#8217;t think of this earlier, but you should probably also do a fear aura like dragons have.  that&#8217;ll account for a not-so-nasty ogre with a very nasty reputation.  Or, if you&#8217;re feeling mean, give the ogre levels of Blackguard.</p>
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		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48945</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48945</guid>
		<description>The current group does not have anything too memorable, but the old one...

There&#039;s the (colourful, immaterial-or-not) grand piano, there are squirrels (don&#039;t trust the bastards), lizard brain soup in a glass container (the glass is sand that melt around the undeadish lizardman thingy due to very critical electrocution by magic), an indestructible NPC named Tum-P-ELO (a Paranoia reference that works in Finnish) that always fails at everything but just won&#039;t die, a reincarnating mule, and mushrooms. There was an Ars Magica covenant built in a cave filled with mushrooms. There was a dwarf who made stuff from the mushrooms, described roughly as &quot;maybe not instantly lethal&quot;.

I also have some select quotes in a notebook somewhere around here.

Then there&#039;s all the insider jokes. Good times.</description>
		<content:encoded><![CDATA[<p>The current group does not have anything too memorable, but the old one&#8230;</p>
<p>There&#8217;s the (colourful, immaterial-or-not) grand piano, there are squirrels (don&#8217;t trust the bastards), lizard brain soup in a glass container (the glass is sand that melt around the undeadish lizardman thingy due to very critical electrocution by magic), an indestructible NPC named Tum-P-ELO (a Paranoia reference that works in Finnish) that always fails at everything but just won&#8217;t die, a reincarnating mule, and mushrooms. There was an Ars Magica covenant built in a cave filled with mushrooms. There was a dwarf who made stuff from the mushrooms, described roughly as &#8220;maybe not instantly lethal&#8221;.</p>
<p>I also have some select quotes in a notebook somewhere around here.</p>
<p>Then there&#8217;s all the insider jokes. Good times.</p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48944</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48944</guid>
		<description>@Dave: Hey long time no see man!  Your campaigns are huge pop culture references that actually work... I&#039;ll have to interview you on this at Gen Con!  I&#039;d like to pull it off in mine... Then again, since we play in French, maybe I can&#039;t pull the same thing. A lot of Pop culture reference sound somewhat lame in &#039;la langue de Moilère&#039;... at least to my anglophile ears.</description>
		<content:encoded><![CDATA[<p>@Dave: Hey long time no see man!  Your campaigns are huge pop culture references that actually work&#8230; I&#8217;ll have to interview you on this at Gen Con!  I&#8217;d like to pull it off in mine&#8230; Then again, since we play in French, maybe I can&#8217;t pull the same thing. A lot of Pop culture reference sound somewhat lame in &#8216;la langue de Moilère&#8217;&#8230; at least to my anglophile ears.</p>
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		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48943</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48943</guid>
		<description>Bobert: The airship/Spelljammer in one of my campaigns ended up being called the &quot;Sacrelicious Legacy&quot; due to a compromise between two players: one wanted something related to the campaign, and the other was a big Simpsons fan.

Dave T. Games last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/&quot; rel=&quot;nofollow&quot;&gt;YouTube of the Week: Betraying Warthog Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Bobert: The airship/Spelljammer in one of my campaigns ended up being called the &#8220;Sacrelicious Legacy&#8221; due to a compromise between two players: one wanted something related to the campaign, and the other was a big Simpsons fan.</p>
<p>Dave T. Games last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/" rel="nofollow">YouTube of the Week: Betraying Warthog Edition</a></p>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/04/22/when-funny-becomes-story/#comment-48942</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-48942</guid>
		<description>Wow, a lot of new commenters lately...  yay!

Are any of you coming from Johnn Four&#039;s last newsletter?  Or were you readers that stepped up to the commenter&#039;s plate?

I wonder how well received my new monthly column there was received?  I&#039;ll post it here as soon as Johnn posts the newsletter on his website so we can have comments on it.</description>
		<content:encoded><![CDATA[<p>Wow, a lot of new commenters lately&#8230;  yay!</p>
<p>Are any of you coming from Johnn Four&#8217;s last newsletter?  Or were you readers that stepped up to the commenter&#8217;s plate?</p>
<p>I wonder how well received my new monthly column there was received?  I&#8217;ll post it here as soon as Johnn posts the newsletter on his website so we can have comments on it.</p>
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