<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Robin’s Laws Revisited: Part 4, Creating your Campaign</title>
	<atom:link href="http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 08:43:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48452</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48452</guid>
		<description>Thanks.  I&#039;m very much looking forward to it.</description>
		<content:encoded><![CDATA[<p>Thanks.  I&#8217;m very much looking forward to it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48451</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48451</guid>
		<description>KOTOR era is perhaps one of the perfect eras if a GM wanted to really branch out and do some really big events on their own. There aren&#039;t many times where you can have random Jedi running aboiut and doing what ever the hell they like.

Have fun.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/07/27/its-nice-to-play-together/&quot; rel=&quot;nofollow&quot;&gt;It’s nice to play together&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>KOTOR era is perhaps one of the perfect eras if a GM wanted to really branch out and do some really big events on their own. There aren&#8217;t many times where you can have random Jedi running aboiut and doing what ever the hell they like.</p>
<p>Have fun.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/07/27/its-nice-to-play-together/" rel="nofollow">It’s nice to play together</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48450</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 26 Jul 2009 11:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48450</guid>
		<description>My friend Franky is setting up a Star Wars game and in order to avoid any type of &#039;don&#039;t you soil my Stat Wars&#039; arguments, he&#039;s setting up the game in the &#039;Knights of the Old Republic&#039; era.

Since none of us played the game or read KotOR novels, it will all be news to us.</description>
		<content:encoded><![CDATA[<p>My friend Franky is setting up a Star Wars game and in order to avoid any type of &#8216;don&#8217;t you soil my Stat Wars&#8217; arguments, he&#8217;s setting up the game in the &#8216;Knights of the Old Republic&#8217; era.</p>
<p>Since none of us played the game or read KotOR novels, it will all be news to us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katana Geldar</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48449</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Sun, 26 Jul 2009 05:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48449</guid>
		<description>Using a published setting creates it&#039;s own problems, particularly when players know it very, very well.

I GM a Star Wars game, and all of us are Star Wars fans. So there&#039;s really a lot of things we can&#039;t do unless we are all willing to throw continuity to the side.

This is why I managed to win an argument with the GM last week when he wanted us to kill of Quinlan Vos. I refused, and so did another player.

Of course, you can stretch out and do your own thing. But you need to find the right time and place in the galaxy far, far away.
.-= Katana Geldar&#180;s last blog ..&lt;a href=&quot;http://gmgeldar.wordpress.com/2009/07/26/theres-one-at-every-table/&quot; rel=&quot;nofollow&quot;&gt;There’s one at every table…&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Using a published setting creates it&#8217;s own problems, particularly when players know it very, very well.</p>
<p>I GM a Star Wars game, and all of us are Star Wars fans. So there&#8217;s really a lot of things we can&#8217;t do unless we are all willing to throw continuity to the side.</p>
<p>This is why I managed to win an argument with the GM last week when he wanted us to kill of Quinlan Vos. I refused, and so did another player.</p>
<p>Of course, you can stretch out and do your own thing. But you need to find the right time and place in the galaxy far, far away.<br />
.-= Katana Geldar&#180;s last blog ..<a href="http://gmgeldar.wordpress.com/2009/07/26/theres-one-at-every-table/" rel="nofollow">There’s one at every table…</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roleplay Online with RolePlayGateway</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48448</link>
		<dc:creator>Roleplay Online with RolePlayGateway</dc:creator>
		<pubDate>Mon, 13 Jul 2009 04:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48448</guid>
		<description>&lt;strong&gt;Want Help? Start Here. (Updated 7/13 - Updated Links!)...&lt;/strong&gt;

Articles of AwesomenessLots of link love. Labels and comments where possible.  Will update as necessary.  Linkbacks (if you&#039;re coming here from a search engine, and you want to give me some link love) can be point to this post, my personal blog, our r...</description>
		<content:encoded><![CDATA[<p><strong>Want Help? Start Here. (Updated 7/13 &#8211; Updated Links!)&#8230;</strong></p>
<p>Articles of AwesomenessLots of link love. Labels and comments where possible.  Will update as necessary.  Linkbacks (if you&#8217;re coming here from a search engine, and you want to give me some link love) can be point to this post, my personal blog, our r&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48447</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 05 May 2008 22:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48447</guid>
		<description>Wow!  Thanks Eric and welcome on the Blog!</description>
		<content:encoded><![CDATA[<p>Wow!  Thanks Eric and welcome on the Blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Martindale</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48446</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Mon, 05 May 2008 20:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48446</guid>
		<description>Featured in my &lt;a href=&quot;http://www.roleplayacademy.com/eric-s-grand-list-of-great-roleplaying-articles-t31.html&quot; rel=&quot;nofollow&quot;&gt;list of great roleplaying articles&lt;/a&gt;, because this is simply an awesome post.

Eric Martindales last blog post..&lt;a href=&quot;http://www.ericmartindale.com/flock-tip-add-services-to-your-sidebar-sorta&quot; rel=&quot;nofollow&quot;&gt;Flock Tip:  Add Services To Your Sidebar (Sorta)&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Featured in my <a href="http://www.roleplayacademy.com/eric-s-grand-list-of-great-roleplaying-articles-t31.html" rel="nofollow">list of great roleplaying articles</a>, because this is simply an awesome post.</p>
<p>Eric Martindales last blog post..<a href="http://www.ericmartindale.com/flock-tip-add-services-to-your-sidebar-sorta" rel="nofollow">Flock Tip:  Add Services To Your Sidebar (Sorta)</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48445</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Mon, 31 Mar 2008 23:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48445</guid>
		<description>About BESM... I&#039;m kind of new to it. I&#039;ve only seen the 3rd edition and haven&#039;t done much with it yet. Still in that phase where I kick around ideas and try to build a world as I learn the system. Been kinda lazy to be honest or I&#039;d have a game up and going by now and have more to tell you.

I really like what I see of it. I&#039;ve been gaming off and on since I was 6 or 7 which was... umm.. yeah, we&#039;ll just say that was a long time ago. :)  I&#039;ve tried my hand at a whole slew of different games from basic box D&amp;D to a bit of Middle Earth ala MERPS, GURPS, Shadowrun, Star Wars (d6 not d20), Ars Magica, Rifts, more Storyteller/World of Darkness games than I can shake a stick at, etc. The three I like the most are Amber Diceless RPG, Earthdawn and BESM, not necessarily in that order. Kinda thinking BESM will be my favorite once I start in on it. The downside of using it is that it asks you to think of an effect first and then work on mechanics. Most games are a bit more like the old &quot;choose your own adventure&quot; books. You get so many choices or building blocks to work with and go from there. The advantage that comes from this is I think a lot of the system work you do would be easily recyclable from game to game even if a lot changes.

As far as support for it goes you&#039;re kind of on your own. White Wolf picked it up but it&#039;s not a core product for them. It&#039;s under the Arthaus imprint. I&#039;m haven&#039;t looked at adapting any 2nd edition stuff yet but I don&#039;t think it would be too difficult. In 3rd everything is bought from the same points pool and some point values changed. If you decide you like 2nd better there are still some things from 3rd that you&#039;d probably want to backport (templates for instance). What you&#039;d really want more of here would be content. To some extent the system is simple enough to adapt content for other games into it fairly easily. Some things would be really obnoxious to implement fully like the Balor (ugh, spell-likes). Other things would be a lot easier like the tarrasque (it&#039;s a brick/shredder with a few extra attack and defense modes - no problem!).

If I get a game going with this I can talk about I&#039;ll let you know.</description>
		<content:encoded><![CDATA[<p>About BESM&#8230; I&#8217;m kind of new to it. I&#8217;ve only seen the 3rd edition and haven&#8217;t done much with it yet. Still in that phase where I kick around ideas and try to build a world as I learn the system. Been kinda lazy to be honest or I&#8217;d have a game up and going by now and have more to tell you.</p>
<p>I really like what I see of it. I&#8217;ve been gaming off and on since I was 6 or 7 which was&#8230; umm.. yeah, we&#8217;ll just say that was a long time ago. <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;ve tried my hand at a whole slew of different games from basic box D&amp;D to a bit of Middle Earth ala MERPS, GURPS, Shadowrun, Star Wars (d6 not d20), Ars Magica, Rifts, more Storyteller/World of Darkness games than I can shake a stick at, etc. The three I like the most are Amber Diceless RPG, Earthdawn and BESM, not necessarily in that order. Kinda thinking BESM will be my favorite once I start in on it. The downside of using it is that it asks you to think of an effect first and then work on mechanics. Most games are a bit more like the old &#8220;choose your own adventure&#8221; books. You get so many choices or building blocks to work with and go from there. The advantage that comes from this is I think a lot of the system work you do would be easily recyclable from game to game even if a lot changes.</p>
<p>As far as support for it goes you&#8217;re kind of on your own. White Wolf picked it up but it&#8217;s not a core product for them. It&#8217;s under the Arthaus imprint. I&#8217;m haven&#8217;t looked at adapting any 2nd edition stuff yet but I don&#8217;t think it would be too difficult. In 3rd everything is bought from the same points pool and some point values changed. If you decide you like 2nd better there are still some things from 3rd that you&#8217;d probably want to backport (templates for instance). What you&#8217;d really want more of here would be content. To some extent the system is simple enough to adapt content for other games into it fairly easily. Some things would be really obnoxious to implement fully like the Balor (ugh, spell-likes). Other things would be a lot easier like the tarrasque (it&#8217;s a brick/shredder with a few extra attack and defense modes &#8211; no problem!).</p>
<p>If I get a game going with this I can talk about I&#8217;ll let you know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48444</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 31 Mar 2008 13:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48444</guid>
		<description>I shall.. thanks!

Heck, I&#039;m having enough trouble with Comic Book Creator... I really should read the manual on these things!

:)</description>
		<content:encoded><![CDATA[<p>I shall.. thanks!</p>
<p>Heck, I&#8217;m having enough trouble with Comic Book Creator&#8230; I really should read the manual on these things!<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phased Weasel</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48443</link>
		<dc:creator>Phased Weasel</dc:creator>
		<pubDate>Mon, 31 Mar 2008 13:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48443</guid>
		<description>Check out the tutorials for the Cartographer&#039;s Guild.  Many of them are step-by-step and include screenshots at each step (registration required to see pics).

After doing a few you&#039;ll understand the basic concepts.  Beyond that, there are millions of GIMP tutorials for basic projects available on the webs.

If you&#039;ve never used such programs before, play around with Layers, upon which all images are made.  Layers are god!</description>
		<content:encoded><![CDATA[<p>Check out the tutorials for the Cartographer&#8217;s Guild.  Many of them are step-by-step and include screenshots at each step (registration required to see pics).</p>
<p>After doing a few you&#8217;ll understand the basic concepts.  Beyond that, there are millions of GIMP tutorials for basic projects available on the webs.</p>
<p>If you&#8217;ve never used such programs before, play around with Layers, upon which all images are made.  Layers are god!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48442</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 30 Mar 2008 21:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48442</guid>
		<description>Lanir: Welcome to the blog... While I don&#039;t agree that D&amp;D 3e (or at least d20 gaming) is stale... I too am tired of those I played so far.

However, I&#039;m totally with you for BESM.  It is by far my favorite non-d20 RPG.  It&#039;s the ultimate fast paced, simple generic RPG that allows you to do almost anything.  It&#039;s streamlined and  easy to master.  Heck a character takes a few minutes to make.

How&#039;s the third edition? Is it supported like the 2nd was?  Pity for Guardian of Order going under.</description>
		<content:encoded><![CDATA[<p>Lanir: Welcome to the blog&#8230; While I don&#8217;t agree that D&#038;D 3e (or at least d20 gaming) is stale&#8230; I too am tired of those I played so far.</p>
<p>However, I&#8217;m totally with you for BESM.  It is by far my favorite non-d20 RPG.  It&#8217;s the ultimate fast paced, simple generic RPG that allows you to do almost anything.  It&#8217;s streamlined and  easy to master.  Heck a character takes a few minutes to make.</p>
<p>How&#8217;s the third edition? Is it supported like the 2nd was?  Pity for Guardian of Order going under.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48441</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 30 Mar 2008 21:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48441</guid>
		<description>I use Gimp to cut and resize pictures a lot... but hot damn I can&#039;t even figure how to use text properly in that program...  Phased, are there some actually usable tutorials for Gimp out there?

:)

Oh and great map and tips by the way, thanks for sharing those!</description>
		<content:encoded><![CDATA[<p>I use Gimp to cut and resize pictures a lot&#8230; but hot damn I can&#8217;t even figure how to use text properly in that program&#8230;  Phased, are there some actually usable tutorials for Gimp out there?<br />
 <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh and great map and tips by the way, thanks for sharing those!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phased Weasel</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48440</link>
		<dc:creator>Phased Weasel</dc:creator>
		<pubDate>Sun, 30 Mar 2008 03:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48440</guid>
		<description>I&#039;ve put the blog on hold for a bit, but I did consider a whole slew of posts with my consolidated info for playing electronically and creating world and battle maps (created using the Gimp, a free version of Photo Shop).

I&#039;ll do a few quick answers here:
Eisenwald is a dark Germany analog (heavy forests).  It is a high plateau ruled by a witch.  Under her influence the moon is full every night, and there are no flowering plants.

Luxor is located where two rivers meet a river of lava.  They poor into a hole in the earth, and a city was built to capture the steam created.  Giant iron boilers and simple machinery dominate the city, which is run entirely on steam power.

The world is iron poor, so most weapons and armor are bronze and brass (allows steel to become a useful reward) (mechanically, steel weapons get +1 to hit / damage, masterwork +2).  Iron, being the antithesis of magic (think of why fey hate iron), cannot be enchanted.

The oceans are freshwater, so salt is extremely valuable, the ocean&#039;s freeze easily and the coasts are wracked by storms.

The Green Wind is a force of nature, reclaiming all land not actively settled and expanded, decaying structures and corroding metal, bringing beasts and forest back very quickly.  Any civilizations not actively expanding lose territory.

I point you to the Cartographer&#039;s Guild, as that&#039;s where I learnt everything about mapping:
http://www.cartographersguild.com/

You&#039;ll have to dig through the forum posts to find the maps you want, but EVERY style is shown there.  There&#039;s several guides in the Tutorials section, find a map who&#039;s style grabs you and have some fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve put the blog on hold for a bit, but I did consider a whole slew of posts with my consolidated info for playing electronically and creating world and battle maps (created using the Gimp, a free version of Photo Shop).</p>
<p>I&#8217;ll do a few quick answers here:<br />
Eisenwald is a dark Germany analog (heavy forests).  It is a high plateau ruled by a witch.  Under her influence the moon is full every night, and there are no flowering plants.</p>
<p>Luxor is located where two rivers meet a river of lava.  They poor into a hole in the earth, and a city was built to capture the steam created.  Giant iron boilers and simple machinery dominate the city, which is run entirely on steam power.</p>
<p>The world is iron poor, so most weapons and armor are bronze and brass (allows steel to become a useful reward) (mechanically, steel weapons get +1 to hit / damage, masterwork +2).  Iron, being the antithesis of magic (think of why fey hate iron), cannot be enchanted.</p>
<p>The oceans are freshwater, so salt is extremely valuable, the ocean&#8217;s freeze easily and the coasts are wracked by storms.</p>
<p>The Green Wind is a force of nature, reclaiming all land not actively settled and expanded, decaying structures and corroding metal, bringing beasts and forest back very quickly.  Any civilizations not actively expanding lose territory.</p>
<p>I point you to the Cartographer&#8217;s Guild, as that&#8217;s where I learnt everything about mapping:<br />
<a href="http://www.cartographersguild.com/" rel="nofollow">http://www.cartographersguild.com/</a></p>
<p>You&#8217;ll have to dig through the forum posts to find the maps you want, but EVERY style is shown there.  There&#8217;s several guides in the Tutorials section, find a map who&#8217;s style grabs you and have some fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lanir</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48439</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Sat, 29 Mar 2008 23:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48439</guid>
		<description>Hmm. As a player probably the one thing I tend to expect from a GM is if they want to run the same stale, old system that they show me something interesting I can use. For various reasons I could never figure out, the older Vampire: the Masquerade and D&amp;D 3.x have been favorites of game masters. In the last decade or so if I&#039;ve been in a game it&#039;s almost certainly been one of those two and by this point there are elements of both games that have a pretty high twitch factor for me (vampire being run as a celerity fuelled, combat-centric powergame and the poorly designed and implemented attacks of opportunity in D&amp;D to give a couple examples). The campaign kinda has to interest me past all that and give me something interesting to think about.

I don&#039;t think I&#039;m a great GM. When I start up games I tend to work out a general idea of the first adventure and then wing it for the rest. The games I prefer still have some leeway on the genre (Amber diceless RPG allows some genre choices, Earthdawn can concentrate more on fantasy or horror depending, and BESM which I&#039;m still getting into is extremely versatile). I get to have fun conversations like &quot;So... what interests you more as a starting point? Sci-fi, fantasy or something vaguely like the real world?&quot; Tone tends to be whatever interests me at the time and campaign mission I tend not to worry about. Generally if the players wouldn&#039;t like the game I&#039;m describing they don&#039;t get on-board in the first place and we play something else. That probably sounds a bit simple but so far it&#039;s mostly worked even if it sounds a bit hit or miss.</description>
		<content:encoded><![CDATA[<p>Hmm. As a player probably the one thing I tend to expect from a GM is if they want to run the same stale, old system that they show me something interesting I can use. For various reasons I could never figure out, the older Vampire: the Masquerade and D&amp;D 3.x have been favorites of game masters. In the last decade or so if I&#8217;ve been in a game it&#8217;s almost certainly been one of those two and by this point there are elements of both games that have a pretty high twitch factor for me (vampire being run as a celerity fuelled, combat-centric powergame and the poorly designed and implemented attacks of opportunity in D&amp;D to give a couple examples). The campaign kinda has to interest me past all that and give me something interesting to think about.</p>
<p>I don&#8217;t think I&#8217;m a great GM. When I start up games I tend to work out a general idea of the first adventure and then wing it for the rest. The games I prefer still have some leeway on the genre (Amber diceless RPG allows some genre choices, Earthdawn can concentrate more on fantasy or horror depending, and BESM which I&#8217;m still getting into is extremely versatile). I get to have fun conversations like &#8220;So&#8230; what interests you more as a starting point? Sci-fi, fantasy or something vaguely like the real world?&#8221; Tone tends to be whatever interests me at the time and campaign mission I tend not to worry about. Generally if the players wouldn&#8217;t like the game I&#8217;m describing they don&#8217;t get on-board in the first place and we play something else. That probably sounds a bit simple but so far it&#8217;s mostly worked even if it sounds a bit hit or miss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yan</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48438</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Sat, 29 Mar 2008 14:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48438</guid>
		<description>Even if my analytical side could not put aside some little irregularity concerning the rivers. This is definitely a good looking map.</description>
		<content:encoded><![CDATA[<p>Even if my analytical side could not put aside some little irregularity concerning the rivers. This is definitely a good looking map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48437</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 29 Mar 2008 11:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48437</guid>
		<description>That is a cool map indeed.  I&#039;m impressed!

Nice work Weasel and I second Tommi&#039;s request!</description>
		<content:encoded><![CDATA[<p>That is a cool map indeed.  I&#8217;m impressed!</p>
<p>Nice work Weasel and I second Tommi&#8217;s request!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommi</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48436</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Sat, 29 Mar 2008 06:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48436</guid>
		<description>Hey, Weasel, if you want an idea for a blog post, tell how much use the different cool things in the setting are or were in actual play. Did you show the quite nice map to the players and if yes, did it help in creating enthusiasm? Nice map, BTW.</description>
		<content:encoded><![CDATA[<p>Hey, Weasel, if you want an idea for a blog post, tell how much use the different cool things in the setting are or were in actual play. Did you show the quite nice map to the players and if yes, did it help in creating enthusiasm? Nice map, BTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phased Weasel</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48435</link>
		<dc:creator>Phased Weasel</dc:creator>
		<pubDate>Sat, 29 Mar 2008 03:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48435</guid>
		<description>My current campaign world was built over a period of about four months.  I was determined to lead with the cool, so I decided every area should have strong fantastic elements and something memorable.

I typed a list of concept areas and made a map (All done with the GIMP):
http://www.unc.edu/~krstraus/maps/world%20map.png

Then I decided what the overarching world defining aspects were.  As with the areas, I wanted a short, interesting list, something that would grab players fast.

Finally, I decided on a basic idea for the campaign mission and tone for the game and started fleshing out the starting zone.</description>
		<content:encoded><![CDATA[<p>My current campaign world was built over a period of about four months.  I was determined to lead with the cool, so I decided every area should have strong fantastic elements and something memorable.</p>
<p>I typed a list of concept areas and made a map (All done with the GIMP):<br />
<a href="http://www.unc.edu/~krstraus/maps/world%20map.png" rel="nofollow">http://www.unc.edu/~krstraus/maps/world%20map.png</a></p>
<p>Then I decided what the overarching world defining aspects were.  As with the areas, I wanted a short, interesting list, something that would grab players fast.</p>
<p>Finally, I decided on a basic idea for the campaign mission and tone for the game and started fleshing out the starting zone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave T. Game</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48434</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Fri, 28 Mar 2008 20:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48434</guid>
		<description>Ha, if you think my D&amp;D game is pop-art inspired, you should see one of my d20 Modern games...

I too plan very little long term. Broad strokes and genre only, and even those I find broken easily so I don&#039;t rely on them exclusively.

I take a lot of lessons in planning from writing (especially novels.) When a story gets going, events will start to suggest themselves, and your work will be done for you AND it&#039;ll help the campaign feel more organic. Plus, if done well, the stuff that just happens to come together will look like you planned it from the beginning from your player&#039;s point of view, and you&#039;ll look like a genius.

Plus there&#039;s the old danger of railroading... but even that side, the players are going to feel a lot better when their characters are shaping the events around them.</description>
		<content:encoded><![CDATA[<p>Ha, if you think my D&amp;D game is pop-art inspired, you should see one of my d20 Modern games&#8230;</p>
<p>I too plan very little long term. Broad strokes and genre only, and even those I find broken easily so I don&#8217;t rely on them exclusively.</p>
<p>I take a lot of lessons in planning from writing (especially novels.) When a story gets going, events will start to suggest themselves, and your work will be done for you AND it&#8217;ll help the campaign feel more organic. Plus, if done well, the stuff that just happens to come together will look like you planned it from the beginning from your player&#8217;s point of view, and you&#8217;ll look like a genius.</p>
<p>Plus there&#8217;s the old danger of railroading&#8230; but even that side, the players are going to feel a lot better when their characters are shaping the events around them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scotticus</title>
		<link>http://critical-hits.com/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48433</link>
		<dc:creator>Scotticus</dc:creator>
		<pubDate>Fri, 28 Mar 2008 18:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/28/robin%e2%80%99s-laws-revisited-part-4-creating-your-campaign/#comment-48433</guid>
		<description>Great Post!  This has given me much to contemplate as I am planning my latest campaign...

Thanks for the info, Chatty!
-Scotticus</description>
		<content:encoded><![CDATA[<p>Great Post!  This has given me much to contemplate as I am planning my latest campaign&#8230;</p>
<p>Thanks for the info, Chatty!<br />
-Scotticus</p>
]]></content:encoded>
	</item>
</channel>
</rss>

