Martial Arts + Chinese Bear + Jack Black = COOL!
Yeah I’m in a YouTube mood…
John, I want you to stat me up a Kung Fu Panda in Silvervine for Gen Con, not negociable!
The Guild, a WoW micro Sitcom.
It’s probably old hat for a lot of you but a few weeks ago, friends of mine stumbled onto that…
Episode 1
Episode 2
Episode 3
You can find the next 7 here.
I took a day off today (yay!) but the D&D game was cancelled because of lack of two players…. I guess I’ll have to kick butt at Magic: The Gathering, again.
Robin’s Laws Revisited: Part 3, Picking up your set of rules
This post is part of a series that explores Robin Laws’ seminal work on GMing, Robin’s Laws of Good Gamemastering and adds my thoughts on the same subject. This time, we tackle choosing a Rule set which is very actual since we’re at the butt end of D&D’s current edition.
Part 1 can be found here and part 2 here.
I stole the image from Shamus Young, sorry mate it’s too good not to use!
Most of those reading here are currently playing a campaign so the choice of rule set is not usually a problem.
But campaigns do come to an end. Players get bored of rules (I know I’m growing tired of 3,5). Editions come and go, leaving behind part of it’s fan base looking for different stuff.
I also know that some readers here are between games or are thinking of starting again at some point on the future.
For all of these reasons, a GM/DM may start to look for a new game system for his next campaign.
Robin Laws starts this chapter with a very relevant discussion on the fact that there is no true best game out there. That you, as a GM, need to look for, and find, a game that best fits your tastes. After that, hopefully you’ll get players to join you.
If you are lucky enough, you’ll get to play your 1st choice of game. However, often enough, you’ll need to compromise. I know that many DM’s like Shamus, were actually ‘stuck’ playing D&D because it’s the default around which a varied gaming group will agree to play.
Therefore, converting players to your pet system is not just an exercise in GM enthusiasm or (heaven forbid) a lecture on “just how Awesome this game is” it needs more than that. In order to sell your game, be it World of Darkness, D&D, Blue Rose or Spirit of the Century, you need to objectively compare the games’ focus and mechanics to the tastes of your potential players.
For example, if your game is about collaborative Storytelling and intense GM narration… don’t get a group of Butt kicker or Brilliant Planners. Go for Psychodramatists and Storytellers. Furthermore, if you want to play D&D because you want to play thematically-linked tactical battle scenarios, make sure that your group wants this.
If your game blurs crunch and fluff (a bit like Burning Wheel seems to be), check that the players understand the key difference from the classic RPG paradigms and are conformable with that.
After that point in the book, Robin Laws does a rather simplistic analysis of “Storytellers=Vampire, Power Gamers = D&D and Casual = whatever the hell you want to play”.
I think it’s far more complex than that but I’d summarize it as”If you want to have a game where the players will have fun (and so will you) you need to make the effort to recognize if your game will meet the needs of your players”.
This in includes but his not limited to the game’s
- tone(Heroic, gritty, over the top…)
- theme (Fantasy, Horror, Supers, Pulp…)
- learning curve (from Risus to Pendragon)
Also, while I don’t suggest to actually use his proposed system of scoring your player’s types to achieve a ‘Fluff vs Crunch’ score, it’s worth having a look at his Game system continuum. There he compares rulesets that favor GM fiat (weak, vague or abstract crunch) vs rules that favor player (Defined, powerful, clear cut crunch).
In that mind, games like John Arcadian’s Silvervine seem to be a modern representative of the 1st category (as well as games I’ve seen labeled as ‘Forge designs‘) whereas D&D, perhaps more than any others, firmly sits in the second category.
You should explore these 4 issues (Tone, Theme, Learning Curve and Crunch) vs your tastes and those of your players in order to choose the best game (or at least get to an acceptable compromise).
Finally, Laws tackles the possibility of choosing a (partial or complete) Homebrewed RPG by asking a brutally honest question: Does your rules make the game better or does your game exist to make your rules better?
Getting a group to play your homebrewed ruleset requires a lot of effort for players. As a both a GM and creator, it might be hard to make an objective analysis of your game system vs your player’s tastes. I’ve been around the Internet and RPGs long enough to have heard the line: “(insert indie/homebrewed game) is better than (insert famous RPG)’ only to realize that the game is an unplayable mess with a few rabid fans clustered around its creator.
Regardless of what Robin Laws or I have to say about it, chances are you that when next you decide to start a game, you’ll tell yourself : “I’m the damn GM, I might has well start a game using rules I like” and I’d say your at least 60% right. A successful campaign needs the GM’s buy-in first and foremost.
However, for the campaign to become a good, even a great one, you need to address that other 40% and make sure your players will likethe game’s theme, style and philosophy.
That’s why I’m sticking with D&D for now, it still meets most of my player’s needs, although some of the crunch and fluff of that game are getting a bit stale for all of us. (And it’s the main reason why we’re turning up the Storytelling part a few notches past our usual level).
Now, how about you tell me how you made the choice for your game system (not campaign, that’s the next chapter) and you explain what you had to contend with to achieve that decision.
Damn, I need to fill in an extra paragraph to fit in with the rest of that awesome image… so while we’re at it, why not sell me on the merits of your favorite non-D&D game? Out of all those shown in the image, I only played D&D, Gurps and read Shadowrun and Rifts.
Guest Post over at Dungeonmastering.com
Good morning.
If you aren’t already a regular reader of Yax’ Dungeonmastering blog, I invite you to head over there for a guest post I wrote about the OGL license.
The DNDreview blog already added a few comments on it that are very interesting.
So feel free to comment over there as I get the notifications in my inbox
Have a nice day.
Of Martians and JJ Abrams
One day, a week or two ago, I came across this story about images sent back from the Mars Spirit Rover. What you see to the right is a small version of a panorama taken at a crater on Mars from this mission, and you can see a super high quality version at Nasa’s site (or by clicking on the image to the right).
The thing that is most interesting about this image is when you look in the lower left corner in further detail:
Then you look a little bit closer and see this:

What the shit? Okay seriously it is most likely just a small (or large?) rock formation that happens to look like a happy martian friend strutting along a cliff-line. You can read the FOX News article about this whole thing, or just gawk at that image a little while longer. Seriously, is he strutting or what? That must be the most pimp mars rock / martian in the universe. What adds to the creepiness is that NASA didn’t notice this, not too surprising, but posted it on their website and some enthusiasts happened upon it while checking out the high-res image. [Read the rest of this article]
DM Chronicles: The legend of the Broken Dice, Session 2, Part 2
See part 1 here.
Before getting into the actual dungeon crawl, as pointed out by Yan in the comments yesterday, I realized that PM was the only PC moving at a speed of 4 squares (20′). He was wearing Scale Mail, which has the same AC bonus as a Chain Shirt, only cheaper and bulkier.
I told PM to switch without bothering about costs and such… This was one of the instance where the Rule of Fun screamed for a fast fix. In retrospect I’m happy I did, considering that PM had mot much else going for him.
So under the Glassworks (thanks Katy for the great reference BTW) the heroes found an old tunnel leading toward the sea. The tunnel lead to an old Smugglers cave that showed clear signs of goblin occupation.
Another, recently torn-down brick wall showed a tunnel going deeper toward the town.
As the party neared the dungeon’s entrance, I introduced PM to the Marching Order concept (Ninja in Front, Healer in the middle and melee fighters up front and in the back). [Read the rest of this article]
"TETSUO!" "TITANIC!"
Did not see that one coming…
Leonardo DiCaprio is set to produce a live-action version of anime classic Akira.
Technology may have finally caught up to the point where doing live-action Akira is more feasible than it once was. But how faithful will it be to the original? Who will direct? Will DiCaprio take a role in it? HOW MUCH SHOUTING WILL THERE BE???
These questions will determine if the movie is brought into the new millennium, or if we’ll just get another ridiculous remake.
DM Chronicles: The legend of the Broken Dice, Session 2, Part 1
Way back in October, I played a one shot adventure using Paizo’s Pathfinder #1, Burnt Offering. I wrote the session’s log here. We reconvened last Sunday for another session in a day long geekfest of Dim Sum, Anime and D&D.
So on Sunday Morning we arrived at PM’s palace of Cats (he has 2) in the Southern suburbs of Montreal. Franky, his brother Mike, Yan and I were arriving to partake in our 1st monthly geekfest.
The day started with my 1st experience eating Dim Sum (or as PM’s brother-in-law puts it: meat wrapped in wet paper towels).
I really liked the meal trolleys that pull up to your table every 5 minutes or so. Like the barbarian gweilo that we were, we gorged ourselves way too fast. I also loved eating around a large round table, shooting the breeze with our buddies, very conducive to some serious Cheetoism.
I can’t say I was completely enchanted with the food. The prevalence of slimy/gelatinous morsels that made up most of the meal, while good, left me with a somewhat unsatisfied impression. But it was the same thing for Sushi, and now I’d eat it everyday… so definitively I want to try it again soon.
After that meal, we went back to PM’s place to watch 2 hours of Cowboy Bebop, a nifty anime series from the nineties.
We watched the first 4 episodes, and while I liked them, I couldn’t shake a small annoyance at my perception of the show’s overuse of the Contrived Coincidence trope. That and the fact that Josh Whedon seemed to have borrowed heavily from the serie’s premises in Firefly (Which I saw first and burst part of the pleasure I usually attribute to a good series’s discovery) . [Read the rest of this article]
Finished the format war has
Toshiba announced today it would stop making HD-DVD equipment. Since they were the primary backer of the format, I think it’s safe to say the HD-DVD format is dead in the water, and the Blu-Ray emerges victorious…
…Except I don’t think I know anyone who owns either one, except for those that happen to be built into a PS3. Will this lack of competition now let the Blu-Ray make the DVD obsolete, or was this whole thing silly to begin with?
YouTube of the Week: Yakety Trap Edition
Some Benny Hill jokes… why not? The second one I found via Graham.




