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	<title>Comments on: Inq. of the Week: Ask the D&amp;D Designers</title>
	<atom:link href="http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Yax</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61757</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Thu, 28 Feb 2008 04:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61757</guid>
		<description>I want to know if they know who Expy the red dragon is.</description>
		<content:encoded><![CDATA[<p>I want to know if they know who Expy the red dragon is.</p>
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		<title>By: The DM</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61756</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Tue, 26 Feb 2008 11:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61756</guid>
		<description>Game -

awesome.  No, &lt;i&gt;awesemo 9000&lt;/i&gt;.

Yes, please please pleeeeease drop the knowledge on the Digital Tools.  Fast-like.  I&#039;m dyin to know.  It&#039;s the one thing that keeps me up at night.

That, and the 6 Diet Cokes I drank during the late-night appetizer special at Uno&#039;s...

At any rate, I am SO jealous of you guys.  I wish I lived closer to the big deal.  I think I&#039;d even trade GenCon for DDXP this year.</description>
		<content:encoded><![CDATA[<p>Game -</p>
<p>awesome.  No, <i>awesemo 9000</i>.</p>
<p>Yes, please please pleeeeease drop the knowledge on the Digital Tools.  Fast-like.  I&#8217;m dyin to know.  It&#8217;s the one thing that keeps me up at night.</p>
<p>That, and the 6 Diet Cokes I drank during the late-night appetizer special at Uno&#8217;s&#8230;</p>
<p>At any rate, I am SO jealous of you guys.  I wish I lived closer to the big deal.  I think I&#8217;d even trade GenCon for DDXP this year.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61755</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Mon, 25 Feb 2008 18:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61755</guid>
		<description>DM: I&#039;ve been told that we&#039;ll get some hands-on time with the Digital Tools, so we should be able to report on that, probably as its own article.

Like you, I really want them to be good, but am expecting failure after E-tools was a resounding mess. (Though I thought the demo that came with the early 3.0 PHBs were pretty good, if limited.)</description>
		<content:encoded><![CDATA[<p>DM: I&#8217;ve been told that we&#8217;ll get some hands-on time with the Digital Tools, so we should be able to report on that, probably as its own article.</p>
<p>Like you, I really want them to be good, but am expecting failure after E-tools was a resounding mess. (Though I thought the demo that came with the early 3.0 PHBs were pretty good, if limited.)</p>
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		<title>By: The DM</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61754</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Mon, 25 Feb 2008 18:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61754</guid>
		<description>Here&#039;s what I&#039;m interested in knowing:

How is the DM tools software coming along?

If there&#039;s one thing I expect to be disappointed with, it&#039;s this.  I want to be optimistic.  Really, I do.  But the whole E-tools thing really left me with a bad taste when it comes to WotC&#039;s ability to have usable software designed.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s what I&#8217;m interested in knowing:</p>
<p>How is the DM tools software coming along?</p>
<p>If there&#8217;s one thing I expect to be disappointed with, it&#8217;s this.  I want to be optimistic.  Really, I do.  But the whole E-tools thing really left me with a bad taste when it comes to WotC&#8217;s ability to have usable software designed.</p>
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		<title>By: joshx0rfz</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61753</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Mon, 25 Feb 2008 15:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61753</guid>
		<description>I&#039;ve always found the HP system to be a bit silly. Is there going to be a way to make combat deadly?

As far as &quot;epic battles&quot; go, I think combat is long enough right now. I would prefer a more streamlined system.

Will the combat system itself be functional? I suppose you could just nerf everyone&#039;s HP but that seems like a bad alternative and could make stats themselves unbalanced.

More things will surface as I delve into my brain for the things that annoy me about D&amp;D.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always found the HP system to be a bit silly. Is there going to be a way to make combat deadly?</p>
<p>As far as &#8220;epic battles&#8221; go, I think combat is long enough right now. I would prefer a more streamlined system.</p>
<p>Will the combat system itself be functional? I suppose you could just nerf everyone&#8217;s HP but that seems like a bad alternative and could make stats themselves unbalanced.</p>
<p>More things will surface as I delve into my brain for the things that annoy me about D&#038;D.</p>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61752</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Mon, 25 Feb 2008 14:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61752</guid>
		<description>Query: Is there an underlying &#039;value&#039; assigned to the various skillsets, hit points, abilities etc. undergirding the system?  If so, is that something that will be transparent or will it be hidden in play balance?</description>
		<content:encoded><![CDATA[<p>Query: Is there an underlying &#8216;value&#8217; assigned to the various skillsets, hit points, abilities etc. undergirding the system?  If so, is that something that will be transparent or will it be hidden in play balance?</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61751</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 25 Feb 2008 13:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61751</guid>
		<description>Joshxorfz: You see that on pretty much a weekly basis...greedy and manipulative bastard.

Graham:  I&#039;ll be sure to try out some &quot;you seem trustworthy&quot; moments to see how the system copes with social encounters!  I&#039;ll hopefully get to be a rogue and just run around screaming &quot;nerf nerf nerf!&quot; as I backstab friend and foe alike repeatedly.</description>
		<content:encoded><![CDATA[<p>Joshxorfz: You see that on pretty much a weekly basis&#8230;greedy and manipulative bastard.</p>
<p>Graham:  I&#8217;ll be sure to try out some &#8220;you seem trustworthy&#8221; moments to see how the system copes with social encounters!  I&#8217;ll hopefully get to be a rogue and just run around screaming &#8220;nerf nerf nerf!&#8221; as I backstab friend and foe alike repeatedly.</p>
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		<title>By: joshx0rfz</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61750</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61750</guid>
		<description>What I&#039;d like to see: Bartoneus and TheGame scantily clad rolling dice...</description>
		<content:encoded><![CDATA[<p>What I&#8217;d like to see: Bartoneus and TheGame scantily clad rolling dice&#8230;</p>
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		<title>By: Graham</title>
		<link>http://critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61749</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 25 Feb 2008 05:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/02/24/inq-of-the-week-ask-the-dd-designers/#comment-61749</guid>
		<description>Well, my biggest interest is going to be in your personal impressions of what you see there.  In particular, the social encounter mechanics, as we&#039;ve gotten a peak at the rest already.

Aside from that... hmm... not much, actually.

How about &quot;Why does the rogue get increased damage with shurikens, while shurikens are unusable with any rogue abilities?  Or do shurikens somehow count as light blades?&quot;</description>
		<content:encoded><![CDATA[<p>Well, my biggest interest is going to be in your personal impressions of what you see there.  In particular, the social encounter mechanics, as we&#8217;ve gotten a peak at the rest already.</p>
<p>Aside from that&#8230; hmm&#8230; not much, actually.</p>
<p>How about &#8220;Why does the rogue get increased damage with shurikens, while shurikens are unusable with any rogue abilities?  Or do shurikens somehow count as light blades?&#8221;</p>
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