Mini-Post: Shamus' new game
Yesterday, Shamus Young posted about concluding his D&D campaign and starting a new one.
One of his key challenges was that everybody in his large group (8 players) wanted to play a different style/theme than the rest.
D&D was chosen last time because it’s the default game that his group seems to have agreed to. And it that’s what he might go for again.
Now I don’t want to dwell on his list of player specs for rules of the perfect RPG, that’s his personal Player’s Creed and I’m cool with that even if I don’t share his views.
I also don’t want to suggest he takes on a new game system as many on his site proposed. I believe this would send his group into unneeded storming again and I don’t think that’s what he wants.
But since he has limited RPG resources and the whole group knows D&D 3,5 here’s a few tips I suggest for his next game:
First, go with D&D 3.5 but open it up to allow the other players a bit of what they want:
Mech Warrior guy seems to be a Brilliant Tactician, so play with a battlemap and figurines (or stand-ins) at least once in a while.
To truly make his day, make one adventure arc about ‘giant steampunk mechas’ by making some D&D monsters into drivable constructs (The Bulette is my favorite) and using D20 Vehicle rules. Have at least one adventure where a battle is fought with them.
Let the other players who don’t care about this stuff play the battle by jumping from Mecha to Gigantic monster.
Rules Aside: Yes I read the strip where Legolas wants to do things the rule disallow, but I suggest you have your own version of the Rule of Cool handy and allow jumping around, ignoring failure so the non-mecha players can have fun focusing on getting the bad guy sitting on the Dinosaurs!
Allow players to play Vampires and Werewolf PCs (for 5 bucks I suggest Sean K. Reynolds’ Curse of the Moon as an alternate) . Depending on starting level, you can even disregard ECLs.
Set the game on an ocean world where an evil Island-spanning Empire fights against rebel Pirates! Set ocean-gates that allow faster travel from island to island.
Star Destroyers become Behemoth Floating Dungeons with Magic Siege Engines! The Death Star is a Flying Aircraft-Carrier!
And use all those Steampunk StarWars pictures on the web as props for fluff.
All this can be done with core books and stuff borrowed legally from the net.
Damn, I want to play that game now!
What about you, dear readers, do you have any other hints that don’t entail buying a new game?
A Sword of Truth done Xena Style?
So, news is floating around that Sam Raimi is going to a fantasy syndication of Terry Goodkind’s Sword of Truth series.
I have decidedly ambivalent feelings about this. The first book was really great, but it included… mature… themes such as man-boy rape, sado-masochistic torture-magic-sex, and satanic summoning (no joke). That being said, the series definately got extremely didactic and bad as it went on, and I’ve yet to finish the last two books. On the other hand, the core story about a woodsman turned super-wizard-king-of-the-world-hero-of-destiny and his lovely mate traveling about righting wrongs may work great in syndication. Thoughts?
Mining Tropes for RPG Goodness: You, Bastard!
As promised, after having covered the Overlord trope in all (well at least some of) its RPG glory, I now want to tackle another of my favorite character tropes:
The Magnificent Bastard (I’m making no reference whatever to any good friend of mine, honest!)
Love him or hate him, there’s a certain type of character that defies being hero or villain, good or evil, friend or enemy. He doesn’t play that game, because he’s too busy making us play his. And at the end of the day when, more often than not, his character succeeds, there’s only one thing we can call him… a Magnificent Bastard.
Sometimes the Magnificent Bastard is consciously and actively pursuing The Game; he is to Machiavelli what the Nietzsche Wannabe is to Nietzsche. At other times, it is merely an expression of his gloriously labyrinthine nature. Either way, he doesn’t just dance to the beat of a different drummer, he bribes our drummer to play all his favourites. Then he has more fun sitting down and watching us stumble over the unfamiliar steps. And deep down in a dark little corner of our hearts, we can’t help but admire that he not only pulled it off, he did it with style.
The ultimate embodiment of selfishness and egocentricity this character type exists in all genres of fiction.
Here’s a few examples from TV and Movies.
- Gaius Baltar & Darth Sidious (Sci-Fi)
- Nathan Petrelli & Mr. (Noah) Bennet (Modern/Super Heroes)
- Jareth (From Labyrinth) & Captain Jack Sparrow (Fantasy/Historical)
We love to hate them while at the same time we are awed at how he/she always manages to get away with such style.
But herein lies the challenges of mining this juicy trope to create cool NPCs. Players don’t usually care enough about a given NPC to appreciate his deviousness and showmanship. Plus they don’t want to share the spotlight, which is quite understandable.
So let’s explore how to tackle this, RPG style!
The Magnificent Ally
While Genre Savvy players expect almost all allied NPCs to turn traitor, this type of NPC was made to do it….and survive! As an effective NPC, it needs to embody the trope without threatening or irritating the players to the point of sparking a spontaneous homicide.
The Magnificent Bastard revolves around being a larger than life jerk that manages to get the girl, the money and the praise, while the true hero does the job and takes consolation that at least the world is a bit safer, if a bit more unfair.
(Hmmm, seen like that, most if not all PCs of kill and loot RPGs would qualify as Magnificent Bastards…)
Here are an example for an allied NPC:
A bard wants to write an epic poem about the PCs that will make her a lyrical legend. While her work greatly increases the PCs’ reputation, whenever they go, she’s already there, be it:
- at the city’s swankiest inn, sleeping in a luxury suite with the innkeepers son (for free and with the innkeeper’s blessing)
- in the barbarian village where she shares the thatch palace of the Chief, being real friendly.
- in the dungeon, discussing the finer points of Troll-Finger race strategies with the troll guards .
The trick here is to give the NPC one key weakness that will prevent it from becoming a Marty Stu. Maybe she is a horrible combatant (as all bards, amiright?) and the PCs need to save her bacon countless times. Maybe she’s the daughter of a truly scary Overlord and she openly opposes him and provides critical tidbits of info to help the PCs spoil his plans.
(Of course in that last case, she’s actually using the PCs in a Xanatos Gambit to depose her father and take his place).
To make this character really over the top, make her mention from the start that a true Epic needs a grand Villain and have her say, many times, she’d be perfect for the job if she wasn’t so busy writing the damn story.
If you can fit in these comments right after she looks the most incompetent, chances are they won’t take her seriously… you’ll leave your players in the dust when she actually pulls it off.
The Magnificent enemy.
As an openly declared antagonist a Magnificent Bastard can be more fun to play than an Overlord.
Always civil, always polite. He’ll make a point of capturing the PCs and then entertain them to a classy evening where he’ll try to make them see that he’s not such a bad guy after all. Of course all this is done in order to work the PCs in a frenzy of hate for him so that they find a way to destroy that Orb he jealously guards at the bottom of his dungeon of Death. Said orb that only Heroes with pure intentions can open.
Then when the trapped Demon gets out and nearly slaughters the PCs, the Bastard arrives shortly after the Demon fled and announces an Heel Face turn. He confesses to his evil manipulative schemes and gives the PCs all the tools needed to destroy the escaped Evil. While they are on the hunt, he gathers up all terrorized kingdoms and creates a ruthless Empire that starts marching on the rest of the world.
When the players return, powerful enough to topple him in 6 seconds, he crumples to the ground, crying for mercy. He explains that he forged this empire to face the arrival of the Mad World-destroying God through the gate that the demon they released, and killed, was guarding.
While the PCs deal with your latest Lovcraftian creation, the Bastard signs a deal with all the Lords of Hell, becomes immortal in exchange for all the souls of the empire and moves to a Condo next to Asmodeus…
And so on…
The trick here is that whenever the players go “that’s it, let’s kill that f….er!”, you need to offer something that the players need more than what killing the NPC is worth. This can be the whereabouts of a lost sibling (kidnapped by the Magnificent Bastard of course), the possible location of a legendary weapon, etc.
This is the perfect occasion to abuse player backstories to the limit. If they start feeling manipulated by that guy from all angles, you’re doing good.
And if you painted him in a corner and he needs to die… have him fall off a cliff. Never let the players have the satisfaction of seeing such a villain die, unless this becomes a defining moment in your campaign (or the players threaten to blow your four tires on the way out).
An effective Magnificent Bastard NPCs is the stuff of legendary evil DMs.
The Bastard Within
Now I’ve tackled the Trope for NPCs. There are also challenges to having a Magnificent Bastard as a PC. Played lazily, it becomes a case of Chaotic Jerk. Played brilliantly by a good story-teller/Psychodramatist, it could be priceless.
Instead of going on for another few pages, I challenge you to come up with tips to play a good, entertaining Magnificent Bastard as a PC… in the comments or your blog.
Yax? Care to take a stab?
Inq. of the Week: Blub Blub Blub?
Though they may not be able to survive in-game, Bards received the most votes for being able to survive into the next edition. I voted for them, but I have to say I’m quite surprised. Druids and Monks were right there too, which probably means that all three of these classes have a unique flavor not easily replicated by another class. We’ll just have to see who makes it into the final products.
This week, I give you a fairly irrelevant question. In my D&D game, I sent them out to sea for the first time, which almost always means combat of some kind. Thankfully this time the players didn’t guess the exact monster they’d be going up against, so I was able to send them up against a steam-breathing Dragon Turtle. The combat featured some ship-side artillery from the PCs, a friendly water elemental who was able to carry the PCs into melee, and one heroic leap onto the creature’s shell. (All keeping with the Rule of Cool, of course.) That, combined with everyone at the table (except for me) having recently seen Cloverfield, I came up with the strange question…
Some similar creatures have been combined, but pick your favorite depiction!

