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	<title>Comments on: (Not so)Mini-Crunch: Magic loot by any other name.</title>
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	<link>http://critical-hits.com/2008/01/08/magic-loot-by-any-other-name/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: ChattyDM</title>
		<link>http://critical-hits.com/2008/01/08/magic-loot-by-any-other-name/#comment-47489</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 09 Jan 2008 14:03:33 +0000</pubDate>
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		<description>Interesting twist on the concept John.  As long as you maintain the limits given by the system ( 6 inherent bonus) and such, it could work.

I think going with gp value of the item is a simpler approach to balancing when an item becomes &#039;sappable&#039;...</description>
		<content:encoded><![CDATA[<p>Interesting twist on the concept John.  As long as you maintain the limits given by the system ( 6 inherent bonus) and such, it could work.</p>
<p>I think going with gp value of the item is a simpler approach to balancing when an item becomes &#8216;sappable&#8217;&#8230;</p>
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		<title>By: John Arcadian</title>
		<link>http://critical-hits.com/2008/01/08/magic-loot-by-any-other-name/#comment-47488</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Wed, 09 Jan 2008 13:53:21 +0000</pubDate>
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		<description>I like the idea of moving some of the item powers over to the actual characters. I can see that as a nifty power or class. Item sapper prestige class. Once per level you can sap away one power of a given item. You might be limited by to items of certain xp costs at lower levels, and higher ones at higher levels.</description>
		<content:encoded><![CDATA[<p>I like the idea of moving some of the item powers over to the actual characters. I can see that as a nifty power or class. Item sapper prestige class. Once per level you can sap away one power of a given item. You might be limited by to items of certain xp costs at lower levels, and higher ones at higher levels.</p>
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		<title>By: Asmor</title>
		<link>http://critical-hits.com/2008/01/08/magic-loot-by-any-other-name/#comment-47487</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Wed, 09 Jan 2008 08:19:05 +0000</pubDate>
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		<description>That&#039;s an interesting idea. I like that it could stick players with items they&#039;d never pick on their own, and I&#039;m sure that could lead to some fun situations when they figure out just how to apply it to their current problem.

Truly the MIC is one of the best books of 3.5.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting idea. I like that it could stick players with items they&#8217;d never pick on their own, and I&#8217;m sure that could lead to some fun situations when they figure out just how to apply it to their current problem.</p>
<p>Truly the MIC is one of the best books of 3.5.</p>
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