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	<title>Comments on: Critical Hits: Now Easier and More Fun</title>
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	<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Session Report &#38; Review: Keep on the Shadowfell (Part 1) : Critical Hits</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61363</link>
		<dc:creator>Session Report &#38; Review: Keep on the Shadowfell (Part 1) : Critical Hits</dc:creator>
		<pubDate>Tue, 20 May 2008 11:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61363</guid>
		<description>[...] off, we were very happy to see that our namesake is restored to its former glory in that rolling a 20 now automatically scores a critical hit and you do maximum damage for the [...]</description>
		<content:encoded><![CDATA[<p>[...] off, we were very happy to see that our namesake is restored to its former glory in that rolling a 20 now automatically scores a critical hit and you do maximum damage for the [...]</p>
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		<title>By: D&#38;D Miniatures 2.0 Rules Released : Critical Hits</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61362</link>
		<dc:creator>D&#38;D Miniatures 2.0 Rules Released : Critical Hits</dc:creator>
		<pubDate>Sun, 20 Jan 2008 20:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61362</guid>
		<description>[...] rules are the same as the old DDM game (and not like the 4e crits): Natural 20 auto-hits and does double [...]</description>
		<content:encoded><![CDATA[<p>[...] rules are the same as the old DDM game (and not like the 4e crits): Natural 20 auto-hits and does double [...]</p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61361</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Sun, 06 Jan 2008 10:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61361</guid>
		<description>That&#039;s an interesting variant on the idea, but I&#039;ll be sticking with the crit table that the group has tweaked to our enjoyment...not that I wouldn&#039;t look into purchasing an actual Deck of Many Things given the opportunity, but I probably won&#039;t buy the cows from which I receive free Ice Cold Milk...</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting variant on the idea, but I&#8217;ll be sticking with the crit table that the group has tweaked to our enjoyment&#8230;not that I wouldn&#8217;t look into purchasing an actual Deck of Many Things given the opportunity, but I probably won&#8217;t buy the cows from which I receive free Ice Cold Milk&#8230;</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61360</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Sat, 05 Jan 2008 17:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61360</guid>
		<description>Rev- have you seen Paizo&#039;s &lt;a href=&quot;http://paizo.com/store/paizo/gameMastery/accessories/v5748btpy7wv9&quot; rel=&quot;nofollow&quot;&gt;Critical Hit deck&lt;/a&gt;? Sounds like it might be right up your alley.

I prefer keeping those kinds of things abstract in D&amp;D, but I definitely see the appeal of limb removal!</description>
		<content:encoded><![CDATA[<p>Rev- have you seen Paizo&#8217;s <a href="http://paizo.com/store/paizo/gameMastery/accessories/v5748btpy7wv9" rel="nofollow">Critical Hit deck</a>? Sounds like it might be right up your alley.</p>
<p>I prefer keeping those kinds of things abstract in D&#038;D, but I definitely see the appeal of limb removal!</p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61359</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Sat, 05 Jan 2008 16:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61359</guid>
		<description>We&#039;ve always done the old nat 20=auto crit rule at my table...and we made a few exceptions to the crit immunity rules (like the time a player rolled 27 nat 20s against constructs in the same dungeon)...

The new rule may be a bit saddening for players who only do a handful of damage dice, i.e. halfling daggers = :( but that seems like a good solution for unlucky rolls...I wonder how long it&#039;ll take for players to begin doing massive damage with their weapons...

My table has also employed a crit/fail %table which adds extra little details to those extremes to spice up the game...there is some risk in employing the table (1st lv. kobolds can kill 20th lv. barbarians with lucky hits), but it feels great to kill a purple wyrm with a single charge...</description>
		<content:encoded><![CDATA[<p>We&#8217;ve always done the old nat 20=auto crit rule at my table&#8230;and we made a few exceptions to the crit immunity rules (like the time a player rolled 27 nat 20s against constructs in the same dungeon)&#8230;</p>
<p>The new rule may be a bit saddening for players who only do a handful of damage dice, i.e. halfling daggers = <img src='http://critical-hits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  but that seems like a good solution for unlucky rolls&#8230;I wonder how long it&#8217;ll take for players to begin doing massive damage with their weapons&#8230;</p>
<p>My table has also employed a crit/fail %table which adds extra little details to those extremes to spice up the game&#8230;there is some risk in employing the table (1st lv. kobolds can kill 20th lv. barbarians with lucky hits), but it feels great to kill a purple wyrm with a single charge&#8230;</p>
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		<title>By: greywulf</title>
		<link>http://critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61358</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sat, 05 Jan 2008 09:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2008/01/04/critical-hits-now-easier-and-more-fun/#comment-61358</guid>
		<description>Yep, pretty much same here. We took the crit roll as an auto success. It just slowed down the game having to make two rolls for each crit; that was just like rolling two hits, then rolling two lots of damage - in other words, no bonus at all.

It&#039;s good to have it becoming official, and I&#039;ll be interested to see what the rules changes are for weapons with higher crit ranges, rapiers in particular. Rapiers are our favourite weapons :)</description>
		<content:encoded><![CDATA[<p>Yep, pretty much same here. We took the crit roll as an auto success. It just slowed down the game having to make two rolls for each crit; that was just like rolling two hits, then rolling two lots of damage &#8211; in other words, no bonus at all.</p>
<p>It&#8217;s good to have it becoming official, and I&#8217;ll be interested to see what the rules changes are for weapons with higher crit ranges, rapiers in particular. Rapiers are our favourite weapons <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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