Critical Hits

The Journal of Gamer Culture

Tabletops & Tropers: That would make such a…

Car ChaseWhile looking at the TV Tropes Wiki for inspiration for my next trope post, a recurring idea kept coming back.

You know that thing where a bunch of gamer geeks come out of the latest Superhero/Spy/ Action/Sci-Fi/Fantasy movie and they have this discussion:

“Dude, this, like, totally rocked!” says the extroverted enthusiastic geek!

“Yeah, ’twas cool” says the cautious, analytical one.

They both turn toward the third one, often the group’s DM or the Supercool-seeking player. They know what he’s going to say…

“This would make such a cool game… ”

And both nod without answering… having heard it a thousand times. They know that it almost never does.

As I was pondering this, several ideas formed in my mind to try to prove this thing wrong. Insights were had, things were discussed with friends, and a project was born…(More on this later)

Then it hit me, I got me an honest to god RPG trope on my hands here. Heck I even started talking to other people about it by saying ‘You know that thing where…’, which is basically TV trope’s entry page for creating new tropes…. and the people I talked to knew about that trope of mine! Weeee!

Now a caveat, there have been numerous successful adaptations of stories to RPGs. The various incarnations of the Star Wars RPGs are a prime example… and technically so is D&D. So the list could go on for quite a while… killing my own argument in the egg.

Ah I love writing when I think on the fly… I’ve got quite a few levels of painting myself in corners it seems…

That’s when the windows exploded inwards in thousand of gem-like shards! Once again, the NaNoWriMo Ninjas attacked our poor writer to save him from his poorly planned plot dead-end!

What I mean is that I strongly believe that when Joe Gamer runs out to buy the Serenity RPG after seeing the movie/series he does not find what he’s really looking for. While I was told that Serenity is a pretty decent game, I believe that buying it, learning it, and then setting up a game is a large investment that often fails to bring the same emotions and thrills felt during the movie.

Which is what sparked the comment in the first place. The gamer wants to re-live the emotion of the movie in his games.

Like many things in life, I strongly believe that there is a cheat out there that allows a crafty DM to capture the thrills of a cool (insert favorite media narrative) in a game session without actually making a game/adventure specifically about it.

And I think that the cheat is to explore and exploits the tropes of that cool movie/novel/etc… and add a sprinkle of crunch when necessary. You then mix together and apply them in your game. Voilà! Feeling recaptured.

I’ll put my money where my typing fingers are and try to do this with a classic scene (Tackling something bigger is part of a special team project… stay tuned).

The Chase Scene

Hollywood has only actually filmed one chase scene and they simply reuse it over and over. Often features a Cool Car. It frequently results in Television Geography, since the scene is edited together to be dramatically compelling, not physically possible.

The Chase Scene is a gimmick I have very rarely seen done right in RPGs. Mainly because what’s cool about a chase scene is often killed by overly complicated (and/or quite boring) mechanics or it becomes an overly crunchy mini game that can derails from the feel of a chase.

For example, in D&D, if played straight, the fastest character wins the chase… end of story. Or you can do an extended opposed Dexterity check (A series of rolls vs each Dex scores) with hopefully some color commentary from the DM. Zzzzz…

But look at the entry on the TVTrope wiki, there are a ton of tropes associated with the Chase Scene. So to make a successful chase scene in your RPG:

  • Pick the coolest conflict resolution you have in your game system and base the chase on it using some sort of metric to keep things honest (Relative Distance ranks, Chase Hit Points, actual range, etc.).
  • Assume both parties have approximately the same speeds. If needed, give a very slight bonus to the faster party whenever a conflict resolution is needed.
  • Chart the chase on a simple Decision Diagram.
  • On the chart, add your favorite trope-based ‘encounters’ in the decision boxes. Pick the ones that force interaction with the environment in a cool way (a Chain-link fence, a Road block, an Exploding vehicle, a fruit cart, a canyon/alley ripe for a Wronski Feint, etc)
  • At each encounter point:
    • Have the opposed party be near each other enough to interact with both the environment and each other.
    • Give PCs key choices that can affect the outcome of the chase.
    • Have conflict rolls to resolve the encounter.
    • Adjust chase metric based on result
  • Aim to have the chase end at one of the key encounter point.
  • If it’s your style, fudge rolls (to prevent bad NPC or PC failures) when needed to make the scene build to sufficient tension before acting out the final resolution.

So you see, while mechanics are necessary, your players will recognize and react more strongly to the chase-associated tropes and will probably enjoy it more than just rolling on Chase Chart F and cross-reference it to Armour types and local Humidity…

Expect more on this soon…

Have a nice week!

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Mini-Links: Evil Editions and Vicious Superstar Scandinavian Clambake!

That’s Grendel’s mom?Ahhh, the Echo Chamber: taking other people’s stuff and talking about it on your site.

I haven’t done one of those in some time, so here’s a short post on stuff I found cool lately.

Evil in Mythic Scandinavia

Yeah, Beowulf is out and I must say that Grendel’s mom is quite the MILTFAW (…to Fool Around With… I try to keep things PG-13 here)!

Vanir over at Stupid Ranger combined his snarky mood and his recent viewing of the movie to write another excellent post on proper villainy and the types of villains we see in the movie.

According to him, Grendel’s mom is the best Big Bad of the bunch, followed closely by… Beowulf and Hrothgar (you read that right).

I don’t know if you have the time to read this Vanir, but I’d like to challenge you to tackle the Hero archetype now. How can you make believable, smart and Good guys in RPGs that don’t fall in the common pitfalls of Lawful Stupidity.

So is 4e going to Rock or Suck?

Agent provocateur extraordinaire Yax as done it again and has thrown yet another piece of pavement in the RPG fans’ pool this week. He posted another dual piece on the perceived pros and cons of 4e.

I have no intention of jumping in the fray. I’m in the ‘wait and see camp’ for the moment and I absolutely refuse to make up my mind before I actually see the material.

Keen Vorpal Vicious +2 Cycle!

Found this while Stumbling… somehow, the Masterminds of my entourage enjoyed it very much.

Wondrous RPG Superstars

Have you seen the results of the 1st round of Paizo’s RPG Superstar contest? While I have not been selected (no bitterness, I’ll post my entry foe a postmortem discussion later this week) the Top 32 items feature some very very good designs.

Descartes in Finland

I found Tommi’s new RPG blog through Daniel’s.

Tommi has a sharp mind and a sharper pen. He tackles both RPG and metaphysical issues and has given me more insight into DMing with his comments here than I have read in a long time. This post showcases the man’s skills and insight!

Holy Giant Mutant Fire Clam!

Good man of the week, and quasi-permanent member of my ‘do not kill this minion this week list‘, Graham started his own blog called Criticalanklebites.com. His second post is a very funny, albeit disturbing, survey of legendary bad RPGs.

One in particular seems to be all about hoverbikes, Fire Drakes, Hollowed-out planets and Laser Shooting bears. Man, what?

While writing about this cool-covered atrocious game, Graham just couldn’t resist creating d20 stats for Giant Mutant Fire Clams…. for reals!  I’m soooo going to tackle the laser bear in a future post!

Insert witty subtitle for un-named blog here

I have another recent blog I found that shows promise but the author is not yet ready to encounter the world yet. So I’m keeping him for a later linky-day. (he he… Sorry man!)

Have a nice weekend, I’m currently looking into setting up a forum and thinking about making PDF of some of my more popular posts.

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