Chatty's blog 1/2 year in review.
In which Chatty DM rambles about the cool things brought on by blogging.
On July 24th, 2007 after 2 failed attempts on MSN Space and Live Journal, I finally made a jump to blogging using Google’s Blogger. Having no clear idea what to actually talk about, I started rambling about my future campaign, online tools, a trip to Boston, RPGs. Magic: The Gathering, Meta-blogging and Webcomics.
Yan started commenting and I pestered some of my friends about this new blog thingie I was trying.
I rapidly realized that writing about RPGs helped me shape my thoughts around things that and allowed me tofocus on what I needed to do to make the experience better for all.
Then I stumbled upon the age old tradition of stealing stuff from other bloggers (linking them) and discussing their posts on your blog instead of commenting on theirs.
That’s when I made 1st official contact as a blogger with some of the blogs I was reading fervently:
- Bartoneous , Dave et. al. over at Critical Hits.
- Martin from Treasure Table
- Dante, Vanir and Stupid Ranger
One month after having started this Bloggy thing, I started posting my campaign log, which chronicled the harsh beginnings of our latest D&D campaign. It has since then continued and we concluded the 1/2 half of a very successful gaming season here. I’m particularly happy with my Post Mortem analysis technique which helps me summarized the good and not so good of each sessions.
On August 28, when I was musing on the hope that 4e would address some mechanics that hindered our games (grapple anyone?), Yax left the 2nd comment on the blog. I had commented on Yax’s excellent blog quite a few times (I think I scored top commenter in August). But getting someone to actually acknowledge your presence gave me quite a high.
At about the same time, Jeff over at The lair of the Evil DM and Dr Rotwang from I waste the Buddah with my Crossbow posted a link to my fledging empire of Crunch.
I was hooked on Blogging.
September rolled in and comments started coming in. I was participating on a lot of discussions between Yax and the Stupid Ranger crew. Especially on Vanir’s excellent series on Evil PCs. I felt like I was getting invited to join is a small community of people sharing similar interests. I was having fun!
Then I discovered the TVtropes wiki and the Rule of Cool…
It’s funny when you write something out of sheer enthusiasm, with no plan or idea where it will go. This 300 word text defined what the blog was going to be all about from that point forward. It also seems to be a point of entry for new readers.
From that point on, traffic increased, comments started appearing and I created a great ongoing series on RPGs and tropes. I couldn’t believe that people other than my friends and a few bloggers could enjoy what I rambled about. I’m was and still remain so thankful!
I also started other series on RPG group dynamics, the profile of my players and Adventure Preparation.
I even went a little crazy and started rambling about the Crunch/Fluff of RPGs and some stuff about being an Evil Overlord of Crunch. So much so that I actually got me an honest to goodness Industry Nemesis.
(Expect a face off at Gen Con, MWa HA HA HA!)
Things became so successful that I decided to level up my blogging package by creating my very own domain and moving to WordPress. That’s where I was absolutely blown away by the niceness of people who dropped comments here. Chief among those was Graham (ve4grm) Poole who came to my rescue and helped me out with all that gibberish about php, templates, plugins and widgets. You are a prince among humans Graham.
Others joined up my little operation and started co-writing a player-centric log of our D&D campaign (Thanks Yan) as well as an emergent RPG gamer sharing his ambitions to jump into the DM seat (yay PM!).
Lately the community grew so much, which such varied interests that I went ahead and created a forum to allow the growing community to voice the many interesting things they had to share.
While the membership is still quite small (24 members so far, come on join!), I’m amazed at the activity level and cool things everyone brings there (575 posts after 3 weeks, yeah about a third is mine).
I take a few instant to point out that there is one member only area that you can’t see as a guess because it covers DM-only stuff. So do join if you want to see this also. It’s really a nice, very open and inclusive environment and I hope we’ll be able to maintain it as such.
Actually this is what truly and completely blows me away about it all. I can’t believe just how nice and open to frank, but respectful discussion, everyone is around here. I’m impressed by the fact that I see Storytellers mingling with Grognard, RPG theorists and D&D heads, exchanging tricks, tips and opinions.
Heck we even got 4e naysayers rubbing elbows with 4e optimists and everybody keeps a check on tempers, even when there is disagreement.
You guys made me renew my faith about the Internet… So far.
So what do I take with me from this last incredible year (I leave out the personnal and professional stuff, let me just tell you it’s all good) before I revert tomorrow with my goals for the next one?
- RPGs are fun and you never cease to learn new tricks and ways of making it cooler, even after 25 years!
- Friends are precious commodities with little free time and have to be treated accordingly
- A shared-interests community is one of the most awesome things I’ve discovered. I’ve made friends with people I’ve never seen or talked to, yet I somehow feel they would come to my help if I needed it, and I would do the same.
- I might actually have the talent to do something more than blogging but I have the luxury to see it unfold slowly and see where this gets me.
Happy New year all and thanks for reading!
Congratulations, Original Sultan!
A hearty round of congratulations from everyone at Critical Hits to guest reviewer and frequent commenter Original Sultan who was married this past weekend. We wish him the best in his life to come (aided by his new magic ring that has many powers and bonuses, I’m sure). As an added bonus, here’s an embarrassing photo of him, myself, and The O from the bachelor party! Tons of debauchery there, of course! [Read the rest of this article]
Inquisition of the Week: Best Game of 2007
We’re going to run the poll for another week to see if more people will come forward to defend the honor of 2007. Reverend Mike makes a great point that it might not be as good as we hoped with the Writer’s Strike messing up the movie and tv schedules. I should also point out how many great new shows I started watching in 2007: Chuck, Journeyman, and Pushing Daisies being instant hits in my household.
To go even more into defending the year that is about to end, I’ll ask you for a minute to think back over the games that you have played this year. This has been a great year for gamers, especially video gamers. It seems that all the major genres have been covered with ground breaking titles or solid sequels. All the major gaming websites look like they have a difficult time choosing just one 2007 release to highlight as the best of the year. But this is not about what they think, it’s about how you’d answer the question:
What was your favorite game of 2007? [Read the rest of this article]
My D&D Flavour: House Rules for Badass Heroes.
Tommi made a post suggestion in my last Adventure Prep post: “How about a brief summary of the house rules you use for those who have not read everything you have ever posted”?
I’m happy to comply…. except for the brief part.
The core of the rules we use is D&D 3.5 with a metric ton of sourcebooks (most of which I own, check my library here).
Some players have the full Core set, the Players Handbook II and Stef even has the Magic Item Compendium (his D&D Sears Catalog he calls it I believe) .
Of course, many, many, many changes were made to the rules:
First, we borrowed most of the system-neutral cool stuff from the Iron Heroes Core book. Mostly because that game is crammed with stuff that makes character into Badasses:
Point buy:
Abilities Scores are purchased as per the option presented in the IH Core Book (which mirrors the DMG, I think). All players have a 10 in each ability score and buys increases at the rate of 1 point per +1 increase until 15, 2 points per +1 until 17… etc. All players had 16 points to buy their character. (Except Cixi, who had 24).
Cixi :
Franky plays the only fully Iron Hero Character, a throwback from our last campaign. Iron Heroes are classes that were designed to be equivalent to all other d20 Fantasy classes but without needing to use Magic Items and Buffs. Iron Hero, as the name implies, is a low/corrupted magic game.
In order to make Iron Heroes fit in a Generic D&D world, I tweaked a lot of rules for them:
- Immune to all Spells and Spell-like abilities that allow a Fort or Will Save (prevents healing, Divination and Charms, but a fireball hurts).
- If they die, they become incorporeal spirits that can possess a body (like the Fiendish Codex I) and transform it into their original forms (over 5 days).
- No Magic Item function in their hands. (There’s a whole lot of fluff behind these 3 rules)
Skill System:
All skills made into groups of 3-4 skills. Each classes has access to specific groups (Download Yan’s excellent cheat sheet here). Each skill point spent buys one rank in each skill in a group. All other skills can be bought at 1 point per rank. (So yes everyone gets to use Use Magic Device, great for a non-cleric party like ours).
Furthermore, all skills rolls and effect are handled as Iron Heroes. This means you can, for example, take a +5 DC to Climb faster or retain your Dex Bonus while doing so. The one exception is Perform and Search/Disable device where one must be a Iron Hero class, a Bard or have Trapsmithing to use as written.
Combat Challenges and Stunts:
Players can trade Base Attack and Defense Bonuses for extras in combat. These extras are all basically watered down combat feat effects akin to Power Attack, Combat Expertise, etc.
A stunt is an improvised attack that uses a skill (or a combination of skills). For example, I allowed tumble checks to deal damage to a swarm by using one’s body as an area attack.
Self Flanking and Attacks of Opportunity:
A Character that starts his move adjacent to a foe and moves to the opposite flanking position in the same turn gets to flank the opponent.
Also, the only way to provoke an AoO is to move more than 1/4 your speed within the threatened area of the same foe.
Draining:
Level and ability drains are now temporary. Negative levels are recovered at the rate of 1 per day.
The rest of the house rules were taken here and there…
For character design and management, we use the following House Rules:
Custom Classes:
- Math plays a Mashed-Up (not multiclassed) Duskblade Arcane Archer that can cast spells through arrows and Melee weapons.
- Yan plays a Shaper, a mashup between the Pixie racial template and Monte Cook’s variant Sorcerer with a unique spell mechanic.
- Stef plays a ‘standard’ 1/2 Dragon Barbarian, boosted a bit to give him a higher breath weapon DC, and recurrent breath weapon (every 1d4 rounds like a Dragon)
Hit Points:
All players have the choice of taking average Hit Point or Rolling them. But they must chose before, not after rolling
XP:
As mentioned earlier last week, I use Clinton R. Nixon’s Keys system. I took the one from something he called Sweet20, but it seems to have been incorporated into another of his creations called Shadows of Yesterday. I am still implementing this one to reward my player’s natural tendencies to start building their character’s stories. I’ll read SoY a bit more to see if the implementation of the key system is any different than the one I cobbled up here.
Other House rules we use:
Damage Reduction:
A high enough enhancement bonus penetrates material-related DR. For example, a +2 weapon overcomes X/Slashing and a +3 weapon overcomes x/adamantine. I took this from an old Monte Cook web post.
Spell Resistance:
When you target a monster with Spell Resistance with a magical effect that is subjected to it, make an SR check as usual. If failed, you do not spend any resource (Spell Slot, Spell, Charge, etc) but you still lose your action.
Golems now have very high Spell Resistance instead of pure immunity (Sorry Yan, I forgot that one last time).
Action points:
We use the full gamut of Action Points featured in the Unearthed Arcana variant rules.
Critical Hits:
Last but not least, now that Franky and I fixed a little rules error with Cixi’s Critical Hit rate, I’m re-instating the play test of Crit Resistant creatures instead of Crit immune ones (Taken from Graham’s very 1st post here). All creatures usually immune to crits can now be, if the player confirms a crit twice with the roll of two d20s.
Well, that’s about it. Once it’s all there in one post, it does seem like I’m not playing D&D 3.5 anymore…
Holy Green Giant Clay Golem!
This is a short mini-post just to showcase my latest D&D Miniature acquisitions. As I usually do, I buy 2 boosters of each and every D&D mini series they make.
The latest one, Desert of Desolation is full of goodies for my future game sessions. Look a Bone Devil, a Spined Devil, a Fire elemental, Drows, an animated statues, swarms and even a tiefling cleric!
As for that Huge Green Clay Golem?
Well I gotta thank Andy of Geeknews.net for that particular gift. He offered it (and a Pokey figurine) to the 1st two people to comment on his 1000th post. Thank you Google reader!
I also got a pack of the latest D&D tile set: Dire Tombs (which I would have needed in my Seed of Sehan Dungeon Crawl).
Uh Huh, here’s another mini rant coming:
Wizards! Stop publishing books (especially crappy ones) before 4e! The Dungeon Survival guide, WotC presents…. Ahhhhhhhhh!
It also kills me that the Examplar of Evil and Elder Evil books look so good but I can’t buy those and expect any significant mileage out of them.
Here my suggestions, go wild on D&D tiles, 4e preview Miniatures, Battle maps, heck publish adventure design books or re-print 3.5 versions of old classic modules but please, for the love of god, stop putting out crap that my local FLGS has to buy and then stays stuck with and gets hurt with the inventory.
Ahhhh I feel better now.
All right… it’s another weekend of Holiday cheer and parties. I’ll be back on Monday morning with more substantive stuff.
Game Doctors: Tales of the Arabian Nights
A friend and member of my design group Jacob started a series of articles under the heading of “Game Doctors” to try and fix published games under our watchful eye. There are a few games that we’ve started playing quite often, but being the perfectionist game designers we are, have made a few changes. So you can think of these as being both a look into how we analyze game design problems and a collection of house rules for specific games.
Today’s Patient:
Tales of the Arabian Nights by Eric Goldburg. [Read the rest of this article]
Review: I Am Legend
Even though I Am Legend came out in theaters two weeks ago on December 14th, many people have not seen it yet possibly because of the mixed reviews it has recieved. Ever since we saw the first teaser that gave no indication of anything other than Will Smith being alone in the city, my wife and I were really excited to see this movie. Last night we finally got to see it, and I have to say we were both incredibly satisfied with the experience. Neither of us has read the book on which it is based, nor have we seen either Omega Man (1971) or The Last Man On Earth (1964) (both movies based on the same book), but the new movie does not present itself as a remake of either movie and instead borrows ideas from the book and builds on its own.
I Am Legend is a movie that does not waste time and the directing clearly conveys this, it has completely shunned much of the current epic movie feel and instead focuses entirely on the character of Robert Neville and what he is going through. As he is the last man on earth, a lot of what defines him is his daily routine going about the city with his only companion, a German Shepherd named Sam. The scenery and setting of this movie are simultaneously beautiful, creepy, and awe-inspiring. I imagine a lot of heavy CG was used to create an abandoned New York City for the film, but it all blends together very well to create stunning feelings of neglect and solitude. I was quite surprised at the amount of character development which Will Smith accomplishes, the psychosis and mental anguish of Neville are perfectly executed. [Read the rest of this article]
Adventure Prep: Of Planescaping and High Intensity Hacking, Part 1
Here I sit, mentally preparing myself for the next half of our D&D 07-08 season. As I promised my players almost 5 months ago, I’m sending them Plane-hoping in the Great Cosmic Wheel.
I’m done reading Planescape and while I love the setting’s potential, I was rather irritated by the late 90′s “Storytelling is a better way to Roleplay” philosophy that permeates every DMing paragraph of the product and still does in some circles.
Begin Rant:
The original Planescape setting basically tells DMs that using the Setting for interplannar dungeon crawling is a less than ideal way of using the product… many times…. I tell you, so what?
Here’s a suggestion to all game designers (the Silvervine crew included) that wish to have the widest possible audience. Make Storytelling and Narrating an option of your game… not its de-facto philosophy. At the very least, please don’t try to make a point about the relative merits of that style of play over others.
I truly believe that excellent storytelling can happen in any RPG systems where players are engaged by the setting enough to want to interact with it. It just doesn’t need to be repeated ad nauseam in the game’s text, GM hints and adventure design notes.
Imposing Storytelling/Shared Narration as ‘better’ or as ‘necessary” makes me and probably a significant portion of the crunchier market go hostile on the product.
End Rant.
So if I ignore the suggested DMing philosophy, I can totally embrace a setting where beliefs shape reality and organization formed around these beliefs. I have yet to read the 3.5 adaptation over at Planewalker.com which might mend my negative feelings.
I’ve decided to adopt the Planescape world (i.e. the Factions, the beliefs can shape reality idea, the frontier towns, etc) whenever the characters will leave Ptolus on outer-planar missions. I will not focus on one huge aspect of it though… Sigil.
With Ptolus taking a larger part of the player’s fledging story-lines, I don’t wish to introduce a second city with different locales and organizations. Instead, since my Homebrewed world is currently recuperating from a wide-scale alignment-based war, I’ve made Ptolus into a planar nexus and am placing numerous Sigil-like portals throughout it. I’m also adapting various Sigil organizations and NPCs to Ptolus.
As suggested by one reader in our forum, I’ll move the various faction headquarters into the Outland frontier-towns or within the actual planes where the core philosophies originated (and possibly open branches in Ptolus).
Sigil will remain a reality but I’ll probably find a plot-related reason why the Lady of Pain wants to keep the character out of it… (probably something about Cixi’s origins and peculiarities). I mean the parallel between Ptolus’s Spire and the Outland one is just too strong an image to ignore.
I also needed a published Planescape-friendly adventure for level 9 PCs that would take up to the summer break…
Well it just happens that I own the principal Planescape-themed D&D 3.5 adventure… an adventure that I both hate and love at the same time. An adventure written by none-other than my Nemesis!
Yeah, that one…
I would never have considered playing it up to 2 months ago… However, since hacking the Seeds of Sehan Adventures, a rather average, if not downright mediocre series , mechanically speaking, I’ve grown more confident in my capacity to shape an adventure to my tastes.
Sounds like a new DM challenge doesn’t it? Stay tuned for my battle plan!
It is not necessary that a hacker has to be 640-802 as well as 70-649. Novices are hackers today as well. This is true though, that 640-822 and 640-863 do help in pushing towards the right direction.
DM Chronicles, Session 8: Heroic Conclusions
Our Heroes beat the leader of the Cult of Sehan and various other aberrations in an ancient tomb that predates modern Ptolus. After a short rest on Andach’s island, they returned, searching for a way to that pool of glowing green slime that may or may not contain Sehan. They had just started opening another closed tomb door when the soft whispers of thousand of tiny creatures skittering toward the light…
This week, Math (the Elven Duskblade/Arcane Archer Mashed up PC) was missing. We had pushed the game back one week because of my job’s X-mas party and we tried finding various alternative date to accommodate him, but failed. So we elected to play without him as our Social Contract dictates.
The setup of this encounter was tactically promising. We had a 20′X20′ square in front of a door to the other room (click thumbnail to see details). The middle 10′X10′ square was occupied by a Glyph of Warding that characters had detected but not triggered (So picture 4 characters around a Glyph a warding getting ready to invade the next room). The sealed door needed 3 rounds to open by a strong PC (Nogard, Str 28).
As soon as the door was one third opened I activated the 4 Spider Swarms inside. Surprise round! My goal was to have the swarm step on the glyph and wipe itself out while causing all players a few d8s of sonic damage.
That never happened. Within the surprise round and the next one, Lillie, Elite Jedi Mook hunter that she is, killed all swarms with 2 well placed Force Blasts (a force-effect lightning bolt-like spell from Monte’s Complete Book of Eldritch Might). She also cleared a 5′ wide path in all the webs found in the newly opened room.
Eric then sent Cruger inside the room and that’ s when the Web Golem (A golem made out of guess what? MM III) dropped from the ceiling and cast Web on the group outside the room.
The following fight was helped tremendously by Lillie who quickly created paths to the monster. The main difficulty was that Cruger and Nogard both got their weapons stuck on the Web golem and lost them. Nogard went all out and attacked with his natural weapon… getting grappled by the sticky Golem on the way and doing not a lot of damage.
The monster was finally destroyed and no passage to the 4th level (where the pool of green slime reside) was found. It was then decided to use ropes and descend to the last level. (The players went to pains to explain to me how safe they were and how everyone was tied correctly… I didn’t have the heart to play Use ropes checks… and I’m glad I didn’t).
At the bottom awaited Sehan…. A large 40′X40′ pit of glowing greenish slime. As they party approached the pool, I had everyone save vs a telepathic Suggestion to step in this ‘pure, crystal blue pool’ and discuss the next steps with Sehan.
I gave all PCs who had never been exposed to the stuff a bonus to save. None failed… Ahhhhh
I took the occasion to describe that the room was littered with Green crystals embeded in walls and stuck in growing vines coming out of the pool .
As players looked in the crystals, I described how Sehan saw each PCs if it’s own plans came to fruitions. I made a mini image for each PC where power was given to the PC at the price of his/her individuality and form.
For example, I showed Cixi as a Medusa-like Queen commanding millions of Sehan-touched Iron Heroes conquering the worlds of the Multiverse. I showed Cruger (Hellbred Crusader) as a freed soul, 1/2 human and 1/2 Sehan, conquering each layers of Hell with an army of Children of Sehan…
That’s when I had a Huge Green Dragon burst out of the pool and claim it was Sehan and asking to parley. All players but Stef (1/2 Dragon Barbarian) moved back and prepared to fight. I had the other PCs roll for spot checks. Those that succeeded looked into the crystals and saw that the dragon was in fact a Huge Worm-like creature (an Argorth, taken from Pathfinder #3).
Stef played his PC beautifully, willing to trust Sehan after it had given him this new form he liked so much. He stood by the pool, defenseless… while the others were rolling for initiative… I gave him 20% of the XPs needed to level up and the worm promptly grabbed him with it’s tail and Swallowed him up. WooT!
Aside: I’ve played with a lot of Grapple creatures in D&D 3.x and I must say that this worm was one of the best. It needs to spend a tail slap to hit and achieve a grapple… then it must use it’s bite attack to swallow a creature. A seamless process that went fast!
The combination of Tail slap damage, stomach constriction and Stomach acid rapidly drained Nogard of his HPs. The other players promptly went to work on the worm.
When Nogard dropped to -8, Cruger used his 8d6 Divine Surge, killed the worm and cut opened it’s stomach to free his 1/2 draconic pal in the nick of time!
Nogard was healed (draining the last of the healing wands) and then the players pondered how to destroy the pool… Which happened to be the actual Sehan.
Lillie and Nogard discussed this and she agreed that fire might, for once, be a good solution. So Nogard started burning the pool with his breath weapon. It vaporized rapidly, filling the cave it sat in with Insanity Mist (Scroll to poison)… All other players ran away when they made their save vs poison. Nogard prevailed and soon finished destroying this ancient evil…
The characters had saved Ptolus of yet another threat… Woot!
They promptly reported to the Keepers of the Veil who were very happy of this development and invited the PCs to a Banquet to be held in their honor a few days later.
There, Cruger was officially named commander but not without the leader of the Knights of the Pale (a competing, more popwerful organization) telling him to act as her eyes and ears in this “junior” organization..and to be ready to merge both organization if the need arose. You should have seen the evil ‘not more Ptolus politics!’ eyes Eric threw me…. Priceless!
The city’s Commissar came to the banquet and exchanged a few polite words with Cixi…. “I seem to be seeing a lot of you these days miss Cixi”. He also gave Lillie and the rest of the party the “keys of the city” making them full citizens without any of the bureaucratic hassles usually associated with citizenship (much to Lillie’s delight).
The players were enjoying this!
Then I had a somewhat clueless Paladin deliver a special package to Cruger. It was a long thin coffer containing a runed Bastard Sword. An unsigned letter said something to the effect of ‘thanks for the services rendered, here’s something to help you in your quests” The sword was identified as being called Caldbolg (Thanks Fang!)
Aside two: The players who read my last Adventure Prep post suspected where that sword came from. But I really nailed it with the following piece of improv…
One of the invitees was Rastor, a leonal (Lion-man) weaponsmith of Delver’s Square, known for his ability to identify weapons by wielding them for an instant. He went to Cruger and put himself between Cruguer and Dorant Khatru (head of House Khatru, a militaristic noble house Cixi belongs to).
He identified the sword (a sacred blade, bane to Undead/Outsider alike). He then walked to Khatru and told him the sword was of no importance to him… When another PC quizzed him later about his behavior (hiding the sword and lying to Khatru) he shrugged and said something to the effect of ‘if the man can’t keep proper care of his collection, who am I to point out the stolen pieces’
Fun!!!!!!!!
At that point I should have ended the game, but I still had some energy left and I had put a series of new rumours on my whiteboard. Including the rumours of an Inn opening up in the Necropolis…
Well it so happened that the players investigated it, way before I was ready to play the scene (which is from the next campaign arc)…. It turned out all right… but I’ll probably have to make a rewind because we went a lot farther that I planned… But that’s a story for another time!
Lessons Learned:
- Improv: It’s all good, but stop when you’ve reached the final plot point of the evening!
- Recognition scenes to end an adventure is a good idea.
- D&D tiles are Awesome!
What Players liked:
- Getting recognition for their deeds. The ‘thank you’ scene was appreciated
- The Boss monster was cool and nice to play (even Stef fought bite and claw from the thing’s stomach!)
What player disliked:
- When Franky inquired about the outer planes in the Necropolis Inn, I railroaded his inquires to later… he didn’t like that…
- With being caught in the Web Golem’s web and eaten by the worm, Stef was not really able to shine in a cool way all all that much…
What’s next:
- Planescape, January 4th!! Stay tuned!
Want an Avatar by your Comments?
I’ve decided to switch over to Gravatars, since the SexyComments plugin that I use makes it easy. I initially used it with MyBlogLog avatars, but ever since they were bought out, it seems to have gone totally fubar. I know a couple of you have signed up for accounts with MBL to use avatars, and then not had them show up.
Thankfully, Gravatar was bought out, and in this case, works way better than it used to since the buyout. I’ve been testing it for a few days and haven’t seen any downtime. So if you want an avatar to appear by your comments, go sign up with Gravatar. Once that’s done, the email(s) you associate with your account should automatically work with our plugin (even on comments made before you signed up.)






