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	<title>Comments on: The Pain of Campaigning III: The Plot Thickens</title>
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	<description>The Journal of Gamer Culture</description>
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		<title>By: Pain of Campaigning VIII: What About the Bad Guys? &#124; Critical Hits</title>
		<link>http://critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61202</link>
		<dc:creator>Pain of Campaigning VIII: What About the Bad Guys? &#124; Critical Hits</dc:creator>
		<pubDate>Wed, 11 Feb 2009 13:09:30 +0000</pubDate>
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		<description>[...] Pain of Campaigning I: Story and Pre-Game Decisions  The Pain of Campaigning II: Starting the Game The Pain of Campaigning III: The Plot Thickens The Pain of Campaigning IV: Put a Little Politics In It The Pain of Campaigning V: Suitable Villains [...]</description>
		<content:encoded><![CDATA[<p>[...] Pain of Campaigning I: Story and Pre-Game Decisions  The Pain of Campaigning II: Starting the Game The Pain of Campaigning III: The Plot Thickens The Pain of Campaigning IV: Put a Little Politics In It The Pain of Campaigning V: Suitable Villains [...]</p>
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		<title>By: The Pain of Campaigning IV: Put a Little Politics in it &#124; Critical Hits</title>
		<link>http://critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61201</link>
		<dc:creator>The Pain of Campaigning IV: Put a Little Politics in it &#124; Critical Hits</dc:creator>
		<pubDate>Fri, 07 Nov 2008 16:20:27 +0000</pubDate>
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		<description>[...] Pain of Campaigning I: Story and Pre-Game Decisions  The Pain of Campaigning II: Starting the Game The Pain of Campaigning III: The Plot Thickens The Pain of Campaigning IV: Put a Little Politics In It The Pain of Campaigning V: Suitable Villains [...]</description>
		<content:encoded><![CDATA[<p>[...] Pain of Campaigning I: Story and Pre-Game Decisions  The Pain of Campaigning II: Starting the Game The Pain of Campaigning III: The Plot Thickens The Pain of Campaigning IV: Put a Little Politics In It The Pain of Campaigning V: Suitable Villains [...]</p>
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		<title>By: Yax</title>
		<link>http://critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61200</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Sun, 02 Dec 2007 21:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61200</guid>
		<description>Whenever I introduce a magic item that screws up the balance of the game I try to find a way to get rid of the item &quot;a la rust monster&quot; but more often than not, when the time comes to get rid of the object forever I bail - somehow the PCs have noticed the magic item wasn&#039;t right and find a reason not to use it to its fullest.

The DM weaves the story but the players are telling it too and it helps if they want to tell, and live a good story.</description>
		<content:encoded><![CDATA[<p>Whenever I introduce a magic item that screws up the balance of the game I try to find a way to get rid of the item &#8220;a la rust monster&#8221; but more often than not, when the time comes to get rid of the object forever I bail &#8211; somehow the PCs have noticed the magic item wasn&#8217;t right and find a reason not to use it to its fullest.</p>
<p>The DM weaves the story but the players are telling it too and it helps if they want to tell, and live a good story.</p>
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		<title>By: OriginalSultan</title>
		<link>http://critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61199</link>
		<dc:creator>OriginalSultan</dc:creator>
		<pubDate>Thu, 29 Nov 2007 20:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/11/26/the-pain-of-campaigning-iii-the-plot-thickens/#comment-61199</guid>
		<description>Ah yes, the rust monsters.  I do remember that encounter.  Still, I have to say that generally The Main Event generally buffed up lagging characters instead of nerfing excelling ones, which tended to go over much better with the players themselves.  As he matured as a game master, and as the D&amp;D became increasingly balanced, there came a point where none of the characters were really &#039;useless&#039;.  Some were better than others at certain things, to be sure, but eventually we reached that oh-so-special place of having every character fulfill some useful role to the party.</description>
		<content:encoded><![CDATA[<p>Ah yes, the rust monsters.  I do remember that encounter.  Still, I have to say that generally The Main Event generally buffed up lagging characters instead of nerfing excelling ones, which tended to go over much better with the players themselves.  As he matured as a game master, and as the D&amp;D became increasingly balanced, there came a point where none of the characters were really &#8216;useless&#8217;.  Some were better than others at certain things, to be sure, but eventually we reached that oh-so-special place of having every character fulfill some useful role to the party.</p>
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