<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Plot Arcs and Themes: The Stories that Games Tell</title>
	<atom:link href="http://critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 17:53:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61113</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Sun, 04 Nov 2007 16:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61113</guid>
		<description>I feel like CCGs in particular are necessarily married to the idea of the game telling a story.  That may partially do to the need for licenses to sell CCGs...

... then again Magic started out with a pretty vague story, but &quot;Wizards Fighting&quot; proved to be enough obviously.</description>
		<content:encoded><![CDATA[<p>I feel like CCGs in particular are necessarily married to the idea of the game telling a story.  That may partially do to the need for licenses to sell CCGs&#8230;</p>
<p>&#8230; then again Magic started out with a pretty vague story, but &#8220;Wizards Fighting&#8221; proved to be enough obviously.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Game</title>
		<link>http://critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61112</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Sun, 04 Nov 2007 04:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61112</guid>
		<description>Yep, the only thing I don&#039;t like about it is the weird end condition. Other than that, fun times! If you like OUaT, I can also recommend the pseudo-RPG &quot;The Adventures of Baron Munchausen&quot; and &quot;Nanofictionary&quot; (pictured above.)</description>
		<content:encoded><![CDATA[<p>Yep, the only thing I don&#8217;t like about it is the weird end condition. Other than that, fun times! If you like OUaT, I can also recommend the pseudo-RPG &#8220;The Adventures of Baron Munchausen&#8221; and &#8220;Nanofictionary&#8221; (pictured above.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vanir</title>
		<link>http://critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61111</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Sun, 04 Nov 2007 04:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/11/03/plot-arcs-and-themes-the-stories-that-games-tell/#comment-61111</guid>
		<description>You ever play Once Upon a Time? That game fires off stories like a &lt;i&gt;chaingun&lt;/i&gt;.

It&#039;s one of my favorite games in the world, but all my friends&#039; brains explode when we play. *sigh*</description>
		<content:encoded><![CDATA[<p>You ever play Once Upon a Time? That game fires off stories like a <i>chaingun</i>.</p>
<p>It&#8217;s one of my favorite games in the world, but all my friends&#8217; brains explode when we play. *sigh*</p>
]]></content:encoded>
	</item>
</channel>
</rss>

