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	<title>Comments on: Min Maxing in RPGs: Mutually Assured Irrelevance?</title>
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	<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Open Game Table Vol. 1: Now Available! &#124; Critical Hits</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61060</link>
		<dc:creator>Open Game Table Vol. 1: Now Available! &#124; Critical Hits</dc:creator>
		<pubDate>Tue, 24 Mar 2009 03:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61060</guid>
		<description>[...] the Anthology of RPG Blogs, has finally been released for your purchasing. Aside from containg an article from our very own The Main Event, I worked heavily with Jonathan Jacobs in getting it edited. Plus [...]</description>
		<content:encoded><![CDATA[<p>[...] the Anthology of RPG Blogs, has finally been released for your purchasing. Aside from containg an article from our very own The Main Event, I worked heavily with Jonathan Jacobs in getting it edited. Plus [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61059</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 07 Jan 2009 18:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61059</guid>
		<description>Arioch: &quot;Any time you make a choice based on what you want to do, you’re min-maxing.&quot;

This is just plain false.  If I make the conscious decision to be a Human Ranger, and let&#039;s say Elves are better at being Rangers, then my decision is clearly not min-maxing because it would be better and more efficient to choose a different race.</description>
		<content:encoded><![CDATA[<p>Arioch: &#8220;Any time you make a choice based on what you want to do, you’re min-maxing.&#8221;</p>
<p>This is just plain false.  If I make the conscious decision to be a Human Ranger, and let&#8217;s say Elves are better at being Rangers, then my decision is clearly not min-maxing because it would be better and more efficient to choose a different race.</p>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61058</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Wed, 07 Jan 2009 18:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61058</guid>
		<description>Nice to see some constructive criticism  over a year after the post is up.  When it comes to the 3.5/3.0 ruleset, you have me at an advantage as it seems you actually remember them with clarity after 4E or care about them.  What I can say, is that there doesn&#039;t seem to be any reason why a VOP cleric couldn&#039;t have a holy symbol that was worth nothing (despite them being have an assigned value in the PHB, a god of povery would quite plausibly have such a thing) or have been given a tattoo or some such thing in a temple.

As for Fatespinner, from what I can recall, the ability to juice up the difficulty classes of saving throws, force a -10 on one, and force a reroll on old 3.5 insta kill seems pretty good to me...</description>
		<content:encoded><![CDATA[<p>Nice to see some constructive criticism  over a year after the post is up.  When it comes to the 3.5/3.0 ruleset, you have me at an advantage as it seems you actually remember them with clarity after 4E or care about them.  What I can say, is that there doesn&#8217;t seem to be any reason why a VOP cleric couldn&#8217;t have a holy symbol that was worth nothing (despite them being have an assigned value in the PHB, a god of povery would quite plausibly have such a thing) or have been given a tattoo or some such thing in a temple.</p>
<p>As for Fatespinner, from what I can recall, the ability to juice up the difficulty classes of saving throws, force a -10 on one, and force a reroll on old 3.5 insta kill seems pretty good to me&#8230;</p>
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		<title>By: Count Arioch</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61057</link>
		<dc:creator>Count Arioch</dc:creator>
		<pubDate>Wed, 07 Jan 2009 18:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61057</guid>
		<description>Lol, those are some pretty lousy builds.  Fatespinner is lousy, a VoP cleric can&#039;t even cast spells because they&#039;re not allowed to own a holy symbol, Forsaker was a sub-par PrC.  You didn&#039;t hang out with the CO crowd when you played, it seems.

Also, if you are choosing feats, classes, races in any way other than completely random, you are min-maxing.  Any time you make a choice based on what you want to do, you&#039;re min-maxing.</description>
		<content:encoded><![CDATA[<p>Lol, those are some pretty lousy builds.  Fatespinner is lousy, a VoP cleric can&#8217;t even cast spells because they&#8217;re not allowed to own a holy symbol, Forsaker was a sub-par PrC.  You didn&#8217;t hang out with the CO crowd when you played, it seems.</p>
<p>Also, if you are choosing feats, classes, races in any way other than completely random, you are min-maxing.  Any time you make a choice based on what you want to do, you&#8217;re min-maxing.</p>
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		<title>By: rekres</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61056</link>
		<dc:creator>rekres</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61056</guid>
		<description>Woo... exactly one year after the last post... good job Outsider! :D

Whenever I hear an argument for or against min-maxing/munchkinism, I&#039;m reminded of the Role-Playing Game Manifesto included in many of Gaurdians of Order&#039;s RPG products...

One point in particular: &quot;Min/maxing and munchkinism aren&#039;t problems with the game; they&#039;e problems with the player.&quot;</description>
		<content:encoded><![CDATA[<p>Woo&#8230; exactly one year after the last post&#8230; good job Outsider! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Whenever I hear an argument for or against min-maxing/munchkinism, I&#8217;m reminded of the Role-Playing Game Manifesto included in many of Gaurdians of Order&#8217;s RPG products&#8230;</p>
<p>One point in particular: &#8220;Min/maxing and munchkinism aren&#8217;t problems with the game; they&#8217;e problems with the player.&#8221;</p>
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		<title>By: Outsider</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61055</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Wed, 26 Nov 2008 09:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61055</guid>
		<description>When I lead AD&amp;D campaings (yes, 2nd edition) I tweaked the rules to allow rogue characters to be more useful (and of course threw in stuff for them to shine at), but combat was never a priority in our games. I streamlined combat a lot to allow more story developement in a session, so much so that I ran out of material more than once in a long session (I planned only one session ahead, with the arc in mind of course). I don&#039;t think any of my players were into min-maxing because of my lenient take on the rules, which allowed for more roleplaying.

Anyway, I think my character almost 16 years ago in Role Master was min-maxed to the brim; a barbarian that was so strong that he hit criticals all the time, and way too good reasoning. Some skills were superfluous (like midwifery, which I thought would be in character, as his mother had been a midwife for the clan), but most were for min-maxing in battles. Especially a moment where character&#039;s father&#039;s sword was traded in for a better one. The GM asked me twice &quot;but it&#039;s your father&#039;s sword!&quot; but reasoning took over, what good is a piece of steel anyway, if it&#039;s not good enough? It was in character, but I think stretching a bit. With a suit of dragon-mail (yeah, on a barbarian) the character became near invincible.</description>
		<content:encoded><![CDATA[<p>When I lead AD&amp;D campaings (yes, 2nd edition) I tweaked the rules to allow rogue characters to be more useful (and of course threw in stuff for them to shine at), but combat was never a priority in our games. I streamlined combat a lot to allow more story developement in a session, so much so that I ran out of material more than once in a long session (I planned only one session ahead, with the arc in mind of course). I don&#8217;t think any of my players were into min-maxing because of my lenient take on the rules, which allowed for more roleplaying.</p>
<p>Anyway, I think my character almost 16 years ago in Role Master was min-maxed to the brim; a barbarian that was so strong that he hit criticals all the time, and way too good reasoning. Some skills were superfluous (like midwifery, which I thought would be in character, as his mother had been a midwife for the clan), but most were for min-maxing in battles. Especially a moment where character&#8217;s father&#8217;s sword was traded in for a better one. The GM asked me twice &#8220;but it&#8217;s your father&#8217;s sword!&#8221; but reasoning took over, what good is a piece of steel anyway, if it&#8217;s not good enough? It was in character, but I think stretching a bit. With a suit of dragon-mail (yeah, on a barbarian) the character became near invincible.</p>
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		<title>By: The Pain of Campaigning III: The Plot Thickens : Critical Hits</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61054</link>
		<dc:creator>The Pain of Campaigning III: The Plot Thickens : Critical Hits</dc:creator>
		<pubDate>Tue, 27 Nov 2007 02:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61054</guid>
		<description>[...] may have read my discussion of Min/Maxing, but this is its insidious cousin. If you have a meticulously planned out Cleric/Monk/Divine Fist [...]</description>
		<content:encoded><![CDATA[<p>[...] may have read my discussion of Min/Maxing, but this is its insidious cousin. If you have a meticulously planned out Cleric/Monk/Divine Fist [...]</p>
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		<title>By: The Pain of Campaigning II: Starting the Game : Critical Hits</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61053</link>
		<dc:creator>The Pain of Campaigning II: Starting the Game : Critical Hits</dc:creator>
		<pubDate>Mon, 12 Nov 2007 04:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61053</guid>
		<description>[...] if you planned a balanced game of social and combat interaction and find only slavering Min/Maxed barbarians and cruel wizards intent of torturing hapless NPCs, you may be worried. Sometimes, [...]</description>
		<content:encoded><![CDATA[<p>[...] if you planned a balanced game of social and combat interaction and find only slavering Min/Maxed barbarians and cruel wizards intent of torturing hapless NPCs, you may be worried. Sometimes, [...]</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61052</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Fri, 09 Nov 2007 15:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61052</guid>
		<description>What do you mean by &quot;most common&quot;?  I&#039;ve been playing for years (26 by last count) and &quot;min/maxer&quot; is in no way as negative a term as &quot;munchkin&quot; by my experience.  But is my experience &quot;most common&quot;?  Is yours?  To be honest, I&#039;ve only heard min/maxing as a severe negative term (and I do mean severe) within the context of a few posts online.  I&#039;ve seen it used with some disdain, to be sure, but never with the venom that I&#039;ve heard (or read, to be precise) within just a pair of articles.  So &quot;most common&quot; is, by my reckoning, a bit of a stretch.</description>
		<content:encoded><![CDATA[<p>What do you mean by &#8220;most common&#8221;?  I&#8217;ve been playing for years (26 by last count) and &#8220;min/maxer&#8221; is in no way as negative a term as &#8220;munchkin&#8221; by my experience.  But is my experience &#8220;most common&#8221;?  Is yours?  To be honest, I&#8217;ve only heard min/maxing as a severe negative term (and I do mean severe) within the context of a few posts online.  I&#8217;ve seen it used with some disdain, to be sure, but never with the venom that I&#8217;ve heard (or read, to be precise) within just a pair of articles.  So &#8220;most common&#8221; is, by my reckoning, a bit of a stretch.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61051</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 08 Nov 2007 11:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61051</guid>
		<description>Rekres and Gun Nut:  You can definitely define min/maxing in different ways, but the most common when you call someone a min/maxer doesn&#039;t just mean they&#039;ve gotten rid of one weakness or improved one strength of their character.  That&#039;s just a good use of the system, but if you&#039;re a min/maxer then you usually have taken both aspects to a greater level.

&quot;There is no &#039;minimum&#039; necessary to be considered min/maxing.&quot;  - The first part of MIN/Max stands for minimum, I&#039;d say most people take that to mean there has to be some minimizing going on.</description>
		<content:encoded><![CDATA[<p>Rekres and Gun Nut:  You can definitely define min/maxing in different ways, but the most common when you call someone a min/maxer doesn&#8217;t just mean they&#8217;ve gotten rid of one weakness or improved one strength of their character.  That&#8217;s just a good use of the system, but if you&#8217;re a min/maxer then you usually have taken both aspects to a greater level.</p>
<p>&#8220;There is no &#8216;minimum&#8217; necessary to be considered min/maxing.&#8221;  &#8211; The first part of MIN/Max stands for minimum, I&#8217;d say most people take that to mean there has to be some minimizing going on.</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61050</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Thu, 08 Nov 2007 02:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61050</guid>
		<description>Precisely.  I am surprised, however, that the term &quot;munchkin&quot; isn&#039;t more widely known.  Again, I believe folks are confusing min/maxing with its steroid popping cousin, munchkining.  There is no &quot;minimum&quot; necessary to be considered min/maxing.  As Rekres said, if you eliminate one negative, or conversely accentuate one positive, you have min/maxed a small amount.  It&#039;s not the small amounts that are the issue, it&#039;s when it is taken to the extreme, possibly bordering on munchkin, that min/maxing becomes a serious problem.  Kinda like alcohol, if you think about it.</description>
		<content:encoded><![CDATA[<p>Precisely.  I am surprised, however, that the term &#8220;munchkin&#8221; isn&#8217;t more widely known.  Again, I believe folks are confusing min/maxing with its steroid popping cousin, munchkining.  There is no &#8220;minimum&#8221; necessary to be considered min/maxing.  As Rekres said, if you eliminate one negative, or conversely accentuate one positive, you have min/maxed a small amount.  It&#8217;s not the small amounts that are the issue, it&#8217;s when it is taken to the extreme, possibly bordering on munchkin, that min/maxing becomes a serious problem.  Kinda like alcohol, if you think about it.</p>
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		<title>By: Rekres</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61049</link>
		<dc:creator>Rekres</dc:creator>
		<pubDate>Wed, 07 Nov 2007 04:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61049</guid>
		<description>&quot;By the very definition of Min-Maxing, if you are &#039;only doing it a small amount&#039; then you aren’t min-maxing at all.&quot;

You seem to be applying a different definition than I&#039;ve heard.

&quot;If you try to reduce your weaknesses and increase your strengths, but you still have a lot of weaknesses then you haven’t really done any MINIMIZING at all&quot;

Eh? If I eliminate one weakness out of several than I have minimized my overall weaknesses to a certain degree.  If I have two positives and three negatives, then I eliminate one negative, I am overall a more positive character.</description>
		<content:encoded><![CDATA[<p>&#8220;By the very definition of Min-Maxing, if you are &#8216;only doing it a small amount&#8217; then you aren’t min-maxing at all.&#8221;</p>
<p>You seem to be applying a different definition than I&#8217;ve heard.</p>
<p>&#8220;If you try to reduce your weaknesses and increase your strengths, but you still have a lot of weaknesses then you haven’t really done any MINIMIZING at all&#8221;</p>
<p>Eh? If I eliminate one weakness out of several than I have minimized my overall weaknesses to a certain degree.  If I have two positives and three negatives, then I eliminate one negative, I am overall a more positive character.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61048</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 06 Nov 2007 19:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61048</guid>
		<description>I on the other hand will make a huge argument, rather then a slight one:

By the very definition of Min-Maxing, if you are &quot;only doing it a small amount&quot; then you aren&#039;t min-maxing at all.  If you try to reduce your weaknesses and increase your strengths, but you still have a lot of weaknesses then you haven&#039;t really done any MINIMIZING at all, and most likely because of the rules and the fact that you have weaknesses you probably haven&#039;t MAXIMIZED your strengths either.

Thus the statement:  &quot;Everyone min-maxes to a degree&quot; is incorrect.</description>
		<content:encoded><![CDATA[<p>I on the other hand will make a huge argument, rather then a slight one:</p>
<p>By the very definition of Min-Maxing, if you are &#8220;only doing it a small amount&#8221; then you aren&#8217;t min-maxing at all.  If you try to reduce your weaknesses and increase your strengths, but you still have a lot of weaknesses then you haven&#8217;t really done any MINIMIZING at all, and most likely because of the rules and the fact that you have weaknesses you probably haven&#8217;t MAXIMIZED your strengths either.</p>
<p>Thus the statement:  &#8220;Everyone min-maxes to a degree&#8221; is incorrect.</p>
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		<title>By: Reverend Mike</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61047</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Tue, 06 Nov 2007 04:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61047</guid>
		<description>&#039;“Effective” in this case is defined as “that which most approximates the player’s vision of the character.&quot;&#039;

Doesn&#039;t necessarily fit with min/maxing...if the player wants the character to have flaws, rather than being forced to accept some in order to maximize another more &quot;effective&quot; ability, &#039;tain&#039;t min/maxing...

Never heard of munchkining before...but I suppose gnomes ARE bad to have in a game...especially a whole partyful...*shudders*...

Got the general idea of what you mean...just making a slight argument...</description>
		<content:encoded><![CDATA[<p>&#8216;“Effective” in this case is defined as “that which most approximates the player’s vision of the character.&#8221;&#8216;</p>
<p>Doesn&#8217;t necessarily fit with min/maxing&#8230;if the player wants the character to have flaws, rather than being forced to accept some in order to maximize another more &#8220;effective&#8221; ability, &#8217;tain&#8217;t min/maxing&#8230;</p>
<p>Never heard of munchkining before&#8230;but I suppose gnomes ARE bad to have in a game&#8230;especially a whole partyful&#8230;*shudders*&#8230;</p>
<p>Got the general idea of what you mean&#8230;just making a slight argument&#8230;</p>
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		<title>By: The_Gun_Nut</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61046</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Tue, 06 Nov 2007 03:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61046</guid>
		<description>Min/Maxing is quite relative, and Rekres is right: everyone does it to a degree.  If the most effective option is A instead of B for a given character, then option A is more likely to be taken.  &quot;Effective&quot; in this case is defined as &quot;that which most approximates the player&#039;s vision of the character&quot;.  If it is for high combat effectiveness, then that&#039;s what the player will most likely take given that his perception is of A being most effective.  If it is for better roleplaying and interesting character development, then THAT is what is perceived as most &quot;effective&quot; and thus will be taken in lieu of B.

Fun is entirely subjective, and also subject to change even with the same player.

I think that people are mistaking min/maxing for &quot;munchkining&quot;, which is the steroid popping unibrow extreme of min/maxing.  Munchkinism can suck the fun right out of a game, assuming that game is based more on social interaction and role playing than on combat.  Munchkins tend to dwarf other PC&#039;s relavant to combat or magic or whatever their specialty is (combat is the choice taken most often by munchkins), and they tend to try to make every situation a combat situation regardless of play.  In an entire game dedicated to munchkins, this character is not unwelcome and is rewarded for playing &quot;properly&quot;.  Much like the social roleplayer is rewarded when playing within his/her accepted game vision.

I would submit that anyone that plays a character radically outside the accepted vision shared by the PC&#039;s and the GM would be disruptive, whether munchkin in a social game or a social RPer in a munchkin game.</description>
		<content:encoded><![CDATA[<p>Min/Maxing is quite relative, and Rekres is right: everyone does it to a degree.  If the most effective option is A instead of B for a given character, then option A is more likely to be taken.  &#8220;Effective&#8221; in this case is defined as &#8220;that which most approximates the player&#8217;s vision of the character&#8221;.  If it is for high combat effectiveness, then that&#8217;s what the player will most likely take given that his perception is of A being most effective.  If it is for better roleplaying and interesting character development, then THAT is what is perceived as most &#8220;effective&#8221; and thus will be taken in lieu of B.</p>
<p>Fun is entirely subjective, and also subject to change even with the same player.</p>
<p>I think that people are mistaking min/maxing for &#8220;munchkining&#8221;, which is the steroid popping unibrow extreme of min/maxing.  Munchkinism can suck the fun right out of a game, assuming that game is based more on social interaction and role playing than on combat.  Munchkins tend to dwarf other PC&#8217;s relavant to combat or magic or whatever their specialty is (combat is the choice taken most often by munchkins), and they tend to try to make every situation a combat situation regardless of play.  In an entire game dedicated to munchkins, this character is not unwelcome and is rewarded for playing &#8220;properly&#8221;.  Much like the social roleplayer is rewarded when playing within his/her accepted game vision.</p>
<p>I would submit that anyone that plays a character radically outside the accepted vision shared by the PC&#8217;s and the GM would be disruptive, whether munchkin in a social game or a social RPer in a munchkin game.</p>
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		<title>By: Rekres</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61045</link>
		<dc:creator>Rekres</dc:creator>
		<pubDate>Tue, 30 Oct 2007 03:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61045</guid>
		<description>Final point:  &#039;Fun&#039; is subjective. What Player A defines as fun may not be what Player B defines as fun. Opinion does not equal fact.  Have fun! :D</description>
		<content:encoded><![CDATA[<p>Final point:  &#8216;Fun&#8217; is subjective. What Player A defines as fun may not be what Player B defines as fun. Opinion does not equal fact.  Have fun! <img src='http://critical-hits.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: The Main Event</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61044</link>
		<dc:creator>The Main Event</dc:creator>
		<pubDate>Mon, 29 Oct 2007 21:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61044</guid>
		<description>Of course, being that he was a Min-Maxed diplomatic monster of a bard when he ran over to heal someone during an assault on a ballista heavy fortification one too many random die rolls killed him.  That, of course, ushered in his utterly abusive Verdant Lord Cleric... a PrC meant for Rangers/Druids but that he managed to snag through creative domain selections...</description>
		<content:encoded><![CDATA[<p>Of course, being that he was a Min-Maxed diplomatic monster of a bard when he ran over to heal someone during an assault on a ballista heavy fortification one too many random die rolls killed him.  That, of course, ushered in his utterly abusive Verdant Lord Cleric&#8230; a PrC meant for Rangers/Druids but that he managed to snag through creative domain selections&#8230;</p>
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	</item>
	<item>
		<title>By: The Game</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61043</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Mon, 29 Oct 2007 20:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61043</guid>
		<description>If I recall correctly, one player in our group (K-dawg) played a minmaxed Diplomacy character. His race was secretly Doppleganger, so he got a bajillion racial bonuses to diplomacy, bluff, and disguise.</description>
		<content:encoded><![CDATA[<p>If I recall correctly, one player in our group (K-dawg) played a minmaxed Diplomacy character. His race was secretly Doppleganger, so he got a bajillion racial bonuses to diplomacy, bluff, and disguise.</p>
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	<item>
		<title>By: BugHunter</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61042</link>
		<dc:creator>BugHunter</dc:creator>
		<pubDate>Mon, 29 Oct 2007 19:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61042</guid>
		<description>Being the non-min/maxer may be more fun.

I&#039;m a lazy bum of a player (reading all that rules stuff seems tedious), so min/maxing has never been my thing, not for a lack of trying sometimes. I just want someone to tell me a good story that I can participate in.

Through one campaign my character concept started off pretty single minded, but as I got worked over by different things I would take levels in whatever killed me last, or gave me the hardest time (mage hunter, dragon killer type stuff). By the end I was pretty ineffective against much of anything.

On the other side of it though, the DM knew I wasn&#039;t the min/maxer to have to worry about in each encounter, and that I wasn&#039;t overly attached to my character (I wasn&#039;t going to storm out if suddenly everything was resistent to me, or my alignment changed). This meant he could screw with me to make the story and game more fun. The curses and situations that plagued my character would have any other player at the table crying as they slammed the door on the way out. Because it was me, the DM and myself had a great time having my character be an actual part of the story.

I did get overpowered weapons/items from time to time (I think he did this as compensation), which would later screw me over, or get taken away (again, something most roll-players get upset about).</description>
		<content:encoded><![CDATA[<p>Being the non-min/maxer may be more fun.</p>
<p>I&#8217;m a lazy bum of a player (reading all that rules stuff seems tedious), so min/maxing has never been my thing, not for a lack of trying sometimes. I just want someone to tell me a good story that I can participate in.</p>
<p>Through one campaign my character concept started off pretty single minded, but as I got worked over by different things I would take levels in whatever killed me last, or gave me the hardest time (mage hunter, dragon killer type stuff). By the end I was pretty ineffective against much of anything.</p>
<p>On the other side of it though, the DM knew I wasn&#8217;t the min/maxer to have to worry about in each encounter, and that I wasn&#8217;t overly attached to my character (I wasn&#8217;t going to storm out if suddenly everything was resistent to me, or my alignment changed). This meant he could screw with me to make the story and game more fun. The curses and situations that plagued my character would have any other player at the table crying as they slammed the door on the way out. Because it was me, the DM and myself had a great time having my character be an actual part of the story.</p>
<p>I did get overpowered weapons/items from time to time (I think he did this as compensation), which would later screw me over, or get taken away (again, something most roll-players get upset about).</p>
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	<item>
		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61041</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Mon, 29 Oct 2007 17:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/2007/10/26/min-maxing-in-rpgs-mutually-assured-irrelevance/#comment-61041</guid>
		<description>Rev. Mike:  I typically refer to people by their posting names, so you = Mike.  :P</description>
		<content:encoded><![CDATA[<p>Rev. Mike:  I typically refer to people by their posting names, so you = Mike.  <img src='http://critical-hits.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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