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	<title>Comments on: Mining Tropes for RPG nuggets: Opening up the mine</title>
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	<link>http://critical-hits.com/2007/09/10/mining-tropes-for-rpg-nuggets-opening-up-the-mine/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: Dungeon Mastering &#187; The omniscient D&#38;D player</title>
		<link>http://critical-hits.com/2007/09/10/mining-tropes-for-rpg-nuggets-opening-up-the-mine/#comment-46311</link>
		<dc:creator>Dungeon Mastering &#187; The omniscient D&#38;D player</dc:creator>
		<pubDate>Fri, 11 Jan 2008 18:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=42#comment-46311</guid>
		<description>[...] are being overpowered you might want to subvert his ideas - like the Chatty DM does with his subverted tv tropes  - that way he thinks he knows what&#8217;s coming but whatever he expected goes horribly wrong or [...]</description>
		<content:encoded><![CDATA[<p>[...] are being overpowered you might want to subvert his ideas &#8211; like the Chatty DM does with his subverted tv tropes  &#8211; that way he thinks he knows what&#8217;s coming but whatever he expected goes horribly wrong or [...]</p>
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		<title>By: Stupid Ranger</title>
		<link>http://critical-hits.com/2007/09/10/mining-tropes-for-rpg-nuggets-opening-up-the-mine/#comment-46310</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Mon, 10 Sep 2007 22:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=42#comment-46310</guid>
		<description>I think it&#039;s very important to consider that the players do have expectations; it&#039;s how you handle them that makes the game intriguing.&lt;br /&gt;&lt;br /&gt;I expect that at some time I&#039;m going to be introduced to everyone.  We&#039;re going to be sent on a mission.  Hopefully we&#039;re successful, and we&#039;re assigned a more important mission.  But even this fairly predictable chain of events can be spiced up, especially with the subverted cliches.  It&#039;s the how it happens that should change, and it&#039;s more fun when it does so unexpectedly.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s very important to consider that the players do have expectations; it&#8217;s how you handle them that makes the game intriguing.</p>
<p>I expect that at some time I&#8217;m going to be introduced to everyone.  We&#8217;re going to be sent on a mission.  Hopefully we&#8217;re successful, and we&#8217;re assigned a more important mission.  But even this fairly predictable chain of events can be spiced up, especially with the subverted cliches.  It&#8217;s the how it happens that should change, and it&#8217;s more fun when it does so unexpectedly.</p>
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		<title>By: Phil</title>
		<link>http://critical-hits.com/2007/09/10/mining-tropes-for-rpg-nuggets-opening-up-the-mine/#comment-46309</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 10 Sep 2007 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=42#comment-46309</guid>
		<description>Thing his, apart from the contact thing which admittedly is a good use of a cliché,a few of your examples are subverted clichés which makes them great!&lt;br /&gt;&lt;br /&gt;I think the line between clichés and Tropes is a fine one and relates to your group.  If you mention the adventuring past of the innkeeper and everybody groans and says &#039;ahhh again?&#039; you have a cliché on your hands.  If you get a more neutral reaction, you have yourself a Trope.</description>
		<content:encoded><![CDATA[<p>Thing his, apart from the contact thing which admittedly is a good use of a cliché,a few of your examples are subverted clichés which makes them great!</p>
<p>I think the line between clichés and Tropes is a fine one and relates to your group.  If you mention the adventuring past of the innkeeper and everybody groans and says &#8216;ahhh again?&#8217; you have a cliché on your hands.  If you get a more neutral reaction, you have yourself a Trope.</p>
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		<title>By: Dr-Rotwang</title>
		<link>http://critical-hits.com/2007/09/10/mining-tropes-for-rpg-nuggets-opening-up-the-mine/#comment-46308</link>
		<dc:creator>Dr-Rotwang</dc:creator>
		<pubDate>Mon, 10 Sep 2007 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=42#comment-46308</guid>
		<description>Cliches are good!  They are nuggets of instant info waiting to be customized, tricked out and redefined by you, the GM.&lt;br /&gt;&lt;br /&gt;Here&#039;s my favorite example -- you know how the innkeeper is ALWAYS a retired adventurer?  Yeah, I know.  Well, what does that &lt;i&gt;mean&lt;/i&gt;?  &lt;i&gt;I&lt;/i&gt; think it means that he has knowledge, contacts, maps, goodies and secrets which may be of use to the PCs.  What if he shares that stuff with them?  What if he &lt;i&gt;witholds&lt;/i&gt; it?  What if he has a quest item innocuosly hidden in a cask in the cellar?  What if he&#039;s an &lt;i&gt;evil traitor on the run from his former fellow adventurers&lt;/i&gt;?  &lt;br /&gt;&lt;br /&gt;The beauty of cliches is that they can, and should, be re-used.  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mercilessly.&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>Cliches are good!  They are nuggets of instant info waiting to be customized, tricked out and redefined by you, the GM.</p>
<p>Here&#8217;s my favorite example &#8212; you know how the innkeeper is ALWAYS a retired adventurer?  Yeah, I know.  Well, what does that <i>mean</i>?  <i>I</i> think it means that he has knowledge, contacts, maps, goodies and secrets which may be of use to the PCs.  What if he shares that stuff with them?  What if he <i>witholds</i> it?  What if he has a quest item innocuosly hidden in a cask in the cellar?  What if he&#8217;s an <i>evil traitor on the run from his former fellow adventurers</i>?  </p>
<p>The beauty of cliches is that they can, and should, be re-used.  </p>
<p><b>Mercilessly.</b></p>
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