• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

The Rule of Cool

September 4, 2007 by The Chatty DM

Image Source: The TV Tropes Wiki.

I just found out about possibly the coolest site for failed writers (raises hand), Meta-plot analyst (raises hand… again) and just plain Story-driven entertainment junkies (Me me me!!!).

It’s called the TV tropes Wiki and it may very well Ruin your life. (God! I must be the billionth blogger to use that Schtick). It’s about plot devices and common tricks used in successful TV/commercials /movies. I love this as I’ve always been a great fan of discussing plots and narative techniques in novels and TV shows.

I haven’t yet spent a lot of time on it, but I probably found one of the best rules of adventure design and DMing I’ve come across: the Rule of Cool.

The limit of the Willing Suspension Of Disbelief for a given element is directly proportional to its degree of coolness. Stated another way, all but the most pedantic of viewers will forgive liberties with reality so long as the result is wicked sweet and/or awesome. This applies to the audience in general, as there will naturally be a different threshold for each individual in the group.

To transpose to RPG terms: Your player will put up with almost any illogical or “wobbly” plot devices or encounter as long as things get cool enough for them.

Which basically makes me think that my efforts as a DM should not so much be on far-reaching World Building and tight nitpicking-proof plot lines and such. I should go all out for encounters and role playing that will swamp my players in coolness. Think combat on ice Bridges, negotiating the release of prisoners in a flooding underground prison, hopping from floating island to pieces of flying ruins in order to catch the thieves of the Star jewel of Radnia. Yeah, that`s the ticket!

Enjoy the site, I know I will.

Red Shirts anyone?

See also this as it is where I found what type of DMing I aspire to achieve.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games, Tropes Tagged With: DMing, rule of cool, Tropes

Comments

  1. Dr-Rotwang says

    September 5, 2007 at 12:30 pm

    I am, as the kids say on the MTV, “down with this”.

    Cool first. Logic later. Fun NOW.

  2. Phil says

    September 5, 2007 at 12:47 pm

    Hey there Rotwang.

    Thanks for the comment and major major thanks for the blog referal.

    I’m real new to the game and I’m discovering more DM-themed blogs every day.

    I love the name of yours. I’ll need to dig up the reference.

  3. Seth says

    September 5, 2007 at 1:04 pm

    Anyone who links to TV Tropes invariably gets backtracked. It means they “get us”

  4. Yan says

    September 5, 2007 at 10:57 pm

    Nice site… The movie example in is rule of cool is a perfect example of it though …

  5. Yax says

    September 8, 2007 at 2:13 am

    Aaarg! Not enough free time to surf the web’s uber-awesomeness.

    Love TVtropes. Great find.

  6. John Arcadian says

    December 20, 2007 at 10:56 am

    I love the way the rule of cool is written. It is definitely one of the things that I like to see put into words about gaming. The fact that people sit down to play, so that their characters can do cool things. I think a lot of games miss out on that fact and try to limit people. Balance has to be maintained, but players have to have fun too.

  7. ChattyDM says

    December 20, 2007 at 11:02 am

    From what I’ve learned since from Tommi
    and from a certain unpublished game I’m reading, coolness should trump rules as long as fun is maintained for all.

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in