<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: YouTube of the Week: Don&#039;t Press My Buttons Edition</title>
	<atom:link href="http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/feed/" rel="self" type="application/rss+xml" />
	<link>http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Wed, 23 May 2012 03:05:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: steve</title>
		<link>http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/#comment-60480</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Mon, 03 Sep 2007 22:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1029#comment-60480</guid>
		<description>the one thing that really bothered me was the part when he hit the music box to turn coins into blocks then slid back onto the &quot;mole&quot; (real Mario term unknown to me for that thing) he slids real close to falling off the edge and you have the &quot;stumble&quot; effect happen.

Whenever I played Mario games the only way I ever saw that happen is when I moved him to close to an edge myself, never seemed to happen on its own. But what bothered me was the fact that after just a few seconds it stopped, but there was no backface to suggestion player intervention.

Though if it was all none player controlled its pretty neat.</description>
		<content:encoded><![CDATA[<p>the one thing that really bothered me was the part when he hit the music box to turn coins into blocks then slid back onto the &#8220;mole&#8221; (real Mario term unknown to me for that thing) he slids real close to falling off the edge and you have the &#8220;stumble&#8221; effect happen.</p>
<p>Whenever I played Mario games the only way I ever saw that happen is when I moved him to close to an edge myself, never seemed to happen on its own. But what bothered me was the fact that after just a few seconds it stopped, but there was no backface to suggestion player intervention.</p>
<p>Though if it was all none player controlled its pretty neat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Game</title>
		<link>http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/#comment-60479</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Tue, 28 Aug 2007 20:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1029#comment-60479</guid>
		<description>I wondered about that too, and it&#039;s _possible_ that the &quot;info box&quot; he hit before going in the pipe had something to do with that. Or maybe it just gave the player time to hit one single down k key. Still impressive if that&#039;s the only one.

The sliding I believe- it was a slidey game, especially when you got moving, and they could have just taken some surfaces from other levels and used the same physics.</description>
		<content:encoded><![CDATA[<p>I wondered about that too, and it&#8217;s _possible_ that the &#8220;info box&#8221; he hit before going in the pipe had something to do with that. Or maybe it just gave the player time to hit one single down k key. Still impressive if that&#8217;s the only one.</p>
<p>The sliding I believe- it was a slidey game, especially when you got moving, and they could have just taken some surfaces from other levels and used the same physics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sucilaria</title>
		<link>http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/#comment-60478</link>
		<dc:creator>Sucilaria</dc:creator>
		<pubDate>Tue, 28 Aug 2007 20:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1029#comment-60478</guid>
		<description>Maybe so, but you sure didn&#039;t go down pipes without pressing down.  That, and I don&#039;t think you would slide without a button press either - though clearly, they could have programmed something in there.</description>
		<content:encoded><![CDATA[<p>Maybe so, but you sure didn&#8217;t go down pipes without pressing down.  That, and I don&#8217;t think you would slide without a button press either &#8211; though clearly, they could have programmed something in there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/08/28/youtube-of-the-week-dont-press-my-buttons-edition/#comment-60477</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 28 Aug 2007 12:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=1029#comment-60477</guid>
		<description>I&#039;m pretty sure he did pick up shells and hold on to them without any buttons being pressed?</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure he did pick up shells and hold on to them without any buttons being pressed?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

