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	<title>Comments on: Don&#039;t Hate the Makers, Hate the Game</title>
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	<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/</link>
	<description>The Journal of Gamer Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 17:53:14 +0000</lastBuildDate>
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		<title>By: Rekres</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59381</link>
		<dc:creator>Rekres</dc:creator>
		<pubDate>Sun, 28 Oct 2007 22:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59381</guid>
		<description>I disagree.  If you are playing an online game and enjoying it, then the programmers change something so as to make it less enjoyable... who is at fault?

The game didn&#039;t change itself, the programmers did it.  If you liked playing one particular class and suddenly that class is next to worthless, wouldn&#039;t you complain?</description>
		<content:encoded><![CDATA[<p>I disagree.  If you are playing an online game and enjoying it, then the programmers change something so as to make it less enjoyable&#8230; who is at fault?</p>
<p>The game didn&#8217;t change itself, the programmers did it.  If you liked playing one particular class and suddenly that class is next to worthless, wouldn&#8217;t you complain?</p>
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		<title>By: Critical Hits &#187; World of Warcraft: An Addict&#8217;s Look Back, Part Two</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59380</link>
		<dc:creator>Critical Hits &#187; World of Warcraft: An Addict&#8217;s Look Back, Part Two</dc:creator>
		<pubDate>Mon, 19 Mar 2007 11:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59380</guid>
		<description>[...] of class-balance, I don’t agree it was as severe as many people have stated (especially not to the point of in-game petitioning). I was very irritated when I leveled my druid to 60 to find out they were a completely terrible [...]</description>
		<content:encoded><![CDATA[<p>[...] of class-balance, I don’t agree it was as severe as many people have stated (especially not to the point of in-game petitioning). I was very irritated when I leveled my druid to 60 to find out they were a completely terrible [...]</p>
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		<title>By: Critical Hits &#187; In the Grim Darkness of the Ninjal3wt There is only Pwnage</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59379</link>
		<dc:creator>Critical Hits &#187; In the Grim Darkness of the Ninjal3wt There is only Pwnage</dc:creator>
		<pubDate>Wed, 07 Mar 2007 01:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59379</guid>
		<description>[...] solid and not just a lame converted clone, THQ could have a big hit on their hands. Especially with more and more people ready to jump ship on the big one and look for alternatives, this could be a great [...]</description>
		<content:encoded><![CDATA[<p>[...] solid and not just a lame converted clone, THQ could have a big hit on their hands. Especially with more and more people ready to jump ship on the big one and look for alternatives, this could be a great [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59378</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 01 Mar 2007 16:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59378</guid>
		<description>Thank you for the more detailed explination, and I&#039;m actually sorry that I didn&#039;t get what you were trying to say entirely the first time.  I also very much appreciate the constructive criticism, I tend to have the problem that I&#039;ll write things on the fly and they come off as confusing and lacking in a good point at the end.  I&#039;ll look out for these things in the future, and if it can be summed up as &quot;unsubsrcibe and quit&#039;cher&#039;bitchin&quot; then I&#039;ll do that.

Pragmatists can have the best advice sometimes, especially when it comes to cutting out the fluff.</description>
		<content:encoded><![CDATA[<p>Thank you for the more detailed explination, and I&#8217;m actually sorry that I didn&#8217;t get what you were trying to say entirely the first time.  I also very much appreciate the constructive criticism, I tend to have the problem that I&#8217;ll write things on the fly and they come off as confusing and lacking in a good point at the end.  I&#8217;ll look out for these things in the future, and if it can be summed up as &#8220;unsubsrcibe and quit&#8217;cher&#8217;bitchin&#8221; then I&#8217;ll do that.</p>
<p>Pragmatists can have the best advice sometimes, especially when it comes to cutting out the fluff.</p>
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		<title>By: Cake</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59377</link>
		<dc:creator>Cake</dc:creator>
		<pubDate>Thu, 01 Mar 2007 08:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59377</guid>
		<description>Just as an addendum: I wholly endorse quitting when it isn&#039;t fun. It&#039;s just that giving it as advice couched in some lesson on how to ascertain which entity is in fact the one you should be blaming is pointless. Say your bit and get out. Then again I&#039;m a pragmatist.</description>
		<content:encoded><![CDATA[<p>Just as an addendum: I wholly endorse quitting when it isn&#8217;t fun. It&#8217;s just that giving it as advice couched in some lesson on how to ascertain which entity is in fact the one you should be blaming is pointless. Say your bit and get out. Then again I&#8217;m a pragmatist.</p>
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		<title>By: Cake</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59376</link>
		<dc:creator>Cake</dc:creator>
		<pubDate>Thu, 01 Mar 2007 07:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59376</guid>
		<description>I&#039;m not cool because I was there. I&#039;m pretty sure that makes me a huge dork. I&#039;m just saying this is all old hat. I don&#039;t even see the point in publicizing it any more. Unless something hilarious happens that is. Like when SWG had that huge protest and they started blasting people into space or whatever. Or Abashi&#039;s nonsense was kind of funny in a &quot;this is so sad&quot; kind of way.

In short people will find something to be unhappy about and bitch about it in pretty much any situation. It&#039;s not really worth the effort to complain about complaining, unless you have something constructive to say which in fact you didn&#039;t. Moving the blame from the studio to the game itself is arbitrary, pointless and really does nothing to solve any problems. Really your entire article could be reduced to &quot;If you don&#039;t like it unsubscribe. Quit&#039;cher&#039;bitchin&#039;.&quot; There was no need to pretend that where you lay the blame did anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not cool because I was there. I&#8217;m pretty sure that makes me a huge dork. I&#8217;m just saying this is all old hat. I don&#8217;t even see the point in publicizing it any more. Unless something hilarious happens that is. Like when SWG had that huge protest and they started blasting people into space or whatever. Or Abashi&#8217;s nonsense was kind of funny in a &#8220;this is so sad&#8221; kind of way.</p>
<p>In short people will find something to be unhappy about and bitch about it in pretty much any situation. It&#8217;s not really worth the effort to complain about complaining, unless you have something constructive to say which in fact you didn&#8217;t. Moving the blame from the studio to the game itself is arbitrary, pointless and really does nothing to solve any problems. Really your entire article could be reduced to &#8220;If you don&#8217;t like it unsubscribe. Quit&#8217;cher&#8217;bitchin&#8217;.&#8221; There was no need to pretend that where you lay the blame did anything.</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59375</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 01 Mar 2007 04:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59375</guid>
		<description>Ah I see, EQ came out in 1999 and UO came out in 1997, so that&#039;s 8-10 years that this has been going on, which makes me view it as even more of a problem.  People are continuing to play games that they view as being bad for years after they&#039;ve gone bad, that&#039;s tons of wasted time that they could be playing newer, better games.  WoW was one of those better games when it came out, but not anymore.

I&#039;m going to assume you don&#039;t -just- have a case of the &quot;I&#039;m cool cause I was there when...&quot;s and ask:  Does it not still apply today?  I may have called it a &quot;new world&quot;, but relatively speaking it&#039;s a recent occurence: with WoW breaking records and still growing strong, stuff like this may have been happening 8 years ago when EQ and UO were big, but not nearly to the scale that they&#039;re happening now.  Every video-game company is bussling to produce an MMO, taking a bigger and bigger chunk of the market away from offline games.  I don&#039;t see it as old as shit at all, but I may be viewing time in a slightly different frame then you.</description>
		<content:encoded><![CDATA[<p>Ah I see, EQ came out in 1999 and UO came out in 1997, so that&#8217;s 8-10 years that this has been going on, which makes me view it as even more of a problem.  People are continuing to play games that they view as being bad for years after they&#8217;ve gone bad, that&#8217;s tons of wasted time that they could be playing newer, better games.  WoW was one of those better games when it came out, but not anymore.</p>
<p>I&#8217;m going to assume you don&#8217;t -just- have a case of the &#8220;I&#8217;m cool cause I was there when&#8230;&#8221;s and ask:  Does it not still apply today?  I may have called it a &#8220;new world&#8221;, but relatively speaking it&#8217;s a recent occurence: with WoW breaking records and still growing strong, stuff like this may have been happening 8 years ago when EQ and UO were big, but not nearly to the scale that they&#8217;re happening now.  Every video-game company is bussling to produce an MMO, taking a bigger and bigger chunk of the market away from offline games.  I don&#8217;t see it as old as shit at all, but I may be viewing time in a slightly different frame then you.</p>
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		<title>By: Cake</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59374</link>
		<dc:creator>Cake</dc:creator>
		<pubDate>Thu, 01 Mar 2007 03:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59374</guid>
		<description>Mainly the second paragraph. I&#039;m just awestruck you used the words &quot;brave new world&quot; in relation to shit as old as time. Or at least as old as EQ or UO. Seriously this is so been there done that it&#039;s frightening.</description>
		<content:encoded><![CDATA[<p>Mainly the second paragraph. I&#8217;m just awestruck you used the words &#8220;brave new world&#8221; in relation to shit as old as time. Or at least as old as EQ or UO. Seriously this is so been there done that it&#8217;s frightening.</p>
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		<title>By: abe</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59373</link>
		<dc:creator>abe</dc:creator>
		<pubDate>Wed, 28 Feb 2007 21:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59373</guid>
		<description>The biggest problem with all this, and my main complaint with MMO&#039;s, is that unlike RTS&#039; and FPS&#039;, you&#039;re so invested in your characters that you are essentially locked in to the changes that the developer&#039;s implement.  If a patch gimps a certain weapon in an FPS or a faction in an RTS, you simply don&#039;t play the gimped part of the game. In an MMO, you can&#039;t switch from a DPS to a healer class just because all the healers quit, you have to freaking start over from level one.

The one thing that keeps me coming back to WoW is the way it provides for informal cooperative gameplay experiences, which I&#039;ve never been able to manage in an FPS.  Surely there must be something I&#039;ve missed all these years.  Are there any games out there that allow you to partake in cooperative play, without requiring such an asinine grind just to be useful?

(come on UT, get here quick)</description>
		<content:encoded><![CDATA[<p>The biggest problem with all this, and my main complaint with MMO&#8217;s, is that unlike RTS&#8217; and FPS&#8217;, you&#8217;re so invested in your characters that you are essentially locked in to the changes that the developer&#8217;s implement.  If a patch gimps a certain weapon in an FPS or a faction in an RTS, you simply don&#8217;t play the gimped part of the game. In an MMO, you can&#8217;t switch from a DPS to a healer class just because all the healers quit, you have to freaking start over from level one.</p>
<p>The one thing that keeps me coming back to WoW is the way it provides for informal cooperative gameplay experiences, which I&#8217;ve never been able to manage in an FPS.  Surely there must be something I&#8217;ve missed all these years.  Are there any games out there that allow you to partake in cooperative play, without requiring such an asinine grind just to be useful?</p>
<p>(come on UT, get here quick)</p>
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		<title>By: TheMainEvent</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59372</link>
		<dc:creator>TheMainEvent</dc:creator>
		<pubDate>Wed, 28 Feb 2007 16:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59372</guid>
		<description>I think there is a middle-point of compalints that are irritating, and hurt the enjoyment of the game, but aren&#039;t so serious as to quit.  Complaining/petitions probably are suitable responses to this.

Plus WOW is a nerd past time; and we all know that nerds are expert complainers.  We all complain about the things we supposedly &quot;love.&quot;  Television, books, comics, games... all we do is bitch!</description>
		<content:encoded><![CDATA[<p>I think there is a middle-point of compalints that are irritating, and hurt the enjoyment of the game, but aren&#8217;t so serious as to quit.  Complaining/petitions probably are suitable responses to this.</p>
<p>Plus WOW is a nerd past time; and we all know that nerds are expert complainers.  We all complain about the things we supposedly &#8220;love.&#8221;  Television, books, comics, games&#8230; all we do is bitch!</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59371</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 28 Feb 2007 13:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59371</guid>
		<description>But these people aren&#039;t hating the game, they&#039;re placing all of their disgruntlement on Blizzard rather then on WoW, that was my point.</description>
		<content:encoded><![CDATA[<p>But these people aren&#8217;t hating the game, they&#8217;re placing all of their disgruntlement on Blizzard rather then on WoW, that was my point.</p>
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		<title>By: joshx0rfz</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59370</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Wed, 28 Feb 2007 13:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59370</guid>
		<description>If the makers screw up the game what&#039;s wrong with hating  them AND the game?</description>
		<content:encoded><![CDATA[<p>If the makers screw up the game what&#8217;s wrong with hating  them AND the game?</p>
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		<title>By: Bartoneus</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59369</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 28 Feb 2007 11:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59369</guid>
		<description>I don&#039;t quite understand what you mean, Cake?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite understand what you mean, Cake?</p>
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		<title>By: Cake</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59368</link>
		<dc:creator>Cake</dc:creator>
		<pubDate>Wed, 28 Feb 2007 08:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59368</guid>
		<description>Glorious. Everything old really is new again.</description>
		<content:encoded><![CDATA[<p>Glorious. Everything old really is new again.</p>
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		<title>By: The Game</title>
		<link>http://critical-hits.com/2007/02/28/dont-hate-the-makers-hate-the-game/#comment-59367</link>
		<dc:creator>The Game</dc:creator>
		<pubDate>Wed, 28 Feb 2007 05:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=662#comment-59367</guid>
		<description>What? Don&#039;t blame me :(</description>
		<content:encoded><![CDATA[<p>What? Don&#8217;t blame me <img src='http://critical-hits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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