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	<title>Comments on: Axis &amp; Allies Revised Edition: A Review</title>
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	<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/</link>
	<description>The Journal of Gamer Culture</description>
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		<title>By: OriginalSultan</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59093</link>
		<dc:creator>OriginalSultan</dc:creator>
		<pubDate>Wed, 20 May 2009 17:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59093</guid>
		<description>@ james T.: yes it is possible for the axis to win.  But it is less than 50-50, assuming neutral luck and players of equal skill on each side.  How much less than 50-50?  I don&#039;t know for sure, but it is not so far off to make the game unplayable or unenjoyable.  And a skilled axis player should always defeat an unskilled allied player.</description>
		<content:encoded><![CDATA[<p>@ james T.: yes it is possible for the axis to win.  But it is less than 50-50, assuming neutral luck and players of equal skill on each side.  How much less than 50-50?  I don&#8217;t know for sure, but it is not so far off to make the game unplayable or unenjoyable.  And a skilled axis player should always defeat an unskilled allied player.</p>
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		<title>By: james T.</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59092</link>
		<dc:creator>james T.</dc:creator>
		<pubDate>Thu, 14 May 2009 22:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59092</guid>
		<description>could be possible that the axis the game? don&#039;t have the game but i read this review sounds like they cant could the axis win</description>
		<content:encoded><![CDATA[<p>could be possible that the axis the game? don&#8217;t have the game but i read this review sounds like they cant could the axis win</p>
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		<title>By: Greezey B.</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59091</link>
		<dc:creator>Greezey B.</dc:creator>
		<pubDate>Fri, 20 Feb 2009 04:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59091</guid>
		<description>I have been playing the orignal game for atleast five years, and though i like the addition of destroyers I feel the origanl doesn&#039;t require as much change as people say it does.  I feel that the &quot;luck&quot; involved in the game makes it exciting, and as you play the game the odds even out (so that even though you lose a battle, men will always have a 1/6 success rate and likewise with other pieces, based their capabilities).  the &quot;luck&quot; factor also makes monotonous game play impossible, because not every battle ends the same way as they may have in the prievious game.  I also feel that the game is balanced, and that if each country uses each of their capabilities to the fullest, while working together, such a balance will be aparent.  For instance, America with 36 IPC can easily mobilize and launch an amphibous assult on western Europe within its first 2 turns, but if Japan not only puts pressure on Russia, but also America (Ideally, lowering America&#039;s IPC to 29 within 2 turns), enough pressure may force America to divert founds to fighting in the pacific.  Thus buying Germany more time to take African and Eastern European territories, and hopefully balance the IPC.  I feel that for the Allies to win they must concentrate their efforts first on Germany, then Japan, but if the axis act fast and spread out the fighting, victory for them is more likley.  Also i like that the game may take a long time.  It really challenges one&#039;s mental stamina.</description>
		<content:encoded><![CDATA[<p>I have been playing the orignal game for atleast five years, and though i like the addition of destroyers I feel the origanl doesn&#8217;t require as much change as people say it does.  I feel that the &#8220;luck&#8221; involved in the game makes it exciting, and as you play the game the odds even out (so that even though you lose a battle, men will always have a 1/6 success rate and likewise with other pieces, based their capabilities).  the &#8220;luck&#8221; factor also makes monotonous game play impossible, because not every battle ends the same way as they may have in the prievious game.  I also feel that the game is balanced, and that if each country uses each of their capabilities to the fullest, while working together, such a balance will be aparent.  For instance, America with 36 IPC can easily mobilize and launch an amphibous assult on western Europe within its first 2 turns, but if Japan not only puts pressure on Russia, but also America (Ideally, lowering America&#8217;s IPC to 29 within 2 turns), enough pressure may force America to divert founds to fighting in the pacific.  Thus buying Germany more time to take African and Eastern European territories, and hopefully balance the IPC.  I feel that for the Allies to win they must concentrate their efforts first on Germany, then Japan, but if the axis act fast and spread out the fighting, victory for them is more likley.  Also i like that the game may take a long time.  It really challenges one&#8217;s mental stamina.</p>
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		<title>By: scampb</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59090</link>
		<dc:creator>scampb</dc:creator>
		<pubDate>Thu, 12 Feb 2009 18:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59090</guid>
		<description>Recently introduced to this game.  Love it.  Love the fact that it does take hours to play.  The guys can&#039;t wait for the next opportunity to get together to finish the game off.  Tons of fun.</description>
		<content:encoded><![CDATA[<p>Recently introduced to this game.  Love it.  Love the fact that it does take hours to play.  The guys can&#8217;t wait for the next opportunity to get together to finish the game off.  Tons of fun.</p>
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		<title>By: axisman</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59089</link>
		<dc:creator>axisman</dc:creator>
		<pubDate>Tue, 08 Jul 2008 11:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59089</guid>
		<description>im only a young fella and i got introduced to the game about half a year ago so my dad lent me his old A&amp;A board and me and a few mates would meet up every weekend or after school friday i recently bought the revised edition and i found it confusing to start off with but its all good now and we have played 26 games since getting it (thanks to school holidays) and i have found that i dont agree with allies having a greater advantage because it only takes 1 mistake and britian or russa are up shit creek because germany just floggs them.

russia starts off in a dodgy position with a few more countrys in europe than in the original A&amp;A so they get attacked on all fours, so they cant do anything but buy infantry.

17 time&#039;s axis has won and its all becuase of a crucial mistake...and the u.s. are never there for some back up because they are to far apart.

the best feeling about A&amp;A is the feeling u get when u knock out a battle ship with a transport in defence and then hearing the moans of your opponent.</description>
		<content:encoded><![CDATA[<p>im only a young fella and i got introduced to the game about half a year ago so my dad lent me his old A&amp;A board and me and a few mates would meet up every weekend or after school friday i recently bought the revised edition and i found it confusing to start off with but its all good now and we have played 26 games since getting it (thanks to school holidays) and i have found that i dont agree with allies having a greater advantage because it only takes 1 mistake and britian or russa are up shit creek because germany just floggs them.</p>
<p>russia starts off in a dodgy position with a few more countrys in europe than in the original A&amp;A so they get attacked on all fours, so they cant do anything but buy infantry.</p>
<p>17 time&#8217;s axis has won and its all becuase of a crucial mistake&#8230;and the u.s. are never there for some back up because they are to far apart.</p>
<p>the best feeling about A&amp;A is the feeling u get when u knock out a battle ship with a transport in defence and then hearing the moans of your opponent.</p>
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		<title>By: GleemaxGames Goes Gold : Critical Hits</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59088</link>
		<dc:creator>GleemaxGames Goes Gold : Critical Hits</dc:creator>
		<pubDate>Sun, 04 May 2008 21:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59088</guid>
		<description>[...] Axis &amp; Allies, the classic WWII strategy game [...]</description>
		<content:encoded><![CDATA[<p>[...] Axis &amp; Allies, the classic WWII strategy game [...]</p>
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		<title>By: Original Sultan</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59087</link>
		<dc:creator>Original Sultan</dc:creator>
		<pubDate>Tue, 16 Jan 2007 04:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59087</guid>
		<description>Actually joshx0rfz, I noticed that towards the end of my days of old A&amp;A, we too found that the Axis were a little better than initially thought.  The Russia &#039;buy infantry and just sit there&#039; tactic worked well if Germany was committed to taking Moscow, but Germany could counter that tactic by stopping outside Moscow and then moving south into the Middle East, India, Africa, etc., and win via the &#039;economic victory&#039;.  The optimal Russian tactic was to attack early, counterattack, and stall the Germans as long as possible and THEN build lots of infantry and sit in Moscow.

In this version of the game Russia basically never stops attacking and counter attacking, or at least she can do it for much longer and there are more ways/routes to go about doing it.

Most of the experts on the current Axis &amp; Allies agree that the game is not fully balanced, and in fact is favorable to the Allies.  The Caspian_Sub group on Yahoo is the foremost group on competitive A&amp;A play.

http://games.groups.yahoo.com/group/Caspian_Sub/

They have a lot of strategy talk and have some minor &#039;fixes&#039; that they use so that the game can be played in tournaments (i.e. 6 turn limit, 4 hour time limit, bidding system to determine the Axis player, etc).  I recommend checking them out if you are interested in the game - joining the group is free and only requires a yahoo account (also free) and you don&#039;t get junk mail.  They really have some good stuff.

As for game length, yeah, you can play shorter games if they end by agreement (but I wasn&#039;t counting those :-)). And if you go really quickly you can play shorter games then I specified above.

As for watching WW2 movies while playing, now that&#039;s probably the best idea I&#039;ve heard in at least 3-4 weeks.  I will definately try do that the next time I play!</description>
		<content:encoded><![CDATA[<p>Actually joshx0rfz, I noticed that towards the end of my days of old A&amp;A, we too found that the Axis were a little better than initially thought.  The Russia &#8216;buy infantry and just sit there&#8217; tactic worked well if Germany was committed to taking Moscow, but Germany could counter that tactic by stopping outside Moscow and then moving south into the Middle East, India, Africa, etc., and win via the &#8216;economic victory&#8217;.  The optimal Russian tactic was to attack early, counterattack, and stall the Germans as long as possible and THEN build lots of infantry and sit in Moscow.</p>
<p>In this version of the game Russia basically never stops attacking and counter attacking, or at least she can do it for much longer and there are more ways/routes to go about doing it.</p>
<p>Most of the experts on the current Axis &amp; Allies agree that the game is not fully balanced, and in fact is favorable to the Allies.  The Caspian_Sub group on Yahoo is the foremost group on competitive A&amp;A play.</p>
<p><a href="http://games.groups.yahoo.com/group/Caspian_Sub/" rel="nofollow">http://games.groups.yahoo.com/group/Caspian_Sub/</a></p>
<p>They have a lot of strategy talk and have some minor &#8216;fixes&#8217; that they use so that the game can be played in tournaments (i.e. 6 turn limit, 4 hour time limit, bidding system to determine the Axis player, etc).  I recommend checking them out if you are interested in the game &#8211; joining the group is free and only requires a yahoo account (also free) and you don&#8217;t get junk mail.  They really have some good stuff.</p>
<p>As for game length, yeah, you can play shorter games if they end by agreement (but I wasn&#8217;t counting those <img src='http://critical-hits.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> ). And if you go really quickly you can play shorter games then I specified above.</p>
<p>As for watching WW2 movies while playing, now that&#8217;s probably the best idea I&#8217;ve heard in at least 3-4 weeks.  I will definately try do that the next time I play!</p>
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		<title>By: joshx0rfz</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59086</link>
		<dc:creator>joshx0rfz</dc:creator>
		<pubDate>Fri, 12 Jan 2007 19:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59086</guid>
		<description>I use to play this game quite a bit when I was younger and never thought it was too poorly balanced. I know people who thought that the axis had the major advantage. What makes you think the allies have the major advantage? Infantry defense in Russia only did so much, if all Russia did was crank out infantry, their ability to assist Britain and the United states was crippled later in the game (turn 3 or 4). I haven&#039;t played it in a long time but

I have also managed to finish this game in an hour and a half (by agreement) but I was playing against two new players (I was axis, they were allies and left Moscow a little too lightly defended). At the same time however because I had pushed so hard for Russia they actually successfully took Berlin for a turn (luck playing a MAJOR role there). After retaking Berlin and explaining the board to them we decided to go grab a beer instead of doing the long slog.

The best way to play this game is to play it while watching jingoistic WW2 movies, Patton being the best example.</description>
		<content:encoded><![CDATA[<p>I use to play this game quite a bit when I was younger and never thought it was too poorly balanced. I know people who thought that the axis had the major advantage. What makes you think the allies have the major advantage? Infantry defense in Russia only did so much, if all Russia did was crank out infantry, their ability to assist Britain and the United states was crippled later in the game (turn 3 or 4). I haven&#8217;t played it in a long time but</p>
<p>I have also managed to finish this game in an hour and a half (by agreement) but I was playing against two new players (I was axis, they were allies and left Moscow a little too lightly defended). At the same time however because I had pushed so hard for Russia they actually successfully took Berlin for a turn (luck playing a MAJOR role there). After retaking Berlin and explaining the board to them we decided to go grab a beer instead of doing the long slog.</p>
<p>The best way to play this game is to play it while watching jingoistic WW2 movies, Patton being the best example.</p>
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	<item>
		<title>By: Web Headlines &#187; Blog Archive &#187; Axis &#38; Allies Revised Edition: A Review</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59085</link>
		<dc:creator>Web Headlines &#187; Blog Archive &#187; Axis &#38; Allies Revised Edition: A Review</dc:creator>
		<pubDate>Fri, 12 Jan 2007 15:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59085</guid>
		<description>[...] Full Story [...]</description>
		<content:encoded><![CDATA[<p>[...] Full Story [...]</p>
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		<title>By: Charlie</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59084</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Thu, 11 Jan 2007 10:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59084</guid>
		<description>i too liked A&amp;A but i knew it could be so much better...so i made my own. it&#039;s entirely different. it&#039;s unique. it&#039;s wonderful!

and im the only one with a copy :( lol
you may like this

http://www.harrisgamedesign.com/bb/index.php

these forums belong to the guy who designed the origional A&amp;A. he also did the D Day and A&amp;A Europe games. somewhere burried in his forums are rules for an &quot;advanced&quot; axis and allies he&#039;s working on.</description>
		<content:encoded><![CDATA[<p>i too liked A&amp;A but i knew it could be so much better&#8230;so i made my own. it&#8217;s entirely different. it&#8217;s unique. it&#8217;s wonderful!</p>
<p>and im the only one with a copy <img src='http://critical-hits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  lol<br />
you may like this</p>
<p><a href="http://www.harrisgamedesign.com/bb/index.php" rel="nofollow">http://www.harrisgamedesign.com/bb/index.php</a></p>
<p>these forums belong to the guy who designed the origional A&amp;A. he also did the D Day and A&amp;A Europe games. somewhere burried in his forums are rules for an &#8220;advanced&#8221; axis and allies he&#8217;s working on.</p>
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		<title>By: Ian</title>
		<link>http://critical-hits.com/2007/01/10/axis-allies-revised-edition-a-review/#comment-59083</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 11 Jan 2007 02:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.critical-hits.com/?p=548#comment-59083</guid>
		<description>Yeah, damn...this game did take forever, i don&#039;t think I&#039;ve ever finished a game of it...probably because I was always Russia, who sucked.</description>
		<content:encoded><![CDATA[<p>Yeah, damn&#8230;this game did take forever, i don&#8217;t think I&#8217;ve ever finished a game of it&#8230;probably because I was always Russia, who sucked.</p>
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