Critical Hits

The Journal of Gamer Culture

Too Busy Photoshopping Boardgames (Poorly)

Sorry, too busy to write a full column this week. But here’s one of the many projects I’ve been working on lately:

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This all is for the Boardgamegeek/Mattel Photoshop Contest. If you have a BGG login you can check the other entries so far and whether you have a login or not you can check out a Geeklist of photoshopped boardgames.

Still working on: Hey! That’s Myspace

TheGame is Dave Chalker, a lifelong gamer, freelance game designer, Master of Arts, and son of Jack L. Chalker. Dave is the Editor-in-Chief of Critical Hits and so runs the place. He is the envy of geeks everywhere because he's dating e, the Geek's Dream Girl. (Email Dave or follow him on Twitter).

Comments

3 Responses to “Too Busy Photoshopping Boardgames (Poorly)”
  1. Tami says:

    These are awesome, I hope you win! I have neither photoshop skills nor imagination to come up with this stuff.

    Actually, if I got Photoshop, I could develop the skills, I’m sure. But it’s easier to leave it to people like you.

  2. The Game says:

    I don’t think Photoshop is a hard program to learn (at least at the level do these kind of things) but to create really good ones you need those talents they teach you at art school: perspective, shadows, etc. So while I’m ok at putting these together, I’d need a lot more training to do great ones.

    I am, however, good at making fun of things :)

  3. Tami says:

    Oh- I’m sure I could learn Photoshop. I’m just too cheap to buy yet another program I won’t use very often.

    And, yes, you are very good at making fun of things. And your ideas make up for the “lack” of artwork type stuff. Even the best art sucks if it doesn’t start with a good idea.